After reading this thread I lost all the strenght to write a proper post...I think thats why I left DAO forums in the first place.
Great quality game, please learn lesson from 1st expansion
Débuté par
eastoreispos
, juin 14 2010 01:41
#151
Posté 23 juin 2010 - 07:36
#152
Posté 23 juin 2010 - 05:02
So much of this thread is just silly. First, Gaider's job isn't to respond on the forums, he just does so when he has some free time and wants to interact with the player base. Personally, I find a lot of his comments amusing and rather enjoy his somewhat flippant style. I'd rather have developers with a personality - they tend to make better stories and games. If you don't like his style, I really don't think being as big a jerk as possible is the most effective way to communicate that . . . something about a pot calling a kettle black comes to mind . . .
As for "the customer is always right" crap, well, that's just stupid. There are thousands and thousands of customer, all of who I am sure have their own ideas about what should happen next. I think it is very helpful for fans to let Bioware know what they liked and didn't like, but to actually expect them to do most of it is just ridiculous - they'd have to make thousands of games customized for each individual.
For example, when I buy a book, I fully do not expect the author to write the sequel based on what I think should happen next. I simply choose to buy the sequel or not, depending on if I like where the story is going. How is a game, or series of games any different? In the end, I think they do listen to the fanbase and make some decisions based on what they hear, but the reality is, that its Bioware's game, and they should make what they want. We let them know whether or not we like where they are going with our wallets. That's how it works.
As for the story being a 'ripoff', sorry, I don't buy it. I've read Martin's books and there are definitely elements that are taken from his series, but its not nearly the same story. Nor do I buy that his books are any pinnacle of fantasy writing. I almost couldn't get through the fourth book because it went on and on about people and events I couldn't care less about. He's a good writer, but there are many many series I've enjoyed more.
For the record, I would have liked more continuity between Origins and Awakenings, so haven't yet convinced myself Awakenings is worth the purchase. Origins, however, was one of the best games I've ever played. I'm looking forward to whatever comes next, hoping it'll be something I want to buy.
As for "the customer is always right" crap, well, that's just stupid. There are thousands and thousands of customer, all of who I am sure have their own ideas about what should happen next. I think it is very helpful for fans to let Bioware know what they liked and didn't like, but to actually expect them to do most of it is just ridiculous - they'd have to make thousands of games customized for each individual.
For example, when I buy a book, I fully do not expect the author to write the sequel based on what I think should happen next. I simply choose to buy the sequel or not, depending on if I like where the story is going. How is a game, or series of games any different? In the end, I think they do listen to the fanbase and make some decisions based on what they hear, but the reality is, that its Bioware's game, and they should make what they want. We let them know whether or not we like where they are going with our wallets. That's how it works.
As for the story being a 'ripoff', sorry, I don't buy it. I've read Martin's books and there are definitely elements that are taken from his series, but its not nearly the same story. Nor do I buy that his books are any pinnacle of fantasy writing. I almost couldn't get through the fourth book because it went on and on about people and events I couldn't care less about. He's a good writer, but there are many many series I've enjoyed more.
For the record, I would have liked more continuity between Origins and Awakenings, so haven't yet convinced myself Awakenings is worth the purchase. Origins, however, was one of the best games I've ever played. I'm looking forward to whatever comes next, hoping it'll be something I want to buy.
Modifié par Toroi, 23 juin 2010 - 05:04 .
#153
Posté 23 juin 2010 - 09:37
I gotta say they spoil the ending of the game at flemeths hut.
We must slay the archdemon.
Darn i saw it all coming.
We must slay the archdemon.
Darn i saw it all coming.
#154
Posté 24 juin 2010 - 12:03
For those of you who've played ME2, is it just me or did the DA characters feel more 'alive' than ME2's? Seemed like getting loyalty with all your ME2 characters was a pretty damn straight forward achievement. Say yes here, say no there; ta-da! Full loyalty!.
About the only tricky parts were parts that simply required Paragon/Renegade scores from you. That's not very... interactive.
About the only tricky parts were parts that simply required Paragon/Renegade scores from you. That's not very... interactive.
#155
Posté 24 juin 2010 - 12:05
or, you know... he just decided to say "no" because that's his honest, shortest and most accurate answer.GardenSnake wrote...
whatever..... yet. What I'm trying to say is that you can't blame a person for taking a comment a certain way, it all depends on the person. Maybe when this all started and Gaider said no to a poster, he meant it as a nod to Sten, maybe he was in a bad mood at the time and decided to take it out on the poster for posting a question that had such an obvious answer. Only he knows.
#156
Posté 24 juin 2010 - 01:41
The customer is always right, but a company gets to decide which customers it actually wants. Some people have unrealistic expectations, and it isn't worth it to try and satisfy them.
Maybe it's my background speaking, but I have to say that I find customers to be *frequently* wrong.
And to the person who thought ME2 companions were less "alive" than DA companions... not that it has much to do with this thread, but I agree. ME/ME2 companions rarely if ever say anything, and when they do, it's just a generic interruption that has nothing to do with what they actually think. For example, if you take Morrigan with you and agree to do a certain quest in a certain way, she'll object. In ME, it doesn't matter who you take with you, because at certain points one of them will always suggest one thing and the one will always suggest the other option, with no relation to what that companion actually thinks is right.





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