Geth001 wrote...
ME2 was weaker on the overarching plot, but it was defintiely a game where the plot focus was on the characters, which it definitely did much better than the first game.
I guess, if you like personal issues overtaking the main point of the story. Daddy issues do trump mass abductions afterall and in fact are required for that character not to die on a suicide run because they're.. to distracted to not die? O..k..
The choices in ME2 are much less binary. You have plenty of chances to "take the third option" in almost any decision in the game, except for the last one, or where no plausible third option exists.
Where are these illusive third options? Is it with Legion? nope, sell or don't... the heretics? nope destroy or reprogram... Samara's loyalty mish? nope, she lives or her murderous daughter... Jack's mish? nope, kill the insane guy or don't... Miranda's? nah, talk to her sis or don't... Grunt? again no, open his tank or don't...
Tali's loyalty mish was about the only one I can think of that had any sort of non-binary choices.
And of course your insanity run was a snooze fest if you're playing with possibly the most overpowered class in the entire game (though Soldier will give you a run for your money)
So your gonna split hairs now? Ok, then run through ME1 on insanity with a fresh engineer and only Garrus/Ashely with you, have fun... It shouldn't matter the classes unless it does, in which case both can be laughably easy or pretty damn hard.
I don't think you should accuse people of their reasons require work when you can't be bothered to articulate your own.
I've articulated mine so many times in other threads it's laughable I've spent this much time doing so. Also, I'm still waiting for your list of plot holes from ME1, I really am going to bed now though so I look forward to that list in the morning, have a nice night
Modifié par Revan312, 14 juin 2010 - 10:23 .





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