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ME Shadow Improvement


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#1
DarthLuck

DarthLuck
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When you have Dynamic Shadows enabled in ME1. They just don't seem right. Definately not soft edged.

Then ME2 came along and the shadows were improved vastly. I knew it could be possible to achieve the same shadowing in ME1.

Here's how i've done it.
Open your ME1 BioEngine.ini and change the following:

Under [Engine.GameEngine]
bEnableBranchingPCFShadows=True to False
bEnableVSMShadows=False to True
I'd recommend settings shadows resolutions at default (min=32 and max=512)

Under [D3DDrv.D3DRenderDevice]
DisableHWShadowMaps=True to False


You can see the improvement for yourself here