Thanks for the headache Bioware...
#26
Posté 12 novembre 2009 - 10:21
#27
Posté 12 novembre 2009 - 10:30
LOL, once I saw the answer, it all made perfect sence but before that, I couldnt for the life of me figure it out.
#28
Posté 12 novembre 2009 - 10:33
#29
Posté 13 novembre 2009 - 03:31
Maria Caliban wrote...
Where were the towers of hanoi, BioWare?
Ha, finally a game without a Towers puzzle in it? What is this world coming to?
As a side note, if I was a game developer, I would put in a towers puzzle with something like 32 discs in it. This would keep those players busy for a long, long, long time! (2^32 seconds, roughly).
OT: I admit it, I had to draw a damn diagram of this bridge, too. But just 1 diagram in a game? I remember the entire notebooks I had devoted to games such as Zork...
#30
Posté 13 novembre 2009 - 03:43
I really liked being able to let my characters know that no matter how many darkspawn he's slain, how many poultices he's consumed, or how many brofists he's shared with Alistair over dead ogre bodies, DapperDan still felt responsible and burdened by his parents' deaths. It made for an excellent point after 50+ hours on that first playthrough.
#31
Posté 13 novembre 2009 - 03:46
Skeetles wrote...
Maybe I'm slow or something, but I spent a lot of time on the bridge puzzle in the gauntlet. Out of frustration I went and made a full diagram of it. Thanks Bioware, you actually made me draw up a diagram of the damn thing. Here it is for people that need help and want to work it out themselves.
I have to admit I needed to make a hand drawn version of it, but after looking at it for a second I figured it out...I took me a good 8 minutes to figure out...thats a LONG ass time for me...
#32
Posté 13 novembre 2009 - 03:46
I have no idea what the pattern was, I just tried combos and ran around the room switching party members until the next piece went solid.
#33
Posté 13 novembre 2009 - 03:49
Dtelm wrote...
I did it in 3 minutes.
I have no idea what the pattern was, I just tried combos and ran around the room switching party members until the next piece went solid.
Somehow I highly doubt you could've done it through sheer luck in 3 minutes.......
#34
Posté 13 novembre 2009 - 05:13
Key:
A, B, C: Switch characters
D: Character on bridge
L# for left switches
R# for right switches
Directions:
Start positions: A on L3, B on L6, C on R2.
Move D across first to second platform.
Move: A to R4.
Move: C to L1.
Move D to third platform.
Move: B to R5.
Move: A to L5.
Move D across to other side. Done.
Use this picture for number reference:
#35
Posté 13 novembre 2009 - 05:18
Ninjaphrog wrote...
Dtelm wrote...
I did it in 3 minutes.
I have no idea what the pattern was, I just tried combos and ran around the room switching party members until the next piece went solid.
Somehow I highly doubt you could've done it through sheer luck in 3 minutes.......
Maybe the PC version is significantly harder than the Xbox version of this puzzle? I had no clue what I was doing really and got past it what couldn't have been more than a few minutes as well.
#36
Posté 13 novembre 2009 - 05:20
Ninjaphrog wrote...
Dtelm wrote...
I did it in 3 minutes.
I have no idea what the pattern was, I just tried combos and ran around the room switching party members until the next piece went solid.
Somehow I highly doubt you could've done it through sheer luck in 3 minutes.......
I doubt that as well. I "ran around the room switching party members until the next piece went solid" translates to "I dropped whoever was crossing the bridge about 5 times before I figured out how to do it."
Actually, I didn't lose anyone myself. I didn't risk putting anyone on the bridge until I was sure of the combination to get them across. It only took me about 10 minutes because I realized quickly how to do (and listened to the party's comments). Regardless, if I had tried to walk across while experimenting with the switches, I would have lost someone several times over.
Which makes me want to ask... what happens when you lose someone to the pit? Like I said, I was careful and documented everything before walking across so I didn't lose anyone.
Modifié par Quaxo, 13 novembre 2009 - 05:24 .
#37
Posté 13 novembre 2009 - 05:27
#38
Posté 13 novembre 2009 - 05:27
Wintermist wrote...
Maybe this explains it better?
This diagram is useless (if you're trying to explain the PC version). You can't just move everyone at once to new positions. You have to explain the order they move in or the charater crossing will fall.
#39
Posté 13 novembre 2009 - 05:30
#40
Posté 13 novembre 2009 - 05:52
Ninjaphrog wrote...
Dtelm wrote...
I did it in 3 minutes.
I have no idea what the pattern was, I just tried combos and ran around the room switching party members until the next piece went solid.
Somehow I highly doubt you could've done it through sheer luck in 3 minutes.......
Doubt what you will. Clearly it is differnet on the console versions. I did the same as the post above described, and it was quick and painless.
The riddles were the best part though. Those were fun.
#41
Posté 18 décembre 2009 - 05:00
#42
Posté 18 décembre 2009 - 05:06
Quaxo wrote...
I actually found it quite easy. Took me a minute or two to see that two switches for the same platform had to be active to make it solid. From there, I just quickly charted what each switch did and quickly found a solution. Maybe spent 10 minutes on this. I'll post it again, step by step (PC version):
Key:
A, B, C: Switch characters
D: Character on bridge
L# for left switches
R# for right switches
Directions:
Start positions: A on L3, B on L6, C on R2.
Move D across first to second platform.
Move: A to R4.
Move: C to L1.
Move D to third platform.
Move: B to R5.
Move: A to L5.
Move D across to other side. Done.
Use this picture for number reference:
OMG Thank you I needed visual and text to figure it out LOL
#43
Posté 18 décembre 2009 - 05:44
The how to make it work was rather direct I thought
Still a good puzzle
#44
Posté 18 décembre 2009 - 06:10
#45
Posté 18 décembre 2009 - 06:29
#46
Posté 07 mars 2010 - 09:57
#47
Posté 07 mars 2010 - 10:23
Modifié par Drasanil, 07 mars 2010 - 10:24 .
#48
Posté 07 mars 2010 - 11:49

Now do you understand?
Modifié par BeljoraDien, 07 mars 2010 - 11:55 .
#49
Posté 08 mars 2010 - 12:13
BeljoraDien wrote...
Now do you understand?
Gah, I had a nightmare job once where I'd have to write user manuals based on flowcharts that looked like that.
Flashbacks.
Oh, the puzzle? Not so bad. And if you have problems, that's what google is for.
edit: Grammar is an art. And I am not an artist.
Modifié par ejoslin, 08 mars 2010 - 02:10 .
#50
Posté 08 mars 2010 - 02:05
I was glad they were gone. I get so tired of the Towers of Hanoi. BioWare isn't even the only company that seems to like putting them in every game. I'm pretty sure I could do the towers with my eyes closed at this point.Maria Caliban wrote...
Where were the towers of hanoi, BioWare?





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