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Thanks for the headache Bioware...


53 réponses à ce sujet

#26
JamesX

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I just use F5 and F9 to do it. Pretty easy to do.

#27
Kalfear

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heheh I must admit, I looked this one up online for a walk through



LOL, once I saw the answer, it all made perfect sence but before that, I couldnt for the life of me figure it out.

#28
wormslayer

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nice, thanks

#29
LaztRezort

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Maria Caliban wrote...

Where were the towers of hanoi, BioWare?


Ha, finally a game without a Towers puzzle in it?  What is this world coming to?

As a side note, if  I was a game developer, I would put in a towers puzzle with something like 32 discs in it.  This would keep those players busy for a long, long, long time!  (2^32 seconds, roughly).

OT:  I admit it, I had to draw a damn diagram of this bridge, too.  But just 1 diagram in a game?  I remember the entire notebooks I had devoted to games such as Zork...

#30
Fudzie

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This, the opening question, and the riddle room were the best parts of the whole damned quest.



I really liked being able to let my characters know that no matter how many darkspawn he's slain, how many poultices he's consumed, or how many brofists he's shared with Alistair over dead ogre bodies, DapperDan still felt responsible and burdened by his parents' deaths. It made for an excellent point after 50+ hours on that first playthrough.

#31
Ninjaphrog

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Skeetles wrote...

Maybe I'm slow or something, but I spent a lot of time on the bridge puzzle in the gauntlet. Out of frustration I went and made a full diagram of it. Thanks Bioware, you actually made me draw up a diagram of the damn thing. Here it is for people that need help and want to work it out themselves.


Image IPB


I have to admit I needed to make a hand drawn version of it, but after looking at it for a second I figured it out...I took me a good 8 minutes to figure out...thats a LONG ass time for me...

#32
Dtelm

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I did it in 3 minutes.



I have no idea what the pattern was, I just tried combos and ran around the room switching party members until the next piece went solid.

#33
Ninjaphrog

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Dtelm wrote...

I did it in 3 minutes.

I have no idea what the pattern was, I just tried combos and ran around the room switching party members until the next piece went solid.


Somehow I highly doubt you could've done it through sheer luck in 3 minutes.......Image IPB

#34
Quaxo

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I actually found it quite easy. Took me a minute or two to see that two switches for the same platform had to be active to make it solid. From there, I just quickly charted what each switch did and quickly found a solution. Maybe spent 10 minutes on this. I'll post it again, step by step (PC version):

Key:
A, B, C: Switch characters
D: Character on bridge
L# for left switches
R# for right switches

Directions:
Start positions: A on L3, B on L6, C on R2.
Move D across first to second platform.
Move: A to R4.
Move: C to L1.
Move D to third platform.
Move: B to R5.
Move: A to L5.
Move D across to other side. Done.

Use this picture for number reference:
Image IPB

#35
Jersey75639

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Ninjaphrog wrote...

Dtelm wrote...

I did it in 3 minutes.

I have no idea what the pattern was, I just tried combos and ran around the room switching party members until the next piece went solid.


Somehow I highly doubt you could've done it through sheer luck in 3 minutes.......Image IPB


Maybe the PC version is significantly harder than the Xbox version of this puzzle?  I had no clue what I was doing really and got past it what couldn't have been more than a few minutes as well.

#36
Quaxo

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Ninjaphrog wrote...

Dtelm wrote...

I did it in 3 minutes.

I have no idea what the pattern was, I just tried combos and ran around the room switching party members until the next piece went solid.


Somehow I highly doubt you could've done it through sheer luck in 3 minutes.......Image IPB


I doubt that as well. I "ran around the room switching party members until the next piece went solid" translates to "I dropped whoever was crossing the bridge about 5 times before I figured out how to do it." :lol:

Actually, I didn't lose anyone myself. I didn't risk putting anyone on the bridge until I was sure of the combination to get them across. It only took me about 10 minutes because I realized quickly how to do (and listened to the party's comments). Regardless, if I had tried to walk across while experimenting with the switches, I would have lost someone several times over.

Which makes me want to ask... what happens when you lose someone to the pit? Like I said, I was careful and documented everything before walking across so I didn't lose anyone.

Modifié par Quaxo, 13 novembre 2009 - 05:24 .


#37
Maria Caliban

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I spent ten minutes fooling around with it, then finally buckled down and wrote out which tiles did what.

#38
Quaxo

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Wintermist wrote...

Maybe this explains it better?

Image IPB


This diagram is useless (if you're trying to explain the PC version). You can't just move everyone at once to new positions. You have to explain the order they move in or the charater crossing will fall.

#39
Xenoseroster

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The console version has it easy, once you make the bridge solid it stays that way.  So basically you just have to have one or 2 characters stand in place while another runs over all the tiles once or twice and bam you're done.  On the PC version, the bridge will become intangible again if one of the characters steps off one of the supporting tiles, and if the bridge crosser is on that bridge section they get sent back to the start.  So yay for console easy mode.  Also, I wants no friendly fire in normal like the consoles get too.  HAX!Image IPB

#40
Dtelm

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Ninjaphrog wrote...

Dtelm wrote...

I did it in 3 minutes.

I have no idea what the pattern was, I just tried combos and ran around the room switching party members until the next piece went solid.


Somehow I highly doubt you could've done it through sheer luck in 3 minutes.......Image IPB


Doubt what you will. Clearly it is differnet on the console versions. I did the same as the post above described, and it was quick and painless.

The riddles were the best part though. Those were fun.

#41
Diamond Rainn

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ack I can't solve it :(

#42
Diamond Rainn

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Quaxo wrote...

I actually found it quite easy. Took me a minute or two to see that two switches for the same platform had to be active to make it solid. From there, I just quickly charted what each switch did and quickly found a solution. Maybe spent 10 minutes on this. I'll post it again, step by step (PC version):

Key:
A, B, C: Switch characters
D: Character on bridge
L# for left switches
R# for right switches

Directions:
Start positions: A on L3, B on L6, C on R2.
Move D across first to second platform.
Move: A to R4.
Move: C to L1.
Move D to third platform.
Move: B to R5.
Move: A to L5.
Move D across to other side. Done.

Use this picture for number reference:
Image IPB


OMG Thank you I needed visual and text to figure it out LOL :wub::wizard::lol:

#43
Kalfear

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LOL, I had to draw it up on graph paper but that was just for the numbers.



The how to make it work was rather direct I thought



Still a good puzzle :)

#44
Thiefy

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that puzzle was kind of easy for me. at least on the 360 version. you only needed 2 partners to make the first set of blocks appear and the 3rd to get it started, but once blocks were 'complete', just have the PC run over them and it doesn't matter if your partners walk completely off the tiles, they still remained as full, walkable block. It just ended up being a matter of running my partners up and down the sides a couple of times lol

#45
MOTpoetryION

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man i wished they put more puzzles in the game It kind of brought me back to the zelda games. i loved them so. : (

#46
k9medusa

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I hate this puzzle!!!

#47
Drasanil

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That puzzle was pathetic (on PC any ways, maybe the console one is harder), all you have to do is run your character up the right hand side of the activation pads and remember which 3 are doubles, and which one of your companions activated which pad.

Modifié par Drasanil, 07 mars 2010 - 10:24 .


#48
BeljoraDien

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Image IPB
Now do you understand?

Modifié par BeljoraDien, 07 mars 2010 - 11:55 .


#49
ejoslin

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BeljoraDien wrote...

Image IPB
Now do you understand?


Gah, I had a nightmare job once where I'd have to write user manuals based on flowcharts that looked like that. 

Flashbacks.

Oh, the puzzle?  Not so bad.  And if you have problems, that's what google is for.

edit: Grammar is an art.  And I am not an artist.

Modifié par ejoslin, 08 mars 2010 - 02:10 .


#50
krylo

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Maria Caliban wrote...

Where were the towers of hanoi, BioWare?

I was glad they were gone.  I get so tired of the Towers of Hanoi.  BioWare isn't even the only company that seems to like putting them in every game.  I'm pretty sure I could do the towers with my eyes closed at this point.