Dues Ex will be ruined, actiony Hollywood type game, like all games ever.
E3 Discussion
Débuté par
Rubbish Hero
, juin 14 2010 07:14
#401
Posté 17 juin 2010 - 03:21
#402
Posté 17 juin 2010 - 03:45
Rubbish Hero wrote...
Dues Ex will be ruined, actiony Hollywood type game, like all games ever.
i hate the fact that i share your opinion.
again.
edit: a little hope remains.
Modifié par xCirdanx, 17 juin 2010 - 03:45 .
#403
Posté 17 juin 2010 - 05:45
Wait what??? What happened to Deus Ex?
#404
Posté 17 juin 2010 - 06:00
how the hell did move look better than Natal i.e "Kinect"? I had big expectations for Natal and low expectations for move yet move looked superior, amazing marketing by sony, terrible marketing by microsoft.
#405
Posté 17 juin 2010 - 06:04
I think it is a product of the games they showed. Microsoft showed you family games that are not that appealing to a gamer who isn't interested in taking silly pictures of himself jumping up and down, Sony showed a game with spells and goblins...
It was obvious that their emphasi was on an expanded audience (did you notice how many women took the stage) and in making it look family friendly.
It was obvious that their emphasi was on an expanded audience (did you notice how many women took the stage) and in making it look family friendly.
#406
Guest_Celrath_*
Posté 17 juin 2010 - 06:18
Guest_Celrath_*
Am I the only one the see a rash of repetitive stress injuries coming in to the doctors.
#407
Posté 17 juin 2010 - 06:29
Tell me about it. I had to change to ergonomic mouse and kb because of pcs... and I keep making typos bcause I'm not used to it!
But yeah we will see controllers on the literal move as they fly off to crash onto expensive tvs and we will see people kicking nearby pets and children as they flail in the livingroom... lol
But yeah we will see controllers on the literal move as they fly off to crash onto expensive tvs and we will see people kicking nearby pets and children as they flail in the livingroom... lol
#409
Guest_Adriano87_*
Posté 17 juin 2010 - 08:21
Guest_Adriano87_*
Whats your opinion Civilization V?
its quadrants (one Geographical space of the Game) has been changed to Hive Cells !
its quadrants (one Geographical space of the Game) has been changed to Hive Cells !
#410
Posté 17 juin 2010 - 08:33
I want itttttttt.
#411
Posté 17 juin 2010 - 12:37
What is Hunted anyway?
#412
Posté 17 juin 2010 - 01:17
Co-Op Hack 'n' Slash RPG from inXile Entertainment, and it's being published by Bethesda.
Looks very good, IMHO.
Looks very good, IMHO.
#413
Posté 17 juin 2010 - 01:54
Eh I'll wait for New Vegas vids to see what Obsidian has added to the game (and if they have DLC planned)
#414
Posté 17 juin 2010 - 03:06
I was hoping Bioware would reveal a new game on this years E3. Guess I was wrong.
#415
Posté 17 juin 2010 - 03:20
Adriano87 wrote...
Whats your opinion Civilization V?
its quadrants (one Geographical space of the Game) has been changed to Hive Cells !
This game will be good.
Sid has a very posative energy about him.
#416
Posté 17 juin 2010 - 04:02
My opinion of Deus Ex.
*To the tune of the theme tune*
Puuuuut on a trench coat,
and fight some conspiricies;
Geeeeeeeeet, experiance,
and level up abilities
Will you pick rifles or will you pick Computers?
Just don't choose swimming, 'cause it's fairly useless!
Iiiiiiiiit's a shooter,
aaaaaaaand a role-playing game,
the levels are ugly,
and eeeeeeeeeeveryone looks the same.
We're not the same Ion Storm that made Daikantana
Our games are good and they stay on Scedule!
Weeee maaaade aaaaa seeeequel thaaaat noooo ooooone liked
'cause we dumbed it down too much
'cause we're thiiiiiiiiiiiiiiiick
In other words, I will not get it.
*To the tune of the theme tune*
Puuuuut on a trench coat,
and fight some conspiricies;
Geeeeeeeeet, experiance,
and level up abilities
Will you pick rifles or will you pick Computers?
Just don't choose swimming, 'cause it's fairly useless!
Iiiiiiiiit's a shooter,
aaaaaaaand a role-playing game,
the levels are ugly,
and eeeeeeeeeeveryone looks the same.
We're not the same Ion Storm that made Daikantana
Our games are good and they stay on Scedule!
Weeee maaaade aaaaa seeeequel thaaaat noooo ooooone liked
'cause we dumbed it down too much
'cause we're thiiiiiiiiiiiiiiiick
In other words, I will not get it.
#417
Posté 17 juin 2010 - 05:13
great Gamespot Show cam is "experiencing technical difficulties"
#418
Posté 17 juin 2010 - 05:15
e3.g4tv.com/videos/46644/E3-2010-Valves-Doug-Lombardi-Talks-Portal-2/
This is a good interview with Doug Lambardi.
We learn Portal will be 4 times the size of the original game, with half of this being CO-OP double the size of the original game and the other half the SP game that is double the size of the original game.
This is a good interview with Doug Lambardi.
We learn Portal will be 4 times the size of the original game, with half of this being CO-OP double the size of the original game and the other half the SP game that is double the size of the original game.
Modifié par Rubbish Hero, 17 juin 2010 - 05:15 .
#419
Posté 17 juin 2010 - 11:03
www.thekartel.com/zylvin/blog/2010/06/17/valve_plans_to_have_cross-platform_co-op_between_ps3_and_pcmac_for_portal_2
Crossplay between PS3/MAC/PC.
Crossplay between PS3/MAC/PC.
Modifié par Rubbish Hero, 17 juin 2010 - 11:08 .
#420
Posté 17 juin 2010 - 11:05
That........is a rare shot across the bow of Microsoft.
Well done Sony.....well done.
Well done Sony.....well done.
#421
Posté 17 juin 2010 - 11:08
It was probably Valve unhappy with Microsoft.
They wouldn't let them give Team Fortress 2 content or Left4dead content for free.
They wouldn't let them give Team Fortress 2 content or Left4dead content for free.
#422
Posté 17 juin 2010 - 11:12
Console-PC coop. The future of gaming!
#423
Posté 17 juin 2010 - 11:14
This would be OK for CO-OP but probably terrible for competitive gaming.
Massive inbalance and PS3 users would probably use mic, pc users tend to type, many turn mic off altogether due to anoyingness.
Massive inbalance and PS3 users would probably use mic, pc users tend to type, many turn mic off altogether due to anoyingness.
#424
Posté 17 juin 2010 - 11:23
I can see it working with PS3 on one side, PC on another, but really? Not the best feature ever thought of.
Shadowrun (PC/360) had cross-platform play and look how well that did.
Shadowrun (PC/360) had cross-platform play and look how well that did.
#425
Posté 17 juin 2010 - 11:28
No disagreeing with you OnlyShallow but there were other factors that led to that game's failure. It wasn't the cross-platform support that was the major contributing factor in my opinion.
From wikipedia:
Shadowrun was released on May 29, 2007, for both the Xbox 360 and Windows. The media reviews for the game were mixed[16], with most reviews citing a dire lack of content for a multiplayer only game (9 maps, 7 weapons, 7 spells, 6 techs, 3 game modes) and the high price as the main criticisms despite the large chance of a myriad of download content.
Some user reviews from various sources portray the game in a more positive light. On June 7, 2007, Rooster Teeth Productions created a machinima series named 1-800-Magic using Shadowrun.
Microsoft received heavy criticism for only providing the total of 4 16-player servers worldwide for multiplayer use which weren't even officially supported, while their use of Games for Windows – Live forced anyone wanting to host their own server to buy credit from Microsoft. Note that this was the first attempt in gaming history to charge for multiplayer hosting while still leaving the actual burden of hosting on the player.
From wikipedia:
Shadowrun was released on May 29, 2007, for both the Xbox 360 and Windows. The media reviews for the game were mixed[16], with most reviews citing a dire lack of content for a multiplayer only game (9 maps, 7 weapons, 7 spells, 6 techs, 3 game modes) and the high price as the main criticisms despite the large chance of a myriad of download content.
Some user reviews from various sources portray the game in a more positive light. On June 7, 2007, Rooster Teeth Productions created a machinima series named 1-800-Magic using Shadowrun.
Microsoft received heavy criticism for only providing the total of 4 16-player servers worldwide for multiplayer use which weren't even officially supported, while their use of Games for Windows – Live forced anyone wanting to host their own server to buy credit from Microsoft. Note that this was the first attempt in gaming history to charge for multiplayer hosting while still leaving the actual burden of hosting on the player.
Modifié par Wicked 702, 17 juin 2010 - 11:29 .




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