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Fight for the Love *Achievement Unlocked*


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#2701
Fancando

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Siansonea II wrote...

Fancando wrote...

Siansonea II wrote...

Fancando wrote...

elearon1 wrote...

Not that there is anything wrong with the "hot blue alien lady" phenomenon ... who doesn't find twi'leks sexy?

I am more of a fan or red Twi'leks myself.
And The Asari are awesome.
But they should take features from the "father" species  like variation of blue and other small or great physical details,  hair from humans, pointier head tendrils from Turians, size from Krogans, a more slender physique from Salarians and so on....
But logically, the Asari genome can't be so dominant as to be strtonger than every feature of the "Father" species.



The asari don't actually get genes from the father species. The melding process simply helps them randomize a pure asari genome. Possibly the father species might influence the randomization process to some extent, but it wouldn't introduce non-asari traits like hair and such.

But how can they be divided into purebloods and non purebloods if the "father" species  gives so little, something genetic must pass I mean?

Probably it is because the father's species does influence the randomization process in a tangible way. Not in such a way that has been definitively quantified, but nonetheless the fact that ardat-yakshi can only be the offspring of a pureblood mother is an indicator that the father's species, and perhaps specific genome, plays a role in the daughter asari's genome.

But the discussion of asari reproduction is rather tangential to the discussion. Asari are female, because they give birth to baby asari. They are not hermaphroditic, their reproduction process simply obviates the need for an entire subtype to exist solely to fertilize the eggs of the base type. When you think about it, a male-female binary is rather ineffecient from a biological standpoint. It is much more efficient to have every member of the species capable of reproducing itself directly, and contribute to the reproduction of other individuals.

On topic, the asari technicalities are a bit of a copout, and it would be much better, in my opinion, if same-sex content was implemented with a HUMAN partner.

Let us not get too technical and loose the fun then. The Asari are just great.

#2702
Guest_yorkj86_*

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I think  I remember it being mentioned that Ardat-Yakshi can be produced from non-Pureblood-pairings, but the chance is much, much smaller.

I have my own theory about Ardat-Yakshi and asari genetics, involving Samara as an AY-gene carrier, but I'm not going to get in to it, because asari genetics.  'Nuff said.

Modifié par yorkj86, 07 octobre 2010 - 07:45 .


#2703
ElitePinecone

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Siansonea II wrote...

On topic, the asari technicalities are a bit of a copout, and it would be much better, in my opinion, if same-sex content was implemented with a HUMAN partner.


It would be interesting to see the proportion of romances in ME2 for each available partner (if this data is collected), just to see whether alien options were preferred over humans and vice versa. Given that femShep and maleShep have already had 2-3 human romance options, it would make sense to have a human partner available for s/s.

#2704
Fancando

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ElitePinecone wrote...

Siansonea II wrote...

On topic, the asari technicalities are a bit of a copout, and it would be much better, in my opinion, if same-sex content was implemented with a HUMAN partner.


It would be interesting to see the proportion of romances in ME2 for each available partner (if this data is collected), just to see whether alien options were preferred over humans and vice versa. Given that femShep and maleShep have already had 2-3 human romance options, it would make sense to have a human partner available for s/s.



Bioware removed that option and I find that surprising. 
If humans can be gay or bi in real life, why can't they be so in a fictional world?

#2705
earthbornFemShep

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Fancando wrote...

Bioware removed that option and I find that surprising. 
If humans can be gay or bi in real life, why can't they be so in a fictional world?


Yeah, this always irked me.  When Bioware justified it by saying that Shep was a predefined character and her/his sexuality was one of the predefined traits, I was agasp.  If Shep can have 3 different backgrounds, 3 different reputations, several different classes, different appearances, and completely different choices/actions (not to mention male or female)... why is sexuality not defined by the player?  Not to mention, they had the alternate dialog recorded for the ME1 romances.  So, that would lead one to believe that at some point they had planned to leave those s/s options in.

Their explanation felt ingenuine and was poor justification.  It just doesn't make sense. 

This point has already been made and remade in this forum, I'm sure.  But, it does make me feel better that so many people are surprised and confused by Bioware's choice.

#2706
Ryzaki

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I feel you guys pain. I just restarted ME1 and...I want to cry. I try to play as FemShep again...but I just can't. Hale's voice is...it just bothers me so much. Meer's nothing special either but I don't have the urge to scream "WHY DO YOU SOUND LIKE YOU'RE FORCING YOURSELF!"



...So I'm stuck as a romance-less DudeShep. Alas.



...There's no way to mute just Shepard is there? I have no problem reading subtitles. D:

#2707
earthbornFemShep

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Not sure if this is on topic... I think it is...

So, I've never modded any games, but I was wondering how to mod my Xbox 360 version of ME1 to allow my maleshep to romance kaiden and my femshep to romance ashley. I've seen the convos on youTube and I'm a bit of a completionist, so I want to have one playthru with a gay male shep and one with a gay female (tho, Liara technically counts). I also want it to be importable to ME2 (and therefore eventually ME3, of course).

Can anyone help me out?

EDIT: Nevermind, I found out sorta how to do it and, of course, Microsoft will vaporize my warranty if I do.  Yet another reason to buy it on PC.

ediT 2:  yay, found out how to do it WITHOUT making Microsoft mad.  
http://social.biowar...index/2359966/1

Modifié par earthbornFemShep, 15 octobre 2010 - 02:00 .


#2708
Fancando

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And how would the bi mode mod work exactly? I would like my Engineer Femshep to hit on Tali at some point.

#2709
ElitePinecone

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Fancando wrote...

And how would the bi mode mod work exactly? I would like my Engineer Femshep to hit on Tali at some point.


I'm aware of at least two modifications. One requires modifying the save-game file so that the game is tricked into opening up romances to opposite-gendered characters. I'm not sure if you'd be able to romance two characters of different genders in the same playthrough using this method. It appears to be easier on PC than consoles, but I'm sure there's plenty of info on the web somewhere. 

Another way involves overriding or removing the gender flags for all romances, so that maleShep/femShep can romance any of the available characters (i.e. 6 not counting Samara/Morinth/Kelly). I don't think this mod was ever released, and details are sketchy. 

#2710
Fancando

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ElitePinecone wrote...

Fancando wrote...

And how would the bi mode mod work exactly? I would like my Engineer Femshep to hit on Tali at some point.


I'm aware of at least two modifications. One requires modifying the save-game file so that the game is tricked into opening up romances to opposite-gendered characters. I'm not sure if you'd be able to romance two characters of different genders in the same playthrough using this method. It appears to be easier on PC than consoles, but I'm sure there's plenty of info on the web somewhere. 

Another way involves overriding or removing the gender flags for all romances, so that maleShep/femShep can romance any of the available characters (i.e. 6 not counting Samara/Morinth/Kelly). I don't think this mod was ever released, and details are sketchy. 


Thanks!  I will look it up.

#2711
earthbornFemShep

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octoberfire suggested:
Just like paragon and renegade is color-coded we're hoping that romance for ALL romances are color coded to pink or some other various color, and possibly change script so you know when you're about to accidentally/purposely start a romance.  This would be similar to those of you who've played Vampire: The Masquerade – Bloodlines.

Issues this would resolve:

  • Stop the accidentally started romances (like I did with Jacob)
  • Simple coding because all that would need to be done is change the colored font for romance, if it's just those who are already in the game, but unlocked.
  • For both same-sex and straight romances.

I rather like the idea of color coding.  This would have been especially helpful in ME1 where I accidentally had everyone fall in love with my shep.  whoops.  I think this would really help everyone out (gay, bi, or straight romances).  Just putting in my vote.   Speaking of which, is there a poll on this somewhere?

#2712
MisterDyslexo

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^ I'm not sure about a poll on the colour-coding, but this Forum can help you avoid that in ME1

http://social.biowar...4/index/2970780

#2713
FataliTensei

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earthbornFemShep wrote...

[*]I rather like the idea of color coding.  This would have been especially helpful in ME1 where I accidentally had everyone fall in love with my shep.  whoops.  I think this would really help everyone out (gay, bi, or straight romances).  Just putting in my vote.   Speaking of which, is there a poll on this somewhere?

[*]check the bottom of the very first post in the thread, there are three there

#2714
earthbornFemShep

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FataliTensei wrote...

earthbornFemShep wrote...

[*]I rather like the idea of color coding.  This would have been especially helpful in ME1 where I accidentally had everyone fall in love with my shep.  whoops.  I think this would really help everyone out (gay, bi, or straight romances).  Just putting in my vote.   Speaking of which, is there a poll on this somewhere?

[*]check the bottom of the very first post in the thread, there are three there

Yeah, but none of them refer to the best solution for this.  They are about fairness, etc.

#2715
earthbornFemShep

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Here, made one:

http://social.biowar...11/polls/11746/

#2716
MisterDyslexo

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^ You should post the poll in the group discussion, so that we don't have to rifle through dozens of pages later if we need it

#2717
earthbornFemShep

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MisterDyslexo wrote...

^ You should post the poll in the group discussion, so that we don't have to rifle through dozens of pages later if we need it


I'm fine with that.  But, where do I do it and how do I do it?

EDIT: Thanks MisterDyslexo for posting it.  Also, I just joined the group.  :D

Modifié par earthbornFemShep, 12 octobre 2010 - 04:58 .


#2718
MisterDyslexo

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Nevermind its done. Right here

http://social.biowar...scussion/11559/

#2719
sw33ts

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I added it to the first post if you don't mind. Otherwise I can just remove it.



Nice to see this topic going strong.

#2720
Eddo36

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I personally think the devs must add homosexuality or many people will sue or boycott for unfair discrimination. I know I will.

Modifié par Eddo36, 13 octobre 2010 - 07:51 .


#2721
Fancando

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earthbornFemShep wrote...

octoberfire suggested:
Just like paragon and renegade is color-coded we're hoping that romance for ALL romances are color coded to pink or some other various color, and possibly change script so you know when you're about to accidentally/purposely start a romance.  This would be similar to those of you who've played Vampire: The Masquerade – Bloodlines.

Issues this would resolve:

  • Stop the accidentally started romances (like I did with Jacob)
  • Simple coding because all that would need to be done is change the colored font for romance, if it's just those who are already in the game, but unlocked.
  • For both same-sex and straight romances.

I rather like the idea of color coding.  This would have been especially helpful in ME1 where I accidentally had everyone fall in love with my shep.  whoops.  I think this would really help everyone out (gay, bi, or straight romances).  Just putting in my vote.   Speaking of which, is there a poll on this somewhere?

 
[*]It would make conversations with the crew easier and avert awkward near romances, I agree with color coding because of that.

#2722
ElitePinecone

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Fancando wrote...

earthbornFemShep wrote...

octoberfire suggested:
Just like paragon and renegade is color-coded we're hoping that romance for ALL romances are color coded to pink or some other various color, and possibly change script so you know when you're about to accidentally/purposely start a romance.  This would be similar to those of you who've played Vampire: The Masquerade – Bloodlines.

Issues this would resolve:

  • Stop the accidentally started romances (like I did with Jacob)
  • Simple coding because all that would need to be done is change the colored font for romance, if it's just those who are already in the game, but unlocked.
  • For both same-sex and straight romances.

I rather like the idea of color coding.  This would have been especially helpful in ME1 where I accidentally had everyone fall in love with my shep.  whoops.  I think this would really help everyone out (gay, bi, or straight romances).  Just putting in my vote.   Speaking of which, is there a poll on this somewhere?

 
[*]It would make conversations with the crew easier and avert awkward near romances, I agree with color coding because of that.


Anything that makes romances clearer and easier is good. Given that Bioware are (supposedly) considering a new icon-based system for Dragon Age 2, it seems they're aware of some of the problems caused by some of the more ambiguous romance conversation options. I had similar issues in the first game with Liara/Ashley jumping on me. 

#2723
Fancando

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ElitePinecone wrote...

Fancando wrote...

earthbornFemShep wrote...

octoberfire suggested:
Just like paragon and renegade is color-coded we're hoping that romance for ALL romances are color coded to pink or some other various color, and possibly change script so you know when you're about to accidentally/purposely start a romance.  This would be similar to those of you who've played Vampire: The Masquerade – Bloodlines.

Issues this would resolve:

  • Stop the accidentally started romances (like I did with Jacob)
  • Simple coding because all that would need to be done is change the colored font for romance, if it's just those who are already in the game, but unlocked.
  • For both same-sex and straight romances.

I rather like the idea of color coding.  This would have been especially helpful in ME1 where I accidentally had everyone fall in love with my shep.  whoops.  I think this would really help everyone out (gay, bi, or straight romances).  Just putting in my vote.   Speaking of which, is there a poll on this somewhere?

 
[*]It would make conversations with the crew easier and avert awkward near romances, I agree with color coding because of that.


Anything that makes romances clearer and easier is good. Given that Bioware are (supposedly) considering a new icon-based system for Dragon Age 2, it seems they're aware of some of the problems caused by some of the more ambiguous romance conversation options. I had similar issues in the first game with Liara/Ashley jumping on me. 

[*]That is true, kaidan's residual Bi romance lines came out of the blue with my Shepard and I thought I got in a "situation" that I did not want (I was flrting with Liara at the time).

#2724
sw33ts

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ElitePinecone wrote...

Fancando wrote...

earthbornFemShep wrote...

octoberfire suggested:
Just like paragon and renegade is color-coded we're hoping that romance for ALL romances are color coded to pink or some other various color, and possibly change script so you know when you're about to accidentally/purposely start a romance.  This would be similar to those of you who've played Vampire: The Masquerade – Bloodlines.

Issues this would resolve:

  • Stop the accidentally started romances (like I did with Jacob)
  • Simple coding because all that would need to be done is change the colored font for romance, if it's just those who are already in the game, but unlocked.
  • For both same-sex and straight romances.

I rather like the idea of color coding.  This would have been especially helpful in ME1 where I accidentally had everyone fall in love with my shep.  whoops.  I think this would really help everyone out (gay, bi, or straight romances).  Just putting in my vote.   Speaking of which, is there a poll on this somewhere?

 It would make conversations with the crew easier and avert awkward near romances, I agree with color coding because of that.


Anything that makes romances clearer and easier is good. Given that Bioware are (supposedly) considering a new icon-based system for Dragon Age 2, it seems they're aware of some of the problems caused by some of the more ambiguous romance conversation options. I had similar issues in the first game with Liara/Ashley jumping on me. 

Could you elaborate on this icon-based system?

#2725
Guest_Brodyaha_*

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When I was talking to Jacob for the first time as my FemShep, I wasn't sure how I should talk to him. I didn't want to be rude, but it seemed everything I chose was some sort of flirting dialogue.

Colour coding--for paragon/renengade choices on the left-hand side of the dialogue wheel--already exists in the ME universe, but I think if a pink colour was added for a romance dialogue and the regular colour for the other normal choices, it would stop ninja romances.