Onyx Jaguar wrote...
Did Kotor, Baldur's Gate 1 and 2 have S/S romances?
KOTOR had Juhani and I've never played Baldur's Gate.
Onyx Jaguar wrote...
Did Kotor, Baldur's Gate 1 and 2 have S/S romances?
Syledir wrote...
The way I see it with your suggestion of the "crush system", I hope I didn't get it the wrong way, is that you have to decide from the very beginning which character you want to romance. Let's say someone plays Mass Effect 2 for the first time and hasn't played Mass Effect 1 at all. He chooses Jack as a crush, but during the game he realizes that he likes Miranda a lot more. In that case he would have to start the game from the very beginning. Or he chooses Ashley. That's even worse because all he will get ar 3 minutes of dialogue and that's that.sw33ts wrote...
Have any of you guys read the Suggestion section? (3rd post)
I know color text was recommended but what about 3 where basically you choose a crush and if you choose no crush then no one of the same sex hits on you...for those of you a bit more skittish with the whole idea of a "bro" hitting on you.
On the other hand, if you could choose your crush during the game it could work, but that's pretty much the same as the "picture frame system" which sounds diffcult to implement in the game. That and it makes it impossible to change your mind or watch another scene like in Mass Effect 1 when Kaiden and Liara both believe that you are in love with one of them.
The suggestion with Mordin is unnecessary if BioWare makes same sex romance possible for Mass Effect 3. Why the extra work? And the suggestion with the 2 extra NPCs which both should be ****** or at least bisexuall sounds interesting but is so much more work compared to simply remove the gender check and reimplement bisuexuall squad members.
So no gender check and bisexuall squad members sounds like the best and cheapest solution, but because a few people feel uncomfortable with homosexuality coloured texts (indicating romance dialogue) and/or a "sexual preference check" during character creation makes it save enough for them to enjoy game without accidentally triggering a romance dialogue they didn't want. And it gives us the freedom to play the game like we want.
Modifié par sw33ts, 16 juin 2010 - 08:26 .
The Grey Warden is pre-defined aswell. Just like Shepard you have to choose your backround first. Actually Shepard has 9 possible backrounds while the Warden only has 6. Just like Shepard you have to choose your specialization. Shepard has 6 possible types while the Warden has only 3. Both can't change their surname. Both have pre-defined first names. And just like Shepard the Warden has a pre-defined look, which can be seen in the trailers. Both follow a pre-defined path. Shepard has to defeat the Reapers and the Warden has to defeat the Dark Spawn. Neither can join forces with their evil enemy and seize control over the world, for example. The only difference I can see is a different dialogue system.Zontral wrote...
You've stated that you want to hear from "both sides of the fence", so I'll present my feelings on this.
I agree entirely with Ray Mazuka's article that was posted in the opening posts on this topic. In ME, the story is more of playing out a narrative from a 3rd person point of view, where the character is already created and has their personality somewhat defined, as opposed to creating an entirely new and unique character with a new personality, such as in DA. I support the view that if you stick with a pre-defined character, you can create a much deeper personality for that character, and to me, this is much better than the open-ended system. Since in dialogues you're selecting topics as opposed to statements, you sometimes don't really know what's going to be said, and so you are indeed following a more pre-defined path.
The base concept of 3rd person vs 1st person narrative is very different, so I do not see it as a lack of consistency in that some of the games are lacking same-sex relationships, since the story is being told in a very different way in both systems. It isn't fair to look at different games and assume that they were created in the same way and then complain that one is missing something. That's like going to a vineyard that grows both seeded and seedless grapes, eating one of each, and then complaining to the owner that the grapes don't taste the same, despite both being grapes... it doesn't make any sense!
As for the female relationship with Liara, we should not be applying the definition of a human female to non-humans (i.e. physical appearance, voice, actions, etc), especially for those species that can be asexual. This doesn't make any sense either! Bioware tried to break away from the idea that all aliens are very human-like, and this can be seen in how various species act. I VERY much appreciate their efforts to do this, and I don't feel that we should be taking a step back towards the view that despite looking different, aliens are just human.
I've included the Ray Mazuka article below for those that want to read it, and because I feel that it sums up a lot of my feelings on this issue.sw33ts wrote...
Ray Mazuka said:
Here's how the games are different: Dragon Age is a first person narrative, where you're taking on an origin and a role, and you are that character at a fundamental level. It's fundamentally about defining your character, including those kinds of concepts. In Mass Effect it's more a third person narrative, where you have a pre-defined character who is who he is, or she is. But it's not a wide-open choice matrix. It's more choice on a tactical level with a pre-defined character. So they're different types of narratives, and that's intentional.
We're not saying that one approach is better than the other. In our previous games, as we did in Jade Empire, as we did in KOTOR, as we did in Baldur's Gate, and many games before and in the future, we enable those kinds of choices, whereas in Mass Effect it's more about Shepard as a defined character with certain approaches and worldviews, and that's just who he or she is. So we constrain the choice set somewhat, but enable more tactical choices and enable a deeper, richer personality, because it's more focused around defining one character, it's not as wide open. But that's by choice.
It's first person versus third person narrative, and the types of choices you get to make within that are related to that, whether you've got a pre-defined character or a wide-open character. Some of our games have been wide open, and some have been more constrained, and we'll probably continue both kinds of character development in the future.
-From: http://xbox360.ign.c.../1066954p2.html
Modifié par CastonFolarus, 16 juin 2010 - 08:31 .
Kotor had Juhani (not a real romance like Kelly in ME2), BG1 did not have any romance and BG2 had if I remember correctly just one male who would have (implied) sex with another male character ( all the other males turned a male character down).Onyx Jaguar wrote...
Did Kotor, Baldur's Gate 1 and 2 have S/S romances?
Modifié par Wittand25, 16 juin 2010 - 09:17 .
CastonFolarus wrote...
Until a short while ago, I was totally in favor of having a patch made that would make all romance options available to either MaleSheps or FemSheps, as desired. But then, I ran into a dialogue option that shifted my thinking a little bit.
Jack, when pursued by a FemShep, says something to the effect of "I don't run with the all girls club. Thanks for the interest, but I don't want to play."- that's a very solid rejection by Jack. It says that she, as her own character, is heterosexual(Or at least requires one guy to be in on the action)
This dialogue made me realize that changing the game code to make romance options available to either gender is in fact changing the NPCs to fit the desires of the Player. This is simply wish-fullfillment, not honest role-playing.
Just like there are people that are comfortable with(and in many cases prefer) sexual relations with their own gender, there is also a solid portion of people that do not. I think that by what romance options are available in both ME games, we can assume that all romanceable characters(with the exceptions of Liara and Kelly) identify themselves as heterosexual.
It's disproportionate, considering how many gay/lesbian people I know personally. But that is how the characters were written by the people that created them in the first place. That's the decision that the writers at Bioware have made, and that's the way it should stay(At least in the official form of the game). It doesn't mean that MaleShep or FemShep can't be gay. It just means they haven't run into the right guy/girl yet.
I do, however, think it was an obvious inconsistency that Bioware did not include a gay Maleshep romance. If you're going to include lesbian relationships(don't give me the 'Liara is asexual' talk. She looks female!), you should include at least one option for the guys.
So I think that Bioware should include, somewhere in ME3, an option for gay MaleSheps to have a proper romance. But as far as a same sex romance patch for the current games goes, I think that is something Bioware should feel no obligation to release, because the characters have been written a certain way, and that shouldn't be changed.
In the meantime, I guess I will just have to resort to Zevran to get my gay man fix(I don't see why people have a problem with him. He's my personal favorite romance option, warden gender regardless.).
Modifié par sw33ts, 16 juin 2010 - 10:10 .
CastonFolarus wrote...
I think that by what romance options are available in both ME games, we can assume that all romanceable characters(with the exceptions of Liara and Kelly) identify themselves as heterosexual.
CastonFolarus wrote...
It's disproportionate, considering how many gay/lesbian people I know personally. But that is how the characters were written by the people that created them in the first place. That's the decision that the writers at Bioware have made, and that's the way it should stay(At least in the official form of the game). It doesn't mean that MaleShep or FemShep can't be gay. It just means they haven't run into the right guy/girl yet.
Modifié par LiquidGrape, 18 juillet 2010 - 12:42 .
LiquidGrape wrote...
The Uncanny wrote...
I don't have a problem with this per se. I'm not happy with it, but I can see the logic. But, if that is the case, then for purely roleplaying purposes I want my FShep to be able to say to Jack, 'How about you and I go up to my cabin for some fun?' or be able to ask Miranda if I can check on the buoyancy of her forward tanks. All I ask is for the opportunity to get properly shot down rather than have to endure wishy-washy cop outs like that intentionally vague 'girls club' line.
That way I'm roleplaying my Shepard the way I want to. Getting told 'not interested' may not be what I want to hear but at least it covers the issue instead of cowering from it.
This. So very much this.
Besides, it'd be fun to make Jacob even more uncomfortable with "forcing those talks".
The Uncanny wrote...
That way I'm roleplaying my Shepard the way I want to. Getting told 'not interested' may not be what I want to hear but at least it covers the issue instead of cowering from it.

Modifié par Garuda One, 16 juin 2010 - 11:27 .
Modifié par LiquidGrape, 18 juillet 2010 - 12:42 .
Modifié par Onyx Jaguar, 16 juin 2010 - 10:33 .
HopHazzard wrote...
We just want a gay option.

elearon1 wrote...
Oh yes, something else I wanted to point out - I have seen a number of people refer to Bioware as homophobes and claiming this is why they left out homosexual relationships - but in truth Bioware has long been the company willing to touch these topics and allow same sex relationships in their games. Kotor 1&2, Jade Empire, Dragon Age, Baldur's Gate 2, and some I'm forgetting all have same sex relationship options - so it is unfair to label them as homophobic merely because they made a (I would agree, poor) decision to leave that out of the Mass Effect series.
At least give the folks credit for the inroads they *have* made toward inclusive romance in the crpg world.
Guest_slimgrin_*
LiquidGrape wrote...
Hohoho, that Garuda, eh? Hyperbole founded in groundless assumption and bigotry.
On a happier, less tin-foil-hat-crazy note...
[Addendum:] The more I read that post, the more I believe I've been had.
Can't argue that logic.DaeJi wrote...
The main draw of Mass Effect is choice. Having more choices means a better game.Having same sex romances will give players more choices, and hence a better game.
DaeJi wrote...
The main draw of Mass Effect is choice. Having more choices means a better game.Having same sex romances will give players more choices, and hence a better game.
Modifié par Garuda One, 17 juin 2010 - 01:55 .