Polliot wrote...
I definitely do NOT.ThomasAM wrote...
i support homosexual relationships in ME3
BioWare,please don't do it!
That's a nice argument for why it shouldn't be added you have there.
Polliot wrote...
I definitely do NOT.ThomasAM wrote...
i support homosexual relationships in ME3
BioWare,please don't do it!
Yes,like this one I quoted,but then again nobody questioned that.Saeran wrote...
Polliot wrote...
I definitely do NOT.ThomasAM wrote...
i support homosexual relationships in ME3
BioWare,please don't do it!
That's a nice argument for why it shouldn't be added you have there.
Polliot wrote...
Yes,like this one I quoted,but then again nobody questioned that.Saeran wrote...
Polliot wrote...
I definitely do NOT.ThomasAM wrote...
i support homosexual relationships in ME3
BioWare,please don't do it!
That's a nice argument for why it shouldn't be added you have there.
Sahariel wrote...
Just to throw in some thoughts about same sex couplings in Mass Effect. I am increasingly of the view that same sex options should exist where possible. We come to games to have experiences we don't find in real life, I'm straight and male and I love the excitement and involvement games like Mass Effect provide. I obviously don't own a spaceship, shoot guns and save galaxies in my day to day life, but it sure is fun to make pretend once in awhile. Is it then therefore too much to ask, to allow people who are very much marginalised in our real world societies to escape to a place where that is no longer an issue?
@Liou - it is unfair, isn't it? Regardless of whether asari are meant to be canonically female or not, when a gamer looks at them they see the female form, hear a female voice, listen to the female pronouns ... they are romancing a female. So fShep can have a lesbian romance, but mShep can't have a gay one. That unbalance is offensive.
Modifié par earthbornFemShep, 06 mars 2011 - 09:59 .
ElitePinecone wrote...
To be as objective as I can be given the circumstances, I think it's important (or at least fair) to acknowledge that there are a huge number of (probable, plausible) reasons why s/s content never made it into both games - tightly managed and limited budgets, resources, timing, marketability, and yes, perhaps some wariness of a backlash from shooter fans. David Gaider has outlined this in other areas, emphasizing that budgets really are limited and prone to the exigencies of development that necessitate cuts - which is all Bioware's perogative, after all.
Modifié par earthbornFemShep, 06 mars 2011 - 11:00 .
earthbornFemShep wrote...
That ownership of a character is powerful whether it be relative to race, religion, sex, sexual orientation, or nationality.
Now, developers are including even more options to reflect ourselves and our choices in the characters we play. We don't want to play a stereotype or see stereotypical (or downright insulting) squaddies included as jokes or for mockery. Seeing a strong, well-adjusted character that the player can relate to is very positive.
Modifié par Jayman1337, 08 mars 2011 - 12:26 .
Cootie wrote...
Oh, boy, I sure loved it when Garrus started hitting on me.
Oh, boy, I sure loved it when Tali started hitting on me but then acted as if nothing awkward ever happened.
THAT FRICKIN' SHIP MAINTENANCE.
Anyway, my point is that the "ruining of existing characters" has already happened, but it's okay since it's heterosexual(*coughinterspeciesrelationscough*)?
Why, I sure didn't think Garrus was interested in my Shepard in the first game. They sure wrecked his character, eh?
Modifié par Siansonea II, 07 mars 2011 - 05:52 .
This is one of the reasons why I will try to support Dragon Age 2 as much as I can.earthbornFemShep wrote...
The reason I kept my preorder of Dragon Age II is because when I played the demo game as LadyHawke, Isabella made a subtle pass at me. I thought, "Wow, out in the open s/s options? Sweet. I'll give this game a try."
Siansonea II wrote...
Count me among the "what character continuity?" camp. Tali and Garrus were completely changed for ME2, something I hadn't really realized until I recently went back and played ME1 again. Garrus in ME1 was a chafing C-Sec functionary, and he even told me he was going to go back to C-Sec and seek Spectre training. Guess that didn't work out, huh? So much for "Paragoning" Garrus. And Tali—I just couldn't bring myself to talk to her, I do not need to hear the 411 on the geth/Pilgrimage/quarian BS for the nth time. But I do remember her being rather neutral with Shepard, not even a hint of incipient Sheplove. So, since those two characters were already co-opted by fanbase demands, it wouldn't really be against precedent for Kaidan or Ashley to also suddenly "change" to be interested in sames-sex Shepard. We've been down this road before, and all the arguments to keep Kaidan and Ashley heterosexual really just seem to boil down to "because I don't want them to be gay/bi, dammit". Well, I didn't want Tali to turn into a stammering Shepard fangirl, but I guess what I wanted didn't really matter, did it? The point is, there are numerous ways same-sex relationships can be introduced into the game, and no matter what method they use, there's a chance that it will be an outstanding success or an epic failure. All I hope for is a) that they are included andthat they are well-written. Beyond that, BioWare has a pretty wide degree of latitude, either with new or existing characters.
Modifié par catabuca, 07 mars 2011 - 06:11 .
octoberfire wrote...
This is one of the reasons why I will try to support Dragon Age 2 as much as I can.earthbornFemShep wrote...
The reason I kept my preorder of Dragon Age II is because when I played the demo game as LadyHawke, Isabella made a subtle pass at me. I thought, "Wow, out in the open s/s options? Sweet. I'll give this game a try."
earthbornFemShep wrote...
ElitePinecone wrote...
To be as objective as I can be given the circumstances, I think it's important (or at least fair) to acknowledge that there are a huge number of (probable, plausible) reasons why s/s content never made it into both games - tightly managed and limited budgets, resources, timing, marketability, and yes, perhaps some wariness of a backlash from shooter fans. David Gaider has outlined this in other areas, emphasizing that budgets really are limited and prone to the exigencies of development that necessitate cuts - which is all Bioware's perogative, after all.
I can understand the resources argument. Bioware does not have unlimited resources and must allocate them wisely. But, as with all business decisions, you need to measure the ROI (return on investment). The ROI of adding s/s romance options is intangible and hard to measure. However, I will say this:
The reason I kept my preorder of Dragon Age II is because when I played the demo game as LadyHawke, Isabella made a subtle pass at me. I thought, "Wow, out in the open s/s options? Sweet. I'll give this game a try."
It is a surprisingly powerful and uplifting feeling when a game gives you an option like this. Many white straight male players may not understand this because most games cater to that demographic. (How many video game heros can you name that are straight, white men? Quite a few, right? Now what about women? blacks? hispanics? etc, etc.) When games first gave players the option to play as a female, it was a much similar feeling. Finally, females had a character that they could own. We could be a female character that was more than just the princess trapped in a castle, useless hinderance in an escort mission, a joke, or T&A left in for entertainment. That ownership of a character is powerful whether it be relative to race, religion, sex, sexual orientation, or nationality.
Now, developers are including even more options to reflect ourselves and our choices in the characters we play. We don't want to play a stereotype or see stereotypical (or downright insulting) squaddies included as jokes or for mockery. Seeing a strong, well-adjusted character that the player can relate to is very positive.
EDIT: spacing.