You have alot of great points. Maybe it is just a matter of time until homosexual relationships will be included in games just like women are now playable as well. Look back a couple years. 100 years ago women couldn't even vote. about 20 years ago homosexuality was still concidered a mental desease. I sure hope that it doesn't take the game industry 80 years to include gays and lesbians in their games XDearthbornFemShep wrote...
ElitePinecone wrote...
To be as objective as I can be given the circumstances, I think it's important (or at least fair) to acknowledge that there are a huge number of (probable, plausible) reasons why s/s content never made it into both games - tightly managed and limited budgets, resources, timing, marketability, and yes, perhaps some wariness of a backlash from shooter fans. David Gaider has outlined this in other areas, emphasizing that budgets really are limited and prone to the exigencies of development that necessitate cuts - which is all Bioware's perogative, after all.
I can understand the resources argument. Bioware does not have unlimited resources and must allocate them wisely. But, as with all business decisions, you need to measure the ROI (return on investment). The ROI of adding s/s romance options is intangible and hard to measure. However, I will say this:
The reason I kept my preorder of Dragon Age II is because when I played the demo game as LadyHawke, Isabella made a subtle pass at me. I thought, "Wow, out in the open s/s options? Sweet. I'll give this game a try."
It is a surprisingly powerful and uplifting feeling when a game gives you an option like this. Many white straight male players may not understand this because most games cater to that demographic. (How many video game heros can you name that are straight, white men? Quite a few, right? Now what about women? blacks? hispanics? etc, etc.) When games first gave players the option to play as a female, it was a much similar feeling. Finally, females had a character that they could own. We could be a female character that was more than just the princess trapped in a castle, useless hinderance in an escort mission, a joke, or T&A left in for entertainment. That ownership of a character is powerful whether it be relative to race, religion, sex, sexual orientation, or nationality.
Now, developers are including even more options to reflect ourselves and our choices in the characters we play. We don't want to play a stereotype or see stereotypical (or downright insulting) squaddies included as jokes or for mockery. Seeing a strong, well-adjusted character that the player can relate to is very positive.
EDIT: spacing.
btw, just a lil off topic here, does anyone knows if there are m/m or f/f relationship options in DA2?
I'm still decoding the game, steam takes its time^^




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