Sahariel wrote...
This is about story and entertainment. It is from that principle that the best argument for same sex relationship inclusion is to be found. I tend to play my characters in a similar fashion, but I am always very interested to discover how friends of mine may play differently. Wether it is a moral, ethical or romantic option they take that I didn't, the more another player's story diverges from mine the more it makes mine feel special and unique. It may seem counter intuitive, but the more options I have that I don't take the more the character and the story seems tailored to me specifically.
It is to this end I feel the need to chime in with this post, as so far the romances in DA2 (and I am more than willing to change my tune once I have finished it), whilst they are admirable for the inclusion of bi npcs, seem to rob the narrative of some of this diversion by creating cookie cutter romances that "work" regardless of the character playing them. What I would ideally like to see is a game with several NPC's each tailored for straight, bisexual or gay relationships, and enough of them so everyone has a choice. Not just one token bi character of each gender.
The simple solution is to have two straight males, two straight females, two gay males, two lesbians and two bisexuals - one male and one female. This may scew real world demographics slightly, but this can be compensated for by showing most relationships in the game world to be straight, then a sense of real world percentages can be preserved. These ten romance options should all be fleshed out and unique and add to the story.
To sum up my point as succinctly as I can:
A well told love story is always a good story.
First off, let me say that I totally agree with your emphasis on story and entertainment as the primary motivating factors behind why I play Bioware games. I've yet to play DA2 yet (my copy only arrived today from overseas) but from all accounts the "cookie-cutter" romances haven't been as memorable as some of the others we've seen Bioware do.
That being said, I'm going to play devil's advocate here for a second. Romances are, at best, a side-quest to the main story arc of the game, and not one that all players are going to experience. Undoubtedly they're welcomed by those who invest in the story and its characters, and who value deeper emotional content in gaming. But Bioware has limited resources, and, as has been explained before, often the priorities of the company direct these towards flashy elements to appeal to a wider audience.
Not that this is a good thing. At all. But being realistic rather than idealistic is, in this case, probably wise. Ten romance options would be equal to the romances of both ME and ME2 put together. I'd be incredibly surprised if there were even ten squadmates in the third game, after ME2's 12 saw accusations of Bioware overstretching and losing quality as a result. But my main point is that ten different, separate, unique romance arcs would require an investment of time, money and resources that I just don't think Bioware has.
Would I appreciate it? Definitely. Characterisation is a wonderful thing when done well, and Bioware are some of the best at doing it, when they do it right. But I can't see ten romance options being at all realistic. It's rare enough that we get bisexual romance options (and I'm beginning to suspect that the reason it was in DA2 was because Bioware was pressed for time and economised on romances and characters), "purely" same-sex love interests would be an unprecedented investment of resources for a section of the audience that I just can't see Bioware making.