Tirigon wrote...
shootist70 wrote...
Any artist shouldn't bow to this sort of biased pressure if they're doing nothing wrong (by legal definition), and should strive to retain creative integrity. The genre could mature into a real expressive creative medium if devs keep pushing at those arbitrary boundaries, and not give in to knee-jerk moralists.
The problem is that computer and console games are only secondary art, if at all. Primarily they are a way to make tons of money, and in money-making, old-fashioned works best, much better than pushing boundaries. (As the success of StarCraft 2 atm proves once again, and as CoD proves.)
True, to an extent. Most creative industries are dominated by a corporate mindset, and publishers will generally impress their demands upon creators, but it's not a situation that any creator should simply settle for. It's giving in to that corporate approach that limits 'games' to being secondary art in the first place.
Modifié par shootist70, 13 août 2010 - 11:25 .




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