Modifié par Bugzehat, 19 août 2010 - 11:43 .
Fight for the Love *Achievement Unlocked*
#1601
Posté 19 août 2010 - 11:41
#1602
Posté 19 août 2010 - 11:49
But why not, RPGs should in some way reflect real life, with decisions, romances, work and what not - just evolved into a "hero's" or thrilling story's perspective. Implementation should be like any other story-line you pursuit in the game. If you take it far enough and the character you are romanticizing is gay or bisexual then you can go the whole 5 yards. If not you would be turned down, politely or not so politely depending on the characters personality.
I don't understand the big issue of homophobia, some people swing the other way (or both ways), so what. If a gay chats me up in a bar I would politely turn him down, not run away screaming with arms flailing, reflect that in the game and It would make it (more) interesting.
But when all that is said and done, I still think that games with romances is a boring thrill.
I would much more like to see a deep friendship or combat buddy relationship evolve than have the option to look at a cut scene for 20 seconds with some semi-cheesy animations rustling around on a bed (gay or not gay).
#1603
Posté 19 août 2010 - 12:03
Bugzehat wrote...
Assuming that Bioware implemented it in a way that users could freely choose to explore (or not explore) s/s the only argument against it is purely from a business perspective, namely the issue of controversy and the damage it could cause, but that's an issue for BioWare, my opinion is that it would be unlikely that it would be negative as I imagine the LGBT community would happily pounce upon the "haters".
The conservative media establishment are always unpredictable. Conservative elements within the gaming industry itself can also be an unknown element. A quick google of press reception to DAO last year reveals some interesting reading.
From the NY Times:
At the conservative Web site World Net Daily (wnd.com), in an article with the headline “Players have dirty ‘gay’ sex in hit game,” Chelsea Schilling wrote that Dragon Age: Origins “depicts two men in various sex positions in a secret scene of homosexual seduction.” The gossip blog Gawker.com took notice of the game and the World Net Daily article, and responded with a rhetorical question: “Who, in these United States, could possibly object to foisting this content on teenaged boys?” Ryan Tate wrote. “Oh, right, like half the population.”
The game has also been noted by political and cultural bloggers, including Ta-Nehisi Coates of The Atlantic, and cited by the Web site GayGamer.net, which wrote that the scene “shines equality on gay love.”
BioWare, the game studio in Edmonton, Alberta, that created Dragon Age: Origins, said the inclusion of the gay sex scene, as well as other romantic interludes, was not meant to incite arguments or bolster any social causes, but to provide players with an immersive gaming experience.
“This isn’t a product about controversy,” Mike Laidlaw, the game’s lead designer, said in a telephone interview. “It isn’t a product designed to shock, by any means.”
Instead, Mr. Laidlaw said, the game “is designed to celebrate player choice and create a story that is reactive to the way you choose to play it.” The key to creating a believable game experience, he said, “is telling a good story.” He added, “Among the tools that we have as storytellers, I see romance as being one of the principal ones.”
From The Globe and Mail (a Canadian national):
Full articles here, if you want to read further:The scene in Dragon Age: Origins[/i] is groundbreaking in avoiding stereotypes, especially since it features a main character, Mr. Hunter says.
On the whole, however, the video game industry remains anti-gay, some critics say.
“There is a long history of marginalizing the [gay and lesbian] community. It's not just the players, it's the publishers, the developers, the entire gaming community,” Mr. Hunter says.
Last year, Microsoftwas accused of homophobia after banning gay-related gamertags – the names created by Xbox users to identify themselves online – such as theGAYERgamer and RichardGaywood.
In a survey of homosexuality and gaming conducted by the University of Illinois in 2006, more than 50 per cent of respondents said they felt games portray gay people in a stereotypical way. As well, 52 per cent said they believed the gaming community is hostile to gay and lesbian gamers.
The gaming industry has taken some steps to counteract this culture of hostility.
http://www.nytimes.c...n/05dragon.html
http://www.theglobea...article1387692/
Modifié par shootist70, 19 août 2010 - 12:04 .
#1604
Posté 19 août 2010 - 12:14
I'm more concerned with game content. Lets face it. Squad-mate interactions were horrible in ME2 every character had about 2-3 lines of dialogue. What does this have to do with same-sex romances? Adding additional romances on top on the returning LI would put the numbers at 11 about 11 squad-mates already. Meaning once again, less dialogue from each squad-mate. I'd rather all romances be removed. I'd make room for more important stuff such as space combat, etc.
I know, I know. Some people play the game exclusively for the romances, that's just my opinion above.
I'm all for characters like Miranda, Jacob, Garrus, Grunt or whoever being same-sex options because they never state their sexuality whereas someone like Jack did. We're just in too deep to be adding additional characters.
As far a DLC... I don't think it's likely (I could be wrong. I said 'think') Bioware is a company and has to make money. *I* don't think this thread has enough support for DLC. (Bioware might think differently, again, just my opinion.) about 60 pages in 2 months fueled mostly be trolls. Had this been like the Tali romance thread with 10,000 pages in 2 weeks I' sure Bioware would have jumped by now. I also know there more people in the same-sex corner than the one that posts here and that the DLC would be used by more than just gay people. But, who knows? Bioware might feel like the outcry is strong enough and add DLC.
Lastly, it's sad people feel the need to post pointless things of trollish nature such as "Shepard isn't gay!" but it's almost just as bad that anyone who doesn't completely support this thread is labeled a troll and a homophobe. Granted, some are trolls but not all of them.
/end
Modifié par Rogue Unit, 19 août 2010 - 12:19 .
#1605
Posté 19 août 2010 - 03:33
#1606
Posté 19 août 2010 - 03:41
I don't think DLC is likely either, frankly. There's a lot on BioWare's plate right now, and I think that if we are going to see this implemented, it will be in ME3. It's just a feeling I have. From a Marketing standpoint, I'm sure BioWare doesn't want to issue something that will become known on the Internet as the "Gay DLC".
#1607
Posté 19 août 2010 - 04:26
Bugzehat wrote...
As far as I can see there are only the following arguements someone can give against this:
1) homosexuality is wrong and disgusting, I don't want to see it.
2) Shepard hasn't had same-sex romance so far, why introduce it now?
3) OMG THINK OF THE CHILDREN (SEE ALSO: #1)
It's not that simple and there have been some productive counter arguments to same sex romance.
My concern is resource management. Adding more relationships takes us down an even more streamlined ME2 route with relationships stripped bare and a simple case of 'talk to me twice and in two missions and you can have me'. There are ten romance options including Kelly. Seven of those came from ME2 and we can see just what that increase did for ME2; limited conversation, calibrating time and no platonic interactions between potential love interests (even if you don't romance them). What they needed was a seperate platonic conversation tree completely unrelated to the romance tree so that the love dialogue is a branch rather than the culmination of all conversations. Are they going to do this for ME3? Doubtful. As Chudson has made us painfully aware, ME3 is more of the same (of ME2) rather than promoting any gameplay changes this late on in the trilogy. If we have even more romance options, then we're going to lose those characters' awesome platonic relationships made great by Mordin, Grunt or Joker. To me, platonic conversation is far more prevalent to the opportunity for same sex romance; it will be 'safer' regarding Fox (as much as I love it when they get rattled), it'll please a larger audience (LGBT included) given the broader scope that would affect all Shepard's rather than just one niche, and it would finally realise this crew camaraderie we were supposed to feel about the crew.
There are methods to include both platonic and same sex relationships obviously, but Bioware have given us no indication that they are changing their method with regard the game mechanics. What's certain is that if they stick with the ME2 system and they implement more relationships and more options in that regard, then that extra content is going to replace the content in another part of the game and as with ME2, the content they skimped on due to the seven love interests, was the rest of the conversation ingame. The 'not important friendship stuff'. So my proposal is stick with what we've got already, develop some friendship conversations. There are ten romance options, if Kelly's bisexual role in ME2 is padded out into a proper detailed romance, then that can appease the lesbian market, while simply removing the gender flags on Kaidan can retcon him into being bisexual without compromising much content. Two same-sex love interests, not including Liara.
I know I've made this point before, but every time Flea posts, my post gets buried.
#1608
Posté 19 août 2010 - 04:45
But on the other hand a bisexual LI would not need that much ore work or resources than a straight one, but would work as LI for both Shepard´s and be therefore rather economical. At Least one new LI per sex is nearly guarantied for ME3 anyway, designing them as bisexual would greatly increase the options, while at the same time only moderately increasing the resources needed to develop the characters. I am quite sure that the six romances of DA:O did need less resources than the six romances of ME2, because several parts of the Zevran and Lelianna romances was used for both their straight and their gay romance.
In fact a developer confirmed that gay romances were planned for ME (not clear if he was talking about 1 or 2) and later cut during development. My guess is that when they decided that Tali and Garrus would be LIs they cut the homosexual romances to avoid romance overkill in the game, but this is pure speculation on my part.
A stand alone Gay-DLC is very unlikely, maybe as part of a bigger DLC like the Shadow broker one, or one centered around the Virmire survivor, but even that is not very likely.
@CShep: I would agree if ME had any platonic dialog, but right now its sex or silence. All the LIs talk with Shepard until the romance trigger and then stop unless the romance is pursued, meaning that enabling a s/s romance with an existing LI would not make a player not interested in that dialog miss a single line, and the formula will probably sadly stay the same in ME3.
#1609
Posté 19 août 2010 - 06:49
alienatedflea wrote...ok then ill explain to you if you explain to me why you are so hellbent determined to get s/s in ME3? first off, did you have the option of s/s in ME1? i dont think so (unless i didnt do something right my MALE shep was strictly straight) Secondly, Did you have the option of s/s in ME2? I dont think so (again unless i didnt do something right my MALE shep was strictly straight) How is making shep gay this late in the series going to be consistent with the other two games of the Mass Effect trilogy? Simply put: It won't. In this story of Mass Effect, MALE shep is strictly straight...but i dont think i am oppose to giving them a bone and saying since fem shep can be gay (if you want to put it like that which i dont think is right because why does one sex have the option of s/s when the other does not) why not give more options to fem shep...sure i guess i wouldnt mind that...I am not saying that is consistent but thats how the developers made the game so lets stick consistent with what the developers had in mind...
The problem with that argument is that you have to make one of two faulty assumptions.
1) You assume Man!Shep has affirmed his sexuality in the past. He hasn't, it could easily be explained in future DLC or ME3 that there simply were not gay love interests present. There is no need for a ret-con in other words.
--or--
2) You assume that Shep's sexuality is a plot integral device. It's not, romance options are subplots and will always only be interesting to so many people. I know quite a few people who go through the game without ever exploring the romance subplots. If Bioware has determined that Shep's sexuality is predetermined why not then simply go one step further and tell us who Shep's real love interest is, then ret-con the series to make that true and eliminate the love interests we've chosen. In series where we can determine our character's gender, race, background, military history, personality, love interest, and which gun we're going to use to pulp that alien's brain matter I find the lack of choice over Man!Shep's sexuality to be disturbing. And there is a clear trend with ME2 that Bioware is uncomfortable with allowing female -- female relationships as well.
Now why am I fighting so hard for this? Because I'm a bisexual male who feels that a quality man -- man relationship has yet to be realized in gaming. I was deeply dissapointed with the m/m relationship in DA:O (along with the romance subplots in general really). I personally found it insulting that Bioware made the decision to limit the only m/m relationship in the game to be between you and the walking, breathing definition of the "depraved bisexual" trope. I, personally, don't think Bioware was up to par on that one and I'd like them to take another shot at it with the respect and maturity the topic deserves.
alienatedflea you want me to assign value to consistency? lets say you read Narnia or Harry Potter or Lord of the Rings series ok? lets stick with lord of the rings, now Frodo had the task to go to some place with a big volcano and destroy this ring of awesomeness ok? sounds like a cool story but thats because the author was consistent throughout the story. Lets say Frodo find a MACK truck to drive to the volcano which would save him time and the dangers right? but the story is placed in Middle Earth. How the heck is there a mack truck there? what the heck is happening here? you see? all i didnt was change the mode of transportation for Mr. Frodo but everything else was thrown out of loop. most people would say that if you change the small details of a character, then big UNFORESEEN changes will occur. having Male Shep be the rigid straight hero that he is to all the sudden be gay sounds to me a bit drastic.
Your comparison is a non-sequitor. Allowing the player to make Shep gay isn't the same as transforming him into a Goku knock-off so he can fight the Reapers personally in ME3. Likewise, giving Frodo a love interest isn't the same as suddenly handing him a sniper rifle so he can fight the orcs more efficiently. Sure, I can respect the ripple effect but if you're seriously claiming that making Shep gay is going to have dire consequences for the story I'm going to have to "LOL" and walk away from this conversation. Besides, read my post on page 63 to see my reasoning behind this.
alienatedflea I support the idea of having s/s in rpg games...dont misunderstand me like so many have in this thread but what i dont want is s/s in ME3 when the options should be at the begining of a story not at the end. DO you get what i have been trying to say for so long now? That is what ME1 was all about: Character Development. Yet these people here is all gun hoe about trashing a great game and franshize for their own wants and needs which is selfish in its finest form. I hope i clearifed somethings you asked...i dont know if i got all of em. I dont know if you want s/s in ME3 or not but if you do then i am sorry
but I dont think it would be consistent to have something that shouldve been in the beginning a story where characters are developed and settling is established not at the end where you cut loose ends and finish a story
I have difficulty believing that, not that I'm calling you a liar but you're making some shoddy arguments in favor of keeping m/m relationships out of the game. No offense, I just would figure if you were ok with it you wouldn't be inventing imaginary consistancy to keep them out. And I would definitely say that someone who is supportive of m/m in games wouldn't consider adding one or two at the midpoint to be "trashing a great game and franshize [sic] for their own wants and needs".
#1610
Posté 19 août 2010 - 06:58
There are plenty of people that would love to see us get our own thread locked and barred from a restart... Hoperfully, we're bigger than that.
On topic - I love shootist's quotes from the Dragon Age dev team. They understood that greater romantic freedom in RPGs adds to immersion. I think that this needs to be the core of our message - not trying to shock or make any political statements, just that adding these will make the game richer and more rewarding to play for as many people as possible.
#1611
Posté 19 août 2010 - 07:12
Sorry for going slightly off-topic. One funny thought that did cross my mind is going for a deep and caring platonic relationship with a party member and then having to let them down gently when they take it the wrong way heh (reminds me of Tali in ME2...I was just being nice and all of a sudden the only chat options she ever gives me is "Pick me or her") those moments are a little awkward but then again feeling genuinely awkward over a friend taking your care for them the wrong way is a very common thing IRL. Its a nice little surprise methinks.
#1612
Posté 19 août 2010 - 07:34
I think it would be cool if a Shepard who doesn't pursue romance in the game has a special cutscene with their best friend (determined by the degree of loyalty via conversation and how often they are brought as squadmates), where they basically declare their solidarity and loyalty to each other, and commit to facing the endgame and possible death without fear. How powerful would that be?
#1613
Posté 19 août 2010 - 08:09
Cos none of the romances were really all that meaningful. Jacobs being the worse and I reckon the romance with Jack was the best (weird that the psycho has the best romance).
Id have much rather there been NO romances or even just 2 (one of each sex) thatw as more meaningful or involved than resulting in a stupid dry humping session in shepards cabin. I fade to black as they begin making out with the "omg they had sex" innuendo after would have been better than what we got.
Frankly it was terrible.
I dont want an S/S romance if its going to be as bad as Jacobs.The ME games seem to take place over many weeks, maybe even a few months. I think thats plenty of time to seriously fall for someone and have it displayed in a meaningful and tasteful way.
That wasnt done in ME2. The DAO romances were done better IMO.
Its doubly dissapointing because Bioware went on and on and on about how ME2 would be more character driven than ME1; with Shepard and his/her crewmates being of greater focus. And to be honest they werent. Bioware seemed to have went with quantity in a lame attempt to please everyone/not offend anyone rather than having 2/3 quality romances like in ME1.
For a game that was supposed to be more about characterisation it didnt really do much to make me actually give a toss about any of the characters really. My favourite are Mordin and Samara - the two that you cant romance and thus Bioware HAD to give you a decent friendship path.
I am hoping however that Bioware go a wee bit further with the PC/NPC interaction in ME3 and make it a bit more meaningful than in ME2. I also fervently hope for my gayman!shep to be able to finally tell Kaidan how amazing he thinks he is.
#1614
Posté 19 août 2010 - 08:12
Siansonea II wrote...
I think it would be cool if a Shepard who doesn't pursue romance in the game has a special cutscene with their best friend (determined by the degree of loyalty via conversation and how often they are brought as squadmates), where they basically declare their solidarity and loyalty to each other, and commit to facing the endgame and possible death without fear. How powerful would that be?
This would be very nice, one example of a pretty good scene was the one you can share with Dr. Chakwas after replacing her Serris Ice Brandy. Personally I love that scene and felt it was one of the few in the game where I felt a true sense of camraderie.
I would love a scene where you just sit there with Garrus laughing over old times, or sitting down with the Virmire survivor and both just toasting/mourning the memory of your lost comrade. Hell, even an arm wrestling match with Grunt would be nice. In ME2 I always felt like the one person on the ship that was really nice to visit was Mordin, he always seemed to have something new, interesting or funny to add. The singing scene was just priceless.
On the subject of romance though, who here feels it would be nice if a party member actually started a romance with another? I could imagine it would be a nice/refreshing thing if for once I am not the center of attention and instead have something like Garrus asking for advice because he has started to develop feelings for Tali thanks to 2 previous adventures worth of events.
#1615
Posté 19 août 2010 - 08:15
Siansonea II wrote...
I actually don't think the concept of platonic friendships is all that off-topic. I think Fight For The Love encompasses all forms of love in the game, including platonic love between friends of any gender combination. I'm all for breadth of choice as to romance pursuits, but I agree with a lot of the members above who've lamented the decrease in depth in the relationships that seems to be the result in ME2. I would honestly prefer that Shepard's friendships be the main focus, and all LI subplots should just be a few lines of extra dialogue within the friendship conversation trees, as well as a separate 'culmination' cutscene. Some of my Shepard's just like to talk people's ears off, even if their species don't have proper ears.
I think it would be cool if a Shepard who doesn't pursue romance in the game has a special cutscene with their best friend (determined by the degree of loyalty via conversation and how often they are brought as squadmates), where they basically declare their solidarity and loyalty to each other, and commit to facing the endgame and possible death without fear. How powerful would that be?
I love this idea. Garrus, for me anyway, has always felt like Shep's best friend, and a buddy-cop style " I've got your back" interaction before the final showdown would be awesome.
#1616
Posté 19 août 2010 - 08:21
Kriztaen wrote..
On the subject of romance though, who here feels it would be nice if a party member actually started a romance with another? I could imagine it would be a nice/refreshing thing if for once I am not the center of attention and instead have something like Garrus asking for advice because he has started to develop feelings for Tali thanks to 2 previous adventures worth of events.
Absolutely. I support more inter-crew relations of any type besides more friction like jack/miranda. and Tali/legion. In fact I'm hoping for a grudging respect between the former 2 and a hospitable working relationship between the latter.
would also be cool if after certain missions, the crew would be in certain areas socializing.
#1617
Posté 19 août 2010 - 08:25
Siansonea II wrote...
I think it would be cool if a Shepard who doesn't pursue romance in the game has a special cutscene with their best friend (determined by the degree of loyalty via conversation and how often they are brought as squadmates), where they basically declare their solidarity and loyalty to each other, and commit to facing the endgame and possible death without fear. How powerful would that be?
Ehh, I had one of those "ultra-platonic" moments with Samara. Don't get me wrong, it was nice... but there just wasn't anything to really say after that.
#1618
Posté 19 août 2010 - 09:24
As for romances being deeper, I agree as well. This is my number one gripe with the game. The romances and friendships were superficial.
Why isn't my LI concerned when I get shot during a mission? Shouldn't he/she run over and say something compassionate or something?
Things like:
-Your LI walks over and pats you down so the dust is off you.
-Your LI gives you a good luck kiss before a particularly difficult part of the mission, such as when you're about to fight a boss. "Good luck, love; *kiss*" or wink or something.
-Your LI might interrupt or say things assuring that you're romantically involved. An example; if you're involved with Jack and you take her along to do the Tali mission, maybe Jack get's uncomfortable when Tali gets a bit too close to you. Maybe at the end of the trial Jack says "I hope you give such a fueled speech at my trial" and either laughs or winks at you.
-Maybe some of the LI's are uncomfortable with you going to the Afterlife club and sitting in front of the stripper. Perhaps they could say coments going for or against it. "You know I can dance better than that", or "So you're more interested in seeing her or me?".
Little things like that sort of make the romances feel a bit more realistic to me. I dunno.
Modifié par Fanbus, 19 août 2010 - 09:25 .
#1619
Posté 19 août 2010 - 09:28
Fanbus wrote...
I was going over to Jacob all the time trying to hang out with him. I always got the "you know I'm good for it Shepard, we'll party all night long and spill some drinks at the citadel" over and over. I actually thought we were going to go to the Citadel and get drunk... Was totally lame when I discovered it was all BS and that's all he really says anymore.
As for romances being deeper, I agree as well. This is my number one gripe with the game. The romances and friendships were superficial.
Why isn't my LI concerned when I get shot during a mission? Shouldn't he/she run over and say something compassionate or something?
Things like:
-Your LI walks over and pats you down so the dust is off you.
-Your LI gives you a good luck kiss before a particularly difficult part of the mission, such as when you're about to fight a boss. "Good luck, love; *kiss*" or wink or something.
-Your LI might interrupt or say things assuring that you're romantically involved. An example; if you're involved with Jack and you take her along to do the Tali mission, maybe Jack get's uncomfortable when Tali gets a bit too close to you. Maybe at the end of the trial Jack says "I hope you give such a fueled speech at my trial" and either laughs or winks at you.
-Maybe some of the LI's are uncomfortable with you going to the Afterlife club and sitting in front of the stripper. Perhaps they could say coments going for or against it. "You know I can dance better than that", or "So you're more interested in seeing her or me?".
Little things like that sort of make the romances feel a bit more realistic to me. I dunno.
Yeah all of that would require a few more lines from the voice actors, and a bit more coding. Not really that hard and adds alot to the immersion of the game and depth of the romances. However seeing as how BW isn't going for immersion and depth anymore, I doubt we'll ever get anything this good from them.
#1620
Posté 19 août 2010 - 09:31
Fanbus wrote...
As for romances being deeper, I agree as well. This is my number one gripe with the game. The romances and friendships were superficial.
Why isn't my LI concerned when I get shot during a mission? Shouldn't he/she run over and say something compassionate or something?
We had that in Baldur's Gate 2, if you got badly injured it could trigger a "romance-talk" from your LI.
Would be nice to have something like Jack yelling that she can't lose you when you go into the red, or Miranda rushing over and "Slamming" 2-3 enemies at once regardless of their shields. Something random but great, or even Garrus breaking cover and rushing in front of you to block the bullets while firing back aggressively. Its a nice thought, though I do know the coding for it would likely be a nightmare.
#1621
Posté 19 août 2010 - 10:44
Kriztaen wrote...
We had that in Baldur's Gate 2, if you got badly injured it could trigger a "romance-talk" from your LI.
Would be nice to have something like Jack yelling that she can't lose you when you go into the red, or Miranda rushing over and "Slamming" 2-3 enemies at once regardless of their shields. Something random but great, or even Garrus breaking cover and rushing in front of you to block the bullets while firing back aggressively. Its a nice thought, though I do know the coding for it would likely be a nightmare.
I highly doubt coding some arbitrary behavior without any need for new animations is hard at all, consider.
If player.iscritical & LI is in party, on random chance, pawn.targets nearest enemy, use skill slam ignore defense ; repeat 3x.
coding for all those silly achievements is probably way harder.
What takes the most time is all that voice acting and animations probably; remember how the conversations ,books , and cut scenes love to reference biotic smackdowns; but we'll never see a biotic dropkick in gameplay because that is a *real* nightmare to animate.
-
Imagine all the nice things we *could* have if they didn't spend all that time animating those cheesy sex scenes
#1622
Posté 20 août 2010 - 12:35
That would actually solve a lot of our issues. Imagine a website, lets call it "PlanetMassEffect" with tons of extra missions, additional squadmates, more romancing options, mods, etc.
#1623
Posté 20 août 2010 - 12:53
Wow, I think this is a great idea and really like that definition of the fight for the love group.Siansonea II wrote...
I actually don't think the concept of platonic friendships is all that off-topic. I think Fight For The Love encompasses all forms of love in the game, including platonic love between friends of any gender combination. I'm all for breadth of choice as to romance pursuits, but I agree with a lot of the members above who've lamented the decrease in depth in the relationships that seems to be the result in ME2. I would honestly prefer that Shepard's friendships be the main focus, and all LI subplots should just be a few lines of extra dialogue within the friendship conversation trees, as well as a separate 'culmination' cutscene. Some of my Shepard's just like to talk people's ears off, even if their species don't have proper ears.
I think it would be cool if a Shepard who doesn't pursue romance in the game has a special cutscene with their best friend (determined by the degree of loyalty via conversation and how often they are brought as squadmates), where they basically declare their solidarity and loyalty to each other, and commit to facing the endgame and possible death without fear. How powerful would that be?
#1624
Posté 20 août 2010 - 06:08
Kriztaen wrote...
This would be very nice, one example of a pretty good scene was the one you can share with Dr. Chakwas after replacing her Serris Ice Brandy. Personally I love that scene and felt it was one of the few in the game where I felt a true sense of camraderie.
I totally agree - this scene was extraordinarily well done (touching, even) and meant far more than any of the two-conversation romances or conversations with squadmembers that abruptly stopped after one or two (I'm looking at Garrus here...). Given the adventures we've shared over so many games, a similar reminiscent scene with other crewmembers in ME3 would also be great. It really builds the sense of continuity and friendship.
The general consensus seems to be for more platonic friendships or interaction with squadmates in general, and I completely agree. Of course, s/s romances would also be welcome
#1625
Posté 20 août 2010 - 10:45
Lame!




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