ElitePinecone wrote...
I'm sure there's a gigantic market
for a modifiable, extremely flexible mass-market game engine with
user-created content (sort of like Spore, but with substance), though.
There probably is indeed - but I think the kinds of gamers that like machinima-style games like Spore/The Sims/LittleBigPlanet, are not necessarily the same gamers that enjoy the "complete game in box" experience that Bioware has been providing. Yes, there's likely
some overlap, but not enough to carry that big a design decision.
Kriztaen wrote...
Reminds me of Baldur's Gate. BG was an amazing series, but what makes it legendary is the modding community that is still relatively active after over 10 years. They improved on romances, quests, items, etc.
Hell, one of the original devs even helped with a few restoration projects for content that was cut due to time constraints.
BG gets a lot of built-in love due to being the best CRPG adaptation of
AD&D to date. (Note: I didn't say D&D.) So all those 2nd-ed fans that want to keep TSR's legacy alive (along with THAC0, race/class restrictions and other archaic terms) now that WotC has marched on are going to spend long hours with their labor of love.
Mass Effect may have a great fanbase, but it doesn't have that level of nostalgia and history as a driver.
Modifié par Optimystic_X, 20 août 2010 - 02:55 .