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Overlord is out!! Spoiler free opinions please.


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#126
Urazz

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Excellent DLC! They do need to tweak the hammerhead's combat to make it more able to dodge enemy fire and it's armor feels a bit too paper thin. Would've been nice to see some squadmate banter like see Miranda being disgusted with it and starting to lose faith in Cerberus.



The exploration was excellent and the story rocked. The very end of it was very emotional and I'll be able to ever pick the renegade path in that campaign.

#127
NKKKK

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It was good, just one thing.



PUT SOME GODDAMN SHIELDS ON THE HAMMERHEAD

#128
etarm

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I'm getting ready to D/L Overlord and have a question: Is it designed to be played during the ME2 main quest, or after the main quest endgame? I have characters at both stages, and I'm wondering which would be best to use.



Sorry if this question has been asked already, but I didn't want to go through 6 pages of comments, which even though there aren't spoilers, might reveal some things about the DLC that may reduce the fun-factor if they're not known until you hit them.



TIA,



Ed

#129
Joe Dono

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etarm it can be played at any time, if you have finished the gamne check your terminal for a unread mail to get the waypoint on the world map.



If you haven't finished it then the ensign will tell you to check your mails to get the waypoint.



This is an amazing DLC proberly the best ME DLC so far

#130
knight5923

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Very much enjoyed it^_^

It's been said to death, but great atmosphere. The sound design was really good, lots of great creaking and groaning to add to the creepiness. The world was quite nice. I spent quite a bit of time just zipping around in the hammerhead, checking the place out (try blasting the herbivore things, the Hammerhead VI will say a couple different things about it lol). And it's always great to get some new VO from Mark Meer. All in all, really nice piece of DLC, more than worth the price of admission.

Modifié par knight5923, 15 juin 2010 - 11:47 .


#131
Shadesofsiknas

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Just Finished. Excellent DLC...Bravo Bioware.



All DLC should be like this. It had plenty of lenght to it, good combat plus a good story.



This is the first DLC were I actually have nothing but good things to say.(hammerhead aside)



Well worth the few euro!!

#132
Mr. MannlyMan

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Just finished Overlord...



Even though I enjoyed the scope and the story, one personal gripe would have to be that the DLC just seems a little... cartoony. Just a little campy. The dialogue, the scenery, the Hammerhead (oi), the way that the story unfolds... it just seemed disconnected from the main game. However, all in all, it's worth the money.



Looking forward, I vote for an alien-oriented DLC next. The last few DLCs have all centered around Geth and humans... I'd love to visit a turian/salarian expeditionary colony. Something that doesn't have to do with secret-projects-gone-haywire, merc-controlled mining facilities, or rogue AIs. Bioware should produce some fresh content that helps create a sense of place, like Zaeed's mission. I hope their next DLC is secured in the universe's lore.



So, for me, Overlord comes in third overall after Kasumi and Zaeed. Still a good DLC, but kind of samey to a lot of the sidemissions in the main game.

#133
Sallysdemise09

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Finished it about an hour ago. It was pretty damn amazing. The shields and guns on the firewalker sucks though, but even that wasn't too bad.



The ending freaked me the hell out though lol

#134
The Elite Elite

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I thought it was excellent. The best DLC since Bring Down the Sky. Very good story and nice to get some more time with the Hammerhead. Hope the future DLCs will have this caliber of a story to them. Also for etarm, while they say you can play it either during or after the main quest, I think it makes more sense to play it during the main story. (Especially considering the choice you might make at the end of the main story)

#135
Fizzeler

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I wonder how this DLC will impact ME3 it definitely will have some impact



In other words does anyone think this is part of the bridge DLC for ME2-ME3

#136
Chuvvy

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I was surprised they composed a new song for this.

@fizzler I doubt it, it might have something like BDtS did. But I think there will be an expansion pack that bridges the story between the two.

Modifié par Slidell505, 15 juin 2010 - 11:40 .


#137
hawat333

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Spoiler-free mini-review (or whatever)



Impressions after two playthroughs.

On the positive side:

Hammerhead - Finally, that's the terrain the little guy should run on. No forced paths (except for some easy puzzles) means you don't jump because you have to, but because you can. And that makes all the difference for this vehicle. Nicely done.

Graphical desing: Excellent as always.

Combat elements: As usual. There were some interesting elements, fresh to ME2. Approved.

Music: New music theme (a bit too James Bond-ish, if you ask me) for the DLC, and a particularly breath-catching one in the ending.

Gegs and references: I won't shoot down the little cracks and jokes. :)

Being fresh: Self-explanatory. It was fresh, used a new approach, it wasn't the twelve-a-dozen mission.

And, most importantly:

Story and setting. The setting was great, (failed experiments, silent underground bases, ghost shipes and alike are always great in my books when it comes to sci-fi), the story wasn't too complicated, but worked pretty well, story building was really good.

and

The ending. The last 5 or so minutes were absolutely brilliant. Emotional where it has to be, exciting when that gains importance.



On the negative side

No squad banther (Ok, I know, it's not comfortable to catch 12 voice actors to do a session)

Not so many conversations. (But which ones were there, was written well) Could definitely use some more convos there.



Verdict:

Worth buying. Definitely worth buying. If this becomes the minimal standard for DLCs, I'll jump aboard and gladly buy the following ones too. And I'm not a fan of the DLC systems around us.

#138
Guanxii

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Just finished it about an hour ago so it's still relatively fresh in my mind.

I did enjoy it but I wasn't exactly enthralled. The main reason of course being the very limited amount of dialogue, 1 bland character with a reused character model no less, almost no speech options, no squad VO's. Come on. It's an R-P-G. That's the only thing that really let's it down.

Note to BioWare: In future if you can't get any of the cast back in the studio besides Mark Meer for a dlc, please just create a unique scenario without them with a bunch of new interesting npcs so we don't have sit through such awkward muted cutscenes. Again It's an R-P-G.

Better yet write them in batches in advance so you can get all the the relevant voice actors in the studio in the beginning stages of post release content or just include outtakes from ME2 recording sessions that were cut from the game. Anything has got to be better than this!

It bears repeating for the last time: more balance between the combat and ROLE PLAYING aspects. Skimp on the environment if you have to.

#139
hawat333

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@Guanxii

+1



Some more roleplaying (in a roleplaying game especially) never hurts.

#140
Mr.BlazenGlazen

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No squad bantaer....seriously? Not even like one? I thought that they even said that they would add more unique dialouge in there. Well, i hope it doesn't disappoint me then.

#141
Sphaerus

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I have to say, perhaps it was just to me, but some of this was just complete nightmare fuel.



Between Overlord and Jacob's loyalty mission (Overlord being a million times "worse"), I have to wonder what kind of godawful bad peyote Bioware is smoking.

#142
Guanxii

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The the combat sequences were up there with the best levels in ME2, but the story element was very week except for the last 5 mins and the hammerhead sequences felt out of place and cheapened the whole experience by feeling like a cheesy arcade racer in between a serious action title attempting to conquer adult themes of autism/exploitation, etc.

I hate the Hammerhead - it controls like some kind of kid's toy, it feels really out of place in the Mass Effect universe and doesn't add to the experience as the original Mako did, between the controls and it's application.

Modifié par Guanxii, 16 juin 2010 - 12:53 .


#143
Sphaerus

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Guanxii wrote...

Sphaerus wrote...

I have to say, perhaps it was just to me, but some of this was just complete nightmare fuel.

Between Overlord and Jacob's loyalty mission (Overlord being a million times "worse"), I have to wonder what kind of godawful bad peyote Bioware is smoking.


I partly agree. The the combat sequences were up there with the best levels in ME2, but the story element was very week except for the last 5 mins and the hammerhead sequences felt out of place and cheapened the whole experience by feeling like a cheesy arcade racer in between a serious action title attempting to conquer adult themes of autism/exploitation, etc.

I hate the Hammerhead - it's like a kid's toy not a tank.

'Sup way to quote my post without reading it.

#144
Sidney

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Mako and Hammerhead....can Bioware just accept they don't do driving combat games and drop that effort and focus on what they do best? Dear god, at least let us save mid-Hammerhead run.

#145
Guanxii

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Sphaerus wrote...

Guanxii wrote...

Sphaerus wrote...

I have to say, perhaps it was just to me, but some of this was just complete nightmare fuel.

Between Overlord and Jacob's loyalty mission (Overlord being a million times "worse"), I have to wonder what kind of godawful bad peyote Bioware is smoking.


I partly agree. The the combat sequences were up there with the best levels in ME2, but the story element was very week except for the last 5 mins and the hammerhead sequences felt out of place and cheapened the whole experience by feeling like a cheesy arcade racer in between a serious action title attempting to conquer adult themes of autism/exploitation, etc.

I hate the Hammerhead - it's like a kid's toy not a tank.

'Sup way to quote my post without reading it.


I agree that Jacob's loyalty mission attempted to be all dark and serious and it fell completely flat on it's face - that's exactly how I feel about Overlord. Sorry I didn't make that clearer but the analogy is implied because it fits so perfectly that I felt it goes without saying.

Modifié par Guanxii, 16 juin 2010 - 12:46 .


#146
Sphaerus

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Guanxii wrote...

Sphaerus wrote...

Guanxii wrote...

Sphaerus wrote...

I have to say, perhaps it was just to me, but some of this was just complete nightmare fuel.

Between Overlord and Jacob's loyalty mission (Overlord being a million times "worse"), I have to wonder what kind of godawful bad peyote Bioware is smoking.


I partly agree. The the combat sequences were up there with the best levels in ME2, but the story element was very week except for the last 5 mins and the hammerhead sequences felt out of place and cheapened the whole experience by feeling like a cheesy arcade racer in between a serious action title attempting to conquer adult themes of autism/exploitation, etc.

I hate the Hammerhead - it's like a kid's toy not a tank.

'Sup way to quote my post without reading it.


I agree that Jacob's loyalty mission attempted to be all dark and serious and it fell completely flat on it's face - that's exactly how I feel about Overlord. Sorry I didn't make that clearer but the analogy is implied because it fits so perfectly that I felt it goes without saying.

Then you agree with jack ****, retard.  I wasn't saying that at all.

I just...  God you're a **********.

#147
Guanxii

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Sphaerus wrote...
Then you agree with jack ****, retard.  I wasn't saying that at all.

I just...  God you're a **********.


Ok, my apology.

Irregardless the analogy is a good one irrespective of your petulance.

#148
century_killa

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Ok I seen some of the comments here and i'm scared. i kind of liked jacobs mission, but it was to short for me. and the hammerhead is just awsome, sorry mako but you just became ubsalete!

anyway i havent played it yet so can some one please give me a positive and honest rate & review of the DLC. please rate it (1,2,3,4,5,.0) out of 5, and how long is this game, also give me your thoughts of the graphics and the planet. (no spoilers)

~i am playing mass effect 2 on insanity, i am a level 30 soldier and i hate Jedi's (biotics)

Image IPBsorry i think star wars is gay

Modifié par century_killa, 16 juin 2010 - 01:18 .


#149
Lord_Tirian

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hawat333 wrote...

Story and setting. The setting was great, (failed experiments, silent underground bases, ghost shipes and alike are always great in my books when it comes to sci-fi), the story wasn't too complicated, but worked pretty well, story building was really good.

Yup. The whole mission reminded me a lot of Noveria in ME1 as well. I liked it a lot - I'm among those who disliked the shift in tone from ME1 to ME2 a bit. This is a great throwback in look&feel to the ME1 feeling: Large bases, planet exploration, creepy atmosphere (just like... Noveria or the semi-abandoned freighters). More of this please!

The only thing bad about it was the lack of squad banter (especially with Tali on board... you'd expect some rather vocal comments on the whole thing) - but I chalk that up to obvious budget and time constraints.

Not sure whether it's better than Kasumi as a DLC, but definitely among the top missions in ME2.

#150
AdamNW

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How long/difficult is Overlord?