Overlord is out!! Spoiler free opinions please.
#176
Posté 16 juin 2010 - 08:10
#177
Posté 16 juin 2010 - 10:02
#178
Posté 16 juin 2010 - 10:31
#179
Guest_rynluna_*
Posté 16 juin 2010 - 11:08
Guest_rynluna_*
I might be the only one out there but I think the platforming is too gimmicky. I felt that I was playing another game when I had to jump over the lava. That's my major gripe with the hammerhead. I feel like it was made more for platforming than for exploration.
Jennifer Hale delivered again with her voice acting. The ending scene was emotional like everyone says. It sucks that my teammates don't talk but the other voice actors probably were not available for dlc. I hope this doesn't stop Bioware from making the Shadow Broker content. Despite the teammates not talking it was good to see them actually moving around and doing things while you were chatting with someone. I won't spoil. I also thought it was adorable when Samara smiled at me towards the end when I did something.
#180
Posté 16 juin 2010 - 11:30
For the most part, I really enjoyed this. The first section had be a little dubious, as there seemed to be little going on and little dialogue, but once things opened up I was mostly very impressed.
For starters, its good to have a mission with some dialogue in it on another planet. N7 missions where Shepard just went silently from one objective to another, meeting nobody interesting and doing nothing particularly noteworthy with no real choices were, quite frankly, tedious and poorly implemented. This is a lot more like it, where Shepard actually gets to say something and there are some NPCs to interact with. Won't say any more in this regard without spoiling, but this aspect was good.
The designs of the sub-areas was very good too, and actually felt like real places rather than just game levels. Good to see each one had some varied areas that not only felt and looked real but gave you a few options combat-wise, being a little more open and less linear. This helped both in immersion and gameplay. Nice to see a couple of puzzles here and there, even if they were fairly simple.
The main area was gorgeous and vast, and this really is more the type of thing I want to see from ME in the future. A nice, vast explorable area that's well detailed and feels real. N7 missions felt too manufactured, linear and small even if they were visually pleasing, while the original's UNC's were fairly barren and boring, which can be good too... the vast, unending vast and dead planets do have a certain atmosphere to them, but too many barren worlds is overkill and there needs to be life and interesting geographical locations too. This really was a great mix of the both of them: a vast, non-linear and explorable area that looks great and serves its purpose without being an obvious level or being dull. I was actually worried that it was just going to be a few long corridor runs, and was pleasantly surprised at how well designed the place was. More of this, please.
The story was good. I don't know what else to say without spoiling, but I liked the dilemma and the way things happened and played out. Would have liked maybe a few more cutscenes here and there, particularly at the start, but that's a minor gripe. It's actually something that gets better as things go on story-wise, and this is actually true for the DLC overall I feel: the early stuff, as I said, seemed lacking initially and didn't give me much confidence, but things just got better as they went.
A lot of praise thus far, so I suppose I'd better get into the stuff I don't like now.
For starters, I'd like things to start getting away from Cerberus now if possible. The dilemma and story most definitely suited their style, don't get me wrong... I don't think it would have worked quite as well otherwise. But the fact is, we already got a lot of Cerberus stuff in ME2 as it was, with pretty much everything linked to them in some way. I'm starting to get a little sick of it. Not just because of this, but because this really does seem like the first piece of content designed to be played post-ending and we're at the point where the content should reflect that by being stuff that can be logically played beyond the ending. To me, for my Paragon character, it just doesn't make sense that I'd still be TIM's lapdog and be dealing with his issues like this still after the end. I'll just leave things at that... people should know what I mean. I guess what I'm saying is, I hope that any story-driven DLC from now on better reflects this and starts dealing with some more neutral, non-Cerberus stuff. Again... it works well here given the situation and narrative, but I just felt it kind of jars with my post-Suicide Mission Shepard quite a bit. I think its time for the DLC to be a bit more independent.
The only other thing I really didn't like is actually more of a carry-over thing from previous DLC: The Hammerhead.
Sorry... but I still just don't like this vehicle, or the way its presented. Better here than Project Firewalker, I'll give it that, but the fact is this vehicle is just not as suited to these situations as it should be. Sure... The Mako wouldn't be able to get to some of the locations with its limitations, but The Hammerhead is limited in other ways that are just as crucial. The fact that the thing seems to be made of wet tissue paper is its biggest flaw, meaning it can go from a small beep to flames to death in the space of about two seconds far too easily. It still doesn't have an independent turret, let alone two weapons. It just doesn't feel sturdy or quite right either. The HUD while in the thing is useless, giving you information you don't really care about and none of the things that would be useful such as a damage indicator or radar/map. The fact that you can't exit it except at key locations is annoying (how I would have loved to wander the main area on foot with my companions) and the fact you can't save in it is just plain frustrating. Its more nimble and maneuverable than The Mako, but in every other key area The Mako trumps The Hammerhead, IMO. Oh... and why the hell does it still shake around like a hepped up epileptic on coffee when using its scanner?
Simply put: either The Hammerhead needs a major upgrade with both the vehicle itself and the gameplay elements, or it needs to go. It seems far too geared towards action platformy puzzle solving and not geared enough towards actually being a realistic vehicle for exploration and combat. It needs an overhaul... its as simple as that.
Overall, this is a great DLC, really only let down by something from a weaker, previous DLC getting in the way. The story was great, the areas to explore detailed and fantastic, and the overall presentation top class and well above any of the sidequests in the vanilla game. This is now a sidequest planet should be done, and if BioWare were using this to test the waters with the fans and want to know whether this is the way to go, I'll tell them right now "it is!" Great stuff... best ME2 DLC released thus far, and almost up there with BDtS from the original game... but sadly let down by The Hammerhead just being, well... not very good at all. The Hammerhead is not beyond saving by any means, but it needs some work. Pretty much everything else is spot-on. My only other request is that given the possible nature of things in the main game when things are all done to perhaps lean things from now on away from Cerberus a little more... unless of course its story-driven stuff to set up ME3 and such focus is needed anyway.
#181
Posté 16 juin 2010 - 12:18
Terror_K wrote...
The only other thing I really didn't like is actually more of a carry-over thing from previous DLC: The Hammerhead.
Sorry... but I still just don't like this vehicle, or the way its presented. Better here than Project Firewalker, I'll give it that, but the fact is this vehicle is just not as suited to these situations as it should be. Sure... The Mako wouldn't be able to get to some of the locations with its limitations, but The Hammerhead is limited in other ways that are just as crucial. The fact that the thing seems to be made of wet tissue paper is its biggest flaw, meaning it can go from a small beep to flames to death in the space of about two seconds far too easily. It still doesn't have an independent turret, let alone two weapons. It just doesn't feel sturdy or quite right either. The HUD while in the thing is useless, giving you information you don't really care about and none of the things that would be useful such as a damage indicator or radar/map. The fact that you can't exit it except at key locations is annoying (how I would have loved to wander the main area on foot with my companions) and the fact you can't save in it is just plain frustrating. Its more nimble and maneuverable than The Mako, but in every other key area The Mako trumps The Hammerhead, IMO. Oh... and why the hell does it still shake around like a hepped up epileptic on coffee when using its scanner?
Mostly agree.
The fragility of the thing is just off the charts and the fact that you can not notice you are being shot at is a major problem when combined with the eggshell nature of the device.
I'll toss in that not being able to save during HH missions is a big flaw. I'm not good at driving it any having to re-do the melting lava rocks test was bad enough but having to drive to the melting lava rocks test is worse. Why can't you save during HH when you can save everywhere else? Couldn't you save in the Mako?
The thing, as you said, makes no sense. The MAKO is, as we saw, an awful vehicle for exploration but the HH isn't much better. It is like the world's worst helicopter. Why would you build a device like this that "hovers" when it should just "fly". Think about it, as an exploration device it doesn't solve one of the biggest problems of the Mako - crossing poor terrain- because it can't hover far enough to cross a river or a valley - unless said river or valley has strategically placed rocks. The Hammerhead could not, pre-bridges, have gone from Washington DC to LA because the Mississipppi River would have stopped it dead in it's tracks. That's a badly flawed design for something to handle exploration.
#182
Posté 16 juin 2010 - 01:48
Great DLC so fun, Hammerhead was great to drive around in and beauitful looking uncharted world too with space cows!! I always like seeing different animals. Combat was fun ofcourse but the trippy boss fight that reminds me of Tron was fun just because of the look and feel. This is the way Bioware should do DLC not liek Darkspawn Chronicles which sucked...I know different game but still.
#183
Posté 16 juin 2010 - 01:53
Gorgeous visuals, appropriate cinematic feeling, just the right length, choice, exploration and a bonus objective for the OCD maniac in us all.
5/5.
#184
Posté 16 juin 2010 - 01:54
Learn to control it people, it's smooth as butter.
#185
Posté 16 juin 2010 - 02:32
-Polite
#186
Posté 16 juin 2010 - 02:47
PoliteAssasin wrote...
The hammerhead controls are easy, and better than the Mako imo, but the defense sucks. First: Theres no HUD to let you know how much damage your taking in. Second: I don't think you can repair, if you can, well I haven't seen it. Third: Like 2 shots from the turrets in this DLC will take you down. Especially the areas where there are more than one turrets aiming at you.
-Polite
It repairs itself, if you are not taking damage (in the same manner Sheppard 'heals' himself). Agreed on the rest. The HH was never particularly impressive as a vehicle and the lack of proper HUD/no save/no exit/weak armor issues (which may or may not be connected to limitations in the engine) only make matters worse.
#187
Posté 16 juin 2010 - 03:06
Sucks that HH didn't get more shields though, but I can live with that. HH FTW.
#188
Posté 16 juin 2010 - 03:06
#189
Posté 16 juin 2010 - 04:10
#190
Posté 16 juin 2010 - 04:14
#191
Posté 16 juin 2010 - 04:48
Damn bioware points i bought 24 hours ago still didnt get credited to my account.
#192
Posté 16 juin 2010 - 04:56
Does Overlord only unlock once you have the HH?
Im off to see!
#193
Posté 16 juin 2010 - 05:34
This will be the last piece of DLC I buy for ME2. Every single one without fail has been complete and utter crap. The game was awesome and wonderful and I loved it, like I loved the first one; but BioWare simply has no clue how to develop compelling DLC. It's baffling to me how a company that creates such great games can create such garbage DLC time and time again. BioWare, please take some lessons from Bethesda or Rockstar on how to create good and compelling DLC.
I thought the game was a masterpiece but the rash of crap DLC has left a really sour taste in my mouth. Just utterly horrible. I'm done with this series until ME3.
#194
Posté 16 juin 2010 - 05:40
#195
Posté 16 juin 2010 - 06:00
MOAR!
#196
Posté 16 juin 2010 - 06:30
RicAlmighty wrote...
rant rant.
In all that ranting, the only specific that you used was that the Hammerhead's controls were crappy, which really doesn't tell us anything about this DLC. Seeing as you're the only one with a raging review about this, and that even TerrorK gave this DLC a good review, sounds like you just need to take two steps away from your computer and breath a little
#197
Posté 16 juin 2010 - 06:40
Anyway, I'll start with the complaints because they won't take long - combat in the Hammerhead remains as tedious and uninteresting as before, and the interruptions mid-story by "Mission Complete" screens seemed unnecessary and stupid. Oh, and I had a really annoying audio bug where the heartbeat sound from the load screen somehow continued into the next combat section - even after getting blowed up and restarting.
That's it - everything else rules. It's a good story with a very emotional ending, the gameplay is varied, the environments are cool and the last mission is seriously, seriously awesome. Without spoiling anything, there are a few new elements here that, although small, elevate this just slightly beyond feeling like it's pieced together out of parts of the vanilla game, and I'm not just talking about the "possession" that was already spoiled in the previews, although that's awesome too.
What I almost liked best about the whole thing is how it's a throwback to ME1 in all the right ways without losing any of ME2's improvements. The whole mission is a nice mix of on-foot and vehicle sections, the on-foot levels are much less linear and a big chunk of the vehicle part is pretty much free exploration, moreso than the Mako levels or the vehicle sections of the main missions in ME1, actually. And having to physically walk back to the Hammerhead after that one mission made me giggle. The story also seems much more like an actual investigation and when the big reveal comes you're actually shocked even though it's close to what you expected.
Very nice piece of DLC and definitely the best one yet.
Modifié par spacehamsterZH, 16 juin 2010 - 06:41 .
#198
Posté 16 juin 2010 - 06:45
was left out. I just hope when the DLC that "bridges the gap between ME2
and ME3" starts being made, the VAs get brought back. Squad interaction
is one of the most important parts of this game, and if its left out,
no matter how good the story is, it just doesn't feel complete.
It seems like the majority of people who don't like overlord dislike it because they have issues with the hammerhead. How you can make it through the rest of the game, but get stuck on two short platforming sections is beyond me.
Modifié par troyk890, 16 juin 2010 - 06:50 .
#199
Guest_Aotearas_*
Posté 16 juin 2010 - 06:57
Guest_Aotearas_*
As for the Hammerhead passages in general, they were fun. Not really great, but fun. But this vehicel really needs a Healthbar and additional armor/shields as going against one sole turret results in Hide/Hit guerilla tactics. Three seconds exposure at most, everything else is a matter of luck whether you get destroyed or not. So nothing new here.
As for the missions, nicely done! A decent story for a DLC and good level layouts. It took me ca. two and a half hours to complete it one insanity and died only four or five times, three or respectively four times in the Hammerhead and only one time on foot (darn YMIR and suboptimal controls, why didn't my Shepard jump over the obstacle *grrr*).
The Lack of proper voice-acting is nothing big, but something like this is the difference between a decent and a good/great DLC.
As for the morals, nice story there and I think everyone was content to see Cerberus as it was presented in ME1, in exchange for the cuddle-puppies they seem to be in ME2. I don't want to deepen this topic further as I already spoiled enough.
I don't know about the paragon interrupt, but the renegade one was pure win. In fact, the entire scene leading to it was one big epic lol. I can't say it otherwise. The moment this sequence ended, I could, without any hesitation, say that DLC was worth it. Seriously, that moment was just great.
Overall, I say it's a nicely done, decent to good DLC with some great moments, which clearly distinguish this DLC from any other N7 mission.
Neofelis Nebulosa
#200
Posté 16 juin 2010 - 07:00
RicAlmighty wrote...
Wah wah wah. I'm a spoiled baby who can't handle some small and simple vehicles sections. I suck at video games. WAAAH
Fixed.
Modifié par Jackal904, 16 juin 2010 - 07:01 .




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