Terror_K wrote...
For starters, I'd like things to start getting away from Cerberus now if possible. The dilemma and story most definitely suited their style, don't get me wrong... I don't think it would have worked quite as well otherwise. But the fact is, we already got a lot of Cerberus stuff in ME2 as it was, with pretty much everything linked to them in some way...
Nice review, I agree with you about the areas, it's nice to see a world with fauna and their own proper feeling.
Remembers me some of the UCN missions, some worlds were very well designed, like the "Colony of the Dead" in ME1 (ok, the mission itself is rather dull, but the planet was very good).
Also, I endorsed your view, we need more content like this, balanced between a good story, atmosphere and fighting.
The point I desagree with you is that Overlord don't seems like a mission post-finishing the game, is more likely to be played in some point in the middle or beginning.
Kasumi is another one.
The DLC that don't apply to this is Zaeed, IMO.
I will replay Overlord in a new playtrough, I bet the value to this will be great and I'm with the impression that the missions will be much more harder, even if the game ajust the enemies to your level.
BTW, anyone experienced some problems with the DLC? I installed Overlord and then applied the 1.02 patch.
It seems that my Coalesced was reseted (my bindings for taking screeenshots, disabling the HUD and free camera were gone) and I lost some weapon upgrades (my Locust "lost" the ammo capacity, now it only carries 240 shots, instead of 360).
I'm on a PC.