Hi
Okay, heres my problem. I followed Krayzie's custom item tutorial, and on the module part it went fine (my mod turns up in game) but I am having texturing problems. (Texturing armor). First the texture only shows up when I move up to it really close in the toolset, and then after scouring the forums I find that this may be due to the fact that I did not save the dds with generated mip maps. However when I go back to the dds and save it as "generate mip maps" the texture goes all weird when I use it to retexture on the DA Tool.
It is saved as DXT5 ARGB 8 bpp | interpolated alpha
Image Option: Color map
Generated mip maps.
I have tested this with a few other dds I did just to see what would happen and every time I choose generate mip maps it goes weird on the model. Anyone can point out where I am going wrong here.
Texturing help please
Débuté par
zahra
, juin 15 2010 02:23
#1
Posté 15 juin 2010 - 02:23
#2
Posté 15 juin 2010 - 02:50
What do you mean it goes weird? Can you post a picture?
#3
Posté 15 juin 2010 - 02:57
Here is a picture of the weirdness:

This is what its supposed to look like (before I generated mip maps)


This is what its supposed to look like (before I generated mip maps)

#4
Posté 15 juin 2010 - 03:07
I've never used the generate mips in nvidia. Have you tried creating the LOD yourself? Also I've found that using 8.8.8.8 ARGB 32 bpp unsigned was better for detailed textures.
#5
Posté 15 juin 2010 - 03:13
can you confirm this is the appearance you get in-game? it might be a bug with DATool?
While marquiseondore may be correct about quality, I can confirm DXT5 with mipmaps should work and has worked for everything ive used it for and I've not seen your issue in-game (I don't use DATool for retexturing though).
While marquiseondore may be correct about quality, I can confirm DXT5 with mipmaps should work and has worked for everything ive used it for and I've not seen your issue in-game (I don't use DATool for retexturing though).
#6
Posté 15 juin 2010 - 04:32
Thanks marquiseondore and mikemike. I have not confirmed that this is an issue in-game, though I have tried it out in the toolset, I will try it out in the game and see if it comes out that way.
marquiseondore, how do I create the LOD myself?
One thing that I have found is that when creating my mod there was no folder for "high" textures in the textures folder, there were only two folders readymade, "medium" and "medium patch". I don't know if this is relevant, but I found it quite strange. I had to create my own folder, perhaps that is an indicator that I did something wrong somewhere?
I will try it in-game and see if it makes any difference.
marquiseondore, how do I create the LOD myself?
One thing that I have found is that when creating my mod there was no folder for "high" textures in the textures folder, there were only two folders readymade, "medium" and "medium patch". I don't know if this is relevant, but I found it quite strange. I had to create my own folder, perhaps that is an indicator that I did something wrong somewhere?
I will try it in-game and see if it makes any difference.
#7
Posté 15 juin 2010 - 04:53
Okay, I can confirm that it looks funky in-game as well.


Now I am going to try marquis's suggestion of changing the save format. (and how is this creating my own LOD thing, how do I do this?)


Now I am going to try marquis's suggestion of changing the save format. (and how is this creating my own LOD thing, how do I do this?)
#8
Posté 15 juin 2010 - 04:58
Erm, I followed Marquis's suggestion and it came out the same way, (except with more vibrant colors! lol).
#9
Posté 15 juin 2010 - 05:29
To make the LOD you will need to resize the file twice one at 512 and 256 pixels. Save them all in the override folder.
In game it looks like it's only affecting the skin?
In game it looks like it's only affecting the skin?
Modifié par marquiseondore, 15 juin 2010 - 05:35 .
#10
Posté 15 juin 2010 - 05:36
So basically I get the dds file (the 0d?) and resize it twice. First at 512 x 256 pixels. And then do it the second time at?
#11
Posté 15 juin 2010 - 05:45
Example:
Your 1024x1024 dds file. ef_arm_lgtb_0d.dds
2nd 512x512 ef_arm_lgtb_0dl2.dds
3rd 256x256 ef_arm_lgtb_0dl3.dds
Are you reskinning or is this a new item?
Your 1024x1024 dds file. ef_arm_lgtb_0d.dds
2nd 512x512 ef_arm_lgtb_0dl2.dds
3rd 256x256 ef_arm_lgtb_0dl3.dds
Are you reskinning or is this a new item?
Modifié par marquiseondore, 15 juin 2010 - 05:48 .
#12
Posté 15 juin 2010 - 05:52
Its a new item. I created a mod and added a custom item (not a new mesh or anything, just retexturing custom armor I added in-game).
Okay, does this mean that I take the 0d.dds and resize it two different times and call it rename it as 0dl2 and 0dl3 (replacing the originals)? So sorry that I am such a noob, and thanks for helping me.
Okay, does this mean that I take the 0d.dds and resize it two different times and call it rename it as 0dl2 and 0dl3 (replacing the originals)? So sorry that I am such a noob, and thanks for helping me.
#13
Posté 15 juin 2010 - 05:53
Oh, and generate mip maps for all of these?
#14
Posté 15 juin 2010 - 06:01
Don't replace the originals since you're creating a new item. Use your file name. You'll then save it in the BioWare\\\\Dragon Age\\\\AddIns\\\\[Mod NAME]\\\\core\\\\textures not the override.
Was only the skin area of your armor not appearing in the game?
Was only the skin area of your armor not appearing in the game?
zahra wrote...
Its a new item. I created a mod and added a custom item (not a new mesh or anything, just retexturing custom armor I added in-game).
Okay, does this mean that I take the 0d.dds and resize it two different times and call it rename it as 0dl2 and 0dl3 (replacing the originals)? So sorry that I am such a noob, and thanks for helping me.
Modifié par marquiseondore, 15 juin 2010 - 06:03 .
#15
Posté 15 juin 2010 - 06:30
Yes, only the skin area of my armor was not showing up. Well, until I used dds with generated mip maps and then it showed the skin but all weird looking.
I will try this, thank you.
I will try this, thank you.





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