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ME 2 Adepts


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#1
Guest_QuadDamage85_*

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Just wondering what peoples thoughts were playing as an Adept.


I've played through as the Soldier class several times, and have enjoyed
it to a certain extent, however it seems like there is an important
element missing.

I'm more or less curious to how the gameplay is
on Insanity and Hardcore mode, how much shooting you do, and if there is
a variety in power usage since most of the enemies have barriers (don't
they also all have armor as well?)

#2
The Spamming Troll

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i loved biotics in ME1 so i thought the upgrade to combat was goin to be awesome for the adept. boy was i wrong. its a fun class on the easy levels but when you get into hardcore and insanity it might as well just be called the warp spammer, as with every other class in the game. enemy protections are what make the adept boring. you shoot just as much as a soldier as the soldier. the aray of biotic powers becomes pointless when you only use warp and singularity over and over and over and over. heres how your adept play through will look.....



warp, warp, warp, warp, warp, warp, singualrity, warp, warp, warp, warp, warp, warp, singularity, warp, warp, singularity, warp, warp, warp, warp.........games over.



adept when from my number one favorite class to my least favorite class. its even worse then the engineer which i havent even played yet. its a shame.

#3
jlb524

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I really enjoyed adept in ME2 (it is my favorite class, actually). I find myself using Singularity more than Warp. Singularity works even against armored/shielded enemies to slow them down and whittle down their protection. I use Warp mainly for the warp explosion combos, using either Singularity or Pull to set them up. I took Slam as a bonus talent and enjoy using it on enemies caught in a Singularity. There are some fun combo potentials with biotics...you just have to play it and find them for yourself.



I didn't like the new biotic and protection system at first and was upset is was different from ME1. Different doesn't mean worse, however, as I came to realize. After getting the hang of the new system, I've grown to like it as well as ME1 biotics.


#4
Pacifien

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There are a lot of guides that people have made where they describe how they played an Adept on Hardcore/Insanity which you can find in this list of guides. I recently played an Adept on Insanity and my final impressions are in this thread. Actually, that whole thread was about me learning how to play an Adept from failure to success.

One thing I will say about playing an Adept, especially if you're coming from playing a Soldier, is that it takes a certain finesse. I can't think of two more different classes from each other as the Soldier and Adept are. And like most "caster" classes, you start off rather weak until you get to the higher levels when suddenly you're clearing the battlefield probably faster than any other class.

But that's not to say Adepts can't play as an aggressive combat class. Smart use of Singularity means you can get right up close to an enemy and unleash death.

#5
Simbacca

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My first playthrough was a Vanguard, on Insanity.  I don't know what I was thinking, the challenge of it I guess, but it was brutal.  I did get through it, and had a ton of fun while doing so.  For my next I wanted to play something completely different, a class that doesn't just constantly look for an opportunity to close the gap, regen shields, and blast an enemy to bits with a shotgun.  The two that seemed to have the most opposite gameplay were the Engineer and the Adept.

The Engineer and Adept; neither come standard with a defensive ability (I used Heavy Charge defensively as much as offensively), neither start with a powerful third weapon, and both have a much heavier emphasis on doing damage via arc-able powers.  My next Insanity playthrough was definitely going to be one of the two, but which?  

I chose the Engineer, and so far I've done the tutorials, Kasumi's loyalty, Mordin's, Garrus's, and Grunt's recruitments.  I am having a blast so far.  The reason I went with the Engineer is just what you said, a variety of power usage.  I use Incinerate, Overload, Combat Drone, and Cryo Blast all a ton.  There are tons of variety in every situation.  I have something to distract powerful enemies with, I have something to strip away shields and armor.  Even when I get the enemies to just health, I can Cryo Blast and melee shatter them, or I can stun them and hopefully finish them with Incinerate or Overload for organics and synthetics respectively.

The Adept can have some variety too, but it is once enemy defensives are stripped.  I fully plan on playing an Insanity Adept at some point, but for now the Engineer is a ton of fun as a caster with a variety of powers.  The Adepts are telekinectic, but the Engineer's feel more like the mages in ME2 with their fire, shock, and ice abilities.

#6
Grumpy Old Wizard

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QuadDamage85 wrote...

Just wondering what peoples thoughts were playing as an Adept.


On some missions you won't have to shoot much, on others (that have a lot of shields) you'll have to shoot a lot. Pull and throw can be useful but singularity and warp are your bread and butter.  You mights want to try heavy singularity instead of wide singularity. You'll have to position yourself more tacticly and use more caution as an adept than as a soldier.

#7
RGFrog

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Adept on insanity is just more of everything you did as a soldier with casting powers as finishers if you want.

Just as with soldier you'll have to strip defenses. Either do this with laying a singularity and stripping those that fall into your trap, or warping off defenses. Or I guess duck and shoot, like a soldier. Use your squad's powers/ammo to help move this along. And time it so that either your shooting, squad's or squad's power strips them so you can finish them off with a warp explosion, a throw off the level, etc.

Insanity is not really about it being fun as much as it is about being tactically anal. You're more of a rear echelon battlefield commander than an up in their face biotic god.

Now, if you want up in their face biotic god action, then drop down to veteran and adept is just pure fun without any of the necessary thought insanity would require.

#8
tonnactus

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Adept in MAss Effect 2 is basicly singularity and warp spam.Sometimes shockwave on collector platforms.Thats it. Just boring. You get nothing special at the collector ship unlike the soldier for example(just another weapon training) and the gameplay isnt balanced for adept on the harder difficulties.
Singularity doesnt work on all enemies, funny enough, not on fenris mechs and varren.Not on geth primes and heavy mechs.

But I still have to find enemies with anti-cloak-devices or those who could damp adrenaline rush...

Modifié par tonnactus, 15 juin 2010 - 08:38 .


#9
incinerator950

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The most underpowered class, but not useless. You will certainly learn the strengths and weaknesses of this class when on Insanity, which is using Throw, Warp, and Singularity to save your ass.



However, I stopped playing the Adept after playing Sentinel.

#10
Pacifien

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tonnactus wrote...
Singularity doesnt work on all enemies, funny enough, not on fenris mechs and varren.Not on geth primes and heavy mechs.

It worked on a geth prime, fenris mechs, and varren well enough for me. Didn't do anything against a YMIR mech until I got the defenses down, but then it lifts them just the same as any other.

One thing about the geth prime, though, is that it's not really going to last long. But this is why you have squadmates with their own powers until the cooldown allows for another singularity. Cooldown is pretty quick anyway.

#11
FoFoZem

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I really enjoyed Adept. Yes, the protection adds a necessity to be shooting more often, but it's only warp spam if you let it be warp spam.

#12
Bozorgmehr

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Don't listen to the people saying Adepts are boring, they don't know how to play like an Adept. Check my sig for some solo Adept insanity videos. Adepts are extremely powerful and fun to play.

#13
Grumpy Old Wizard

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Bozorgmehr wrote...

Don't listen to the people saying Adepts are boring, they don't know how to play like an Adept. Check my sig for some solo Adept insanity videos. Adepts are extremely powerful and fun to play.


Why not show the adept doing Tali's loyalty mission? The IFF and suicide missions don't have opponents with shields as such are are not representative of typical adept play in the game.

#14
tonnactus

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[quote]Pacifien wrote...

[quote]tonnactus wrote...
Singularity doesnt work on all enemies, funny enough, not on fenris mechs and varren.
[/quote]

Singularity only works on varren and fenris mechs when the defenses are down.Completly pointless.The class isnt balanced on insanity.A soldier plays like a soldier on all difficulties.A infiltrator plays like a infiltrator on all difficulties.On insanity, there are a lot situation where the adept isnt more then a gimped soldier.Especially against enemies like the geth primes and heavy mechs.

The adept isnt nearly as fun as in the first game anyway.

#15
tonnactus

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Bozorgmehr wrote...

Don't listen to the people saying Adepts are boring, they don't know how to play like an Adept. Check my sig for some solo Adept insanity videos. Adepts are extremely powerful and fun to play.


I wouldnt deny that the adept is powerfull(stoping a harbinger drone with singularity).I know how to play it,i get my insanity achievement with that ...
But fun? Only sometimes on the platforms,when i use shockwave to throw some collectors from it. But essentially most other mission is singularity and warp spam.

And some things are just annoying.Why singularity dont affect ymirs and geth primes.This isnt balanced because other classes not share such weaknesses. For example i cant remeber that those enemies have anti-cloak-devices.


The "protection system" is idiotic anyway. Just imagine a mage in an fantasy game has to use a dagger to destroy the armor of an enemy before he/she could use most of his spells.Sounds dumb? It is reality in this game.

Modifié par tonnactus, 15 juin 2010 - 10:08 .


#16
FoFoZem

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This is not a fantasy game, tonnactus. Your analogy is irrelevant.

#17
tonnactus

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FoFoZem wrote...

This is not a fantasy game, tonnactus. Your analogy is irrelevant.


Its relevant because biotics are essentially the mages of Mass Effect. Or what role do you think they have?

That comparison just helps to show how much sense this "protection system" made.

#18
Bozorgmehr

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Grumpy Old Wizard wrote...

Why not show the adept doing Tali's loyalty mission? The IFF and suicide missions don't have opponents with shields as such are are not representative of typical adept play in the game.


Tali's loyalty mission cannot be played solo, but if you're fighting Geth you only need Energy Drain. No matter what class you're playing - ED is what you need. I can upload a solo insanity run of Tali's recruitment mission if you like. Same story fighting enemies with shields, ED. Or if you use HWs, use the Arc Projector.

tonnactus wrote...

And some things are just annoying.Why singularity dont affect ymirs and geth primes.This isnt balanced because other classes not share such weaknesses. For example i cant remeber that those enemies have anti-cloak-devices


Singularity does affect Geth Primes. Cloak does not stop, disable, slow down, ragdoll, damage enemies and make them susceptible to warpbomb explosions. Singularity does. Cloak just makes you invisible (and grants a dmg bonus).

Modifié par Bozorgmehr, 15 juin 2010 - 10:49 .


#19
tonnactus

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Bozorgmehr wrote...

Singularity does affect Geth Primes.

But how?Take away 0,.001 percent of his shields?

Cloak does not stop, disable, slow down, ragdoll, damage enemies and make them susceptible to warpbomb explosions. Singularity does. Cloak just makes you invisible (and grants a dmg bonus).


Does it matter? You shoot at your enemies safely in this time and get an huge dmg bonus.You could even get up close and have the point blank multiplier.The infiltrator does a lot more damage in this time then the adept could get with some warp explosions when the defenses are down.

What matter is: The infiltrator class talent doesnt have any weaknesses,no matter on what difficulty the player plays it.
Enemies with anti-cloak devices didnt exist.
That is not the same for the adept .

Modifié par tonnactus, 15 juin 2010 - 10:59 .


#20
Grumpy Old Wizard

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Bozorgmehr wrote...

Grumpy Old Wizard wrote...

Why not show the adept doing Tali's loyalty mission? The IFF and suicide missions don't have opponents with shields as such are are not representative of typical adept play in the game.


Tali's loyalty mission cannot be played solo, but if you're fighting Geth you only need Energy Drain. No matter what class you're playing - ED is what you need. I can upload a solo insanity run of Tali's recruitment mission if you like. Same story fighting enemies with shields, ED. Or if you use HWs, use the Arc Projector.


No, I have played through as an adept several times on insanity. My point was that the suicide mission and IDF mission are not typical of adept play. There are areas of the game where the adept is merely a gimped soldier.

I stick with one build for the entire game, no respecing after missions for me,. I also don't make use of bonus powers as I'd rather invest in the standard adept powers. I do use  a respec to get the 1 point back from my bonus power. 

On the Tali loyalty mission I shoot a lot with the submachine gun, position myself carefully, and make wise use of powers to keep myself from being flanked.

In the room that has stairs leading down to a larger room where you are rushed by lots of geth I retreat back to the small room where the door is locked and defend it.

#21
NICKjnp

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My thoughts....
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#22
Pacifien

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tonnactus wrote...

Pacifien wrote...
Singularity only works on varren and fenris mechs when the defenses are down.Completly pointless.The class isnt balanced on insanity.A soldier plays like a soldier on all difficulties.A infiltrator plays like a infiltrator on all difficulties.On insanity, there are a lot situation where the adept isnt more then a gimped soldier.Especially against enemies like the geth primes and heavy mechs.

The adept isnt nearly as fun as in the first game anyway.

I said all that, huh?

#23
mcsupersport

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If you think Adepts are not powerful and very effective even on insanity, then you are not doing it right. Now I will admit that Shockwave is pretty much a waste of space above Veteran, but pull, throw, singularity, warp and your bonus powers(I prefer ED), are all used and when spec'd right, VERY powerful.



People most of the time don't look at the battlefield and notice what they can use to their advantage. And to say Sentinel is better is only a matter of personal opinion, that I happen to not agree with. One day I will get my Sentinel run done, but so far the farthest I have managed to grind with it is Horizon, otherwise it is too boring for me.



Vanguards and Adepts are my favorite classes.

Infiltrators and Soldiers are the next down the list.

Sentinels are just bleh, and Engineers I haven't really played yet.


#24
incinerator950

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FoFoZem wrote...

This is not a fantasy game, tonnactus. Your analogy is irrelevant.


Actually, he is right.  Singularity actually having the desired effect of stunning Shielded/Armored enemies would make the Adept a much stronger class, and it certainly would not be as powerful as the crippling Lift, Singularity, and Barrier Spam that was the Adept in ME1.

I will say after playing Sentinel, it feels more overal a Defensive way of playing, but with better combined strengths of other classes.  Truth be told, if you could slap Singularity on a Sentinel in ME2, you would completely render the Adept useless.  Infact, the only thing the Adept can really shine is having all Biotic Powers, and using Singularity to a brief, but tactical advantage.  It certainly has more Shield eating abilities (unless you take Energy Drain with an Adept), and the Tech Armor certainly makes it a class that can survive Adept.

Throw is nice for putting Certain enemies, like random soldiers or Elites on the ground if you need to rush back to cover.  It also instantly kills Geth Drones, husks, and I do believe Loki mechs IIRC.

Pull is a more accurate, mostly single version for pulling (duh) into the air.  I liked using this a while back with singularity to remove people from cover.  However, this is only slightly more useful then shockwave, where Throw and Warp will be more useful if Singularity is in Effect.

Just about everyone agrees on Shockwave, I can't call it useless, but not too many people com e forward with success on it.

I prefer Tungsten Ammo, with Warp Ammo behind it.  I've only beaten Insanity with an Adept ruffly three times, and I'm on my second Sentinel run on Insanity.  Right now ACFA Online play, Borderlands, and ME1 achievement whoring has diminished my play time for my second Sentinel run.

#25
Bozorgmehr

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incinerator950 wrote...

Actually, he is right.  Singularity actually having the desired effect of stunning Shielded/Armored enemies would make the Adept a much stronger class, and it certainly would not be as powerful as the crippling Lift, Singularity, and Barrier Spam that was the Adept in ME1.


Singularity does stun enemies with shields/armor/barriers, but it isn't like the godmode in ME1 where you can simply walk into a room, spam Singularity and Lift and shoot all the helpless enemies at will.

Pull is a more accurate, mostly single version for pulling (duh) into the air.  I liked using this a while back with singularity to remove people from cover.  However, this is only slightly more useful then shockwave, where Throw and Warp will be more useful if Singularity is in Effect.


Pull is my favorite ME2 power. It can be used to pull enemies from cover, it has a 3 s (1.8 s with passive and upgrade) cooldown making Pull the best power to setup warp explosions. With a bit of practice you can totally control the pull trajectory to Pull one (unprotected enemy) towards some of his pals and (at the right moment) detonate the warp explosion. Enemies affected by Pull take double damage (guns and powers).
I love to Pull enemies towards me and shotgun them in the face (they will be flying everywhere, pretty much the same effect as Throw)

tonnactus wrote...
Its relevant because biotics are essentially the mages of Mass Effect. Or what role do you think they have?

That comparison just helps to show how much sense this "protection system" made.


In all the rpg fantasy games I played, mages can't use certain ablities against certain enemies because they're immune to some type of spells. In DA for example, you'll have to fight fire demons - they are immune to fire attacks, but susceptible to ice attacks. It's exactly the same with ME2. Reave and Warp do double damage against armor and barriers, but are useless against shields. Overload and ED do double damage against shields, but nothing against armor and barriers. The protection system makes perfect sense if you ask me.

tonnactus wrote...
But how?Take away 0,.001 percent of his shields?


Singularity doesn't do any significant damage to a prime, but holds it in place and primes don't fire at you. (not bad me thinks)

Modifié par Bozorgmehr, 16 juin 2010 - 10:07 .