I wouldn't mind a harder level actually, especially when playing as a soldier..Simbacca wrote...
Crunchyinmilk wrote...
...I really don't understand people loving veteran and lower difficulties because they can make every fight a cakewalk just by spamming biotics. Personally I enjoy the protection stripping mechanics, it makes you work as a team to make targets vulnerable to your biotics, rather than just thinking things... and they happen.
Agreed. I enjoy playing this game on Insanity because it makes build order and squad decisions matter more. It's another form of choice and consequence, and if there's one thing I wish there was more of in my RPGs, it's C&C.
ME 2 Adepts
Débuté par
Guest_QuadDamage85_*
, juin 15 2010 03:12
#51
Posté 18 juin 2010 - 09:10
#52
Posté 18 juin 2010 - 09:51
didiware wrote...
I wouldn't mind a harder level actually, especially when playing as a soldier..
Try playing solo (without squadies and heavy weapons). Difference between normal and insanity is much smaller compared to insanity vs solo insanity.
#53
Posté 18 juin 2010 - 11:01
Bozorgmehr wrote...
didiware wrote...
I wouldn't mind a harder level actually, especially when playing as a soldier..
Try playing solo (without squadies and heavy weapons). Difference between normal and insanity is much smaller compared to insanity vs solo insanity.
unless you're an infiltrator, in which case its easier because harbinger and co. just stand around twiddling their thumbs whenever you cloak. its actually sort of broken.
#54
Posté 20 juin 2010 - 07:34
numotsbane wrote...
unless you're an infiltrator, in which case its easier because harbinger and co. just stand around twiddling their thumbs whenever you cloak. its actually sort of broken.
It would be balanced if harbinger has a anti cloak device that at least reduces the duration of cloak,right?
Its funny.The collector ship could detect and destroy the normandy in the stealth mode but harbinger failed to do something similar.




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