Overlord DLC impressions
#76
Posté 16 juin 2010 - 07:20
#77
Posté 16 juin 2010 - 10:25
#78
Posté 16 juin 2010 - 10:50
jkstexas2001 wrote...
Yes - to echo one point - you could disembark from the Mako any time you wanted and go after the enemy on foot to gain more experience points. Nothing like a maxed out adept lifting a Colossus for a few seconds while you and your friends disintegrate it with armor piercing ammo. (seems they reduced the adept's power in ME2 because you can't lift a measly YMIR much less a Colossus). By enabling people to get out of the Hammerhead any time they like, it introduces additional, interesting tactical possibilities.
Yea, I miss being able to get out of the vehicle... that ability to choose how you want to fight, either with vehicle or on foot, is a great option in ME1, should have been the same in ME2, and defintely needs to return in ME3.
#79
Posté 16 juin 2010 - 10:55
My 2 cents on Overlord. (warning, some major spoilers)
I give the DLC a 6 out of 10. Overlord is (story wise) the best DLC yet, but ultimately it is nothing more than a glorified N7 mission that is severely handicapped by the inclusion of an annoying Hammerhead and silent team mates.
The Good
1. Atmosphere: The dark corridors of the facility took me back to Fallout 3, which is no small feat. The music matched the atmosphere and the different style was welcome. The scenery on the planet was some of the best in the game. It was s shame you could not explore the planet on foot. You can tell that the team really took their time in designing this pack. Everyone who worked on the sets and especially the planet landscape deserve special recognition. Bravo!
2. Combat: Actual combat was good, but I would have preferred it to be longer. It is somewhat comparable to Legion’s loyalty mission, but w/ more Primes.
3. Story: The definition of “story” is very subjective and BW reps are masters of spin. Technically, the Firewalker pack had a story and a very intriguing one at that, but it just didn’t go anywhere. Overlord gives us the opposite. The “story” is same old same old Cerberus f*ck up with the addition of the “out of control VI” plot, but at least the gameplay does something different with it. In the beginning the VI tries to stop Shep, but ultimately sees the writing on the wall and it begins to herd Shepard to a certain point. To what end? Well, just play the game. The “story” is actually fairly weak, but pays off at the end in a surprising, albeit abrupt way. The VI hacking Shepard’s vision was well done (though lack of team mate concern was a bit too noticeable). Still, it was a good change of pace to see Shep all by her lonesome struggling to get to the conclusion. And I loved the scene where she is actually “attacked.” It was a chilling reminder that Shep isn’t the same woman she used to be. As for the final twist, there is an option for a very touching, yet sad “good” ending. It's one of the best mission endings in the game, very cinematic and moving. The paragon interrupt at the on the doctor was brilliant.
The So-So
1. Nothing New: There are no new weapons in the game, but I think most people, at least on the forums, knew that already. To be honest this is not a big deal to me. There is one upgrade, but it’s not a big deal either.
2. N7: As mentioned at the beginning, Overlord is a glorified N7 mission. The narrative structure of the story insists that it be played before the suicide mission, but I think it could be better suited as a post suicide mission affair. Unfortunately if you tell TIM where to stick it at the end of ME2, there is some dialog in Overlord that simply makes no sense. Since Overlord is an N7 mission, I feel it would have been better had the discovery been made via planet scanning.
3. Voice acting. The voice acting was actually top notch, but there was so little of it I can’t consider it a “good” part of the game. No offence to Simon Templeton or Jennifer Hale. They both did great work w/ what they had.
The Bad
1. Hammerhead: I didn’t think it was possible for me to hate the Hammerhead more, but Overlord made it possible. Not only are the shield made out of wet toilet paper, but the “Mario Bros/Donkey Kong” play style was annoying. Hudson’s “snake oil salesman” style spin turned the word “explore” into “linear gameplay while jumping through hoops and ladders.” Compared to the Hammerhead, the Mako is a wet dream, which is truly sad, because in a way, I like the Hammerhead. It looks cool, and I love the way it moves, but apparently no one at BW knows how the hell to deal with it. What’s even more unfortunate is that the Hammerhead dulls the replayability of Overlord. The worst part is that the Hammerhead makes up about half the actual gameplay time. If BW ever takes votes, I say let Shep and co. hoof it though ME3.
2. Team Mate Dialogue: There is none. Teammates remain silent. Except for the occasional, “We got ‘em” or whatever, there is no extra dialogue from the team mates. Noticeably absent was EDI. I suppose one could assume it would not be a good idea to have EDI inner acting w/ a rogue VI, but I don’t think that was mentioned. The Hammerhead VI, while well acted, was no replacement. The worst part of this silence is that it makes Overlord a bit “off” somehow. This is most obvious when Shepard gets “hacked” by the VI. The team mates should have voiced some concern or something. While the lack of dialogue does not completely destroy the pack, it is noticeable and could have added so much more to the game.
In conclusion, I am very torn w/ Overlord. It has some great moments, amazing atmosphere and one of the best mission endings in the game. Unfortunately, it is hampered by a weak plot, an even weaker vehicle and mute team mates that really bring down both the enjoyment and the tone of the pack. Still, progress was made and I do thank BW for that and all their hard work. With all its faults Overlord is a good sign that BW is trying to produce good DLC. This gives me a hope for the “supposed” Liara DLC and any future packs to come.
Amendment to my original post:
As others have mentioned, this is what N7 missions should have been like in the original game. But, live and learn and BW seems to be learning. I don't expect a story based pack next month, but maybe by the fall we will get something even better. As Hudson stated, though you have to really be careful how you interpret him, Overlord is the beginning of more story based content. Though I expect everything up until ME3 to be glorified N7 missions, Overlord is a good beginning.
Modifié par JamieCOTC, 16 juin 2010 - 10:56 .
#80
Posté 17 juin 2010 - 05:06
#81
Guest_Spuudle_*
Posté 17 juin 2010 - 05:32
Guest_Spuudle_*
#82
Posté 17 juin 2010 - 07:12
#83
Posté 17 juin 2010 - 07:17
What really suprised me was when David communicated with the geth. "the robot says hello"
Make you start thinking...
#84
Posté 17 juin 2010 - 07:31
Was also shocked to see how easy EDI was "deleted"
#85
Posté 17 juin 2010 - 07:33
#86
Posté 17 juin 2010 - 07:44
JamieCOTC wrote...
Epic Review snip
I more or less agree with this assessment. The only thing I might disagree with are the Hammerhead sections. I actually enjoyed having some platforming sections mixed with on foot combat. That's the way ME2 should have been since the beginning, like it's predecessor. Pacing was very similar to BDtS, in my opinion. Which is a good thing.
At any rate, I definately loved the end, great forshadowing with Paul Grayson, and possibly Shepard as well. Either way, hitting Archer was one of the most satisfying things in all of Mass Effect. If future packs can improve on this formula, I'll definately keep buying.
#87
Posté 17 juin 2010 - 07:56
#88
Posté 17 juin 2010 - 08:13
Didnt Kasumi make it the Dirty 13th?xiiz wrote...
mashavasilec wrote...
I really enjoyed Overlord.
But as far as i remember, something like "new crew member"was mentioned. Well, where is it, hmmm?
Huh? Don't count on it. It's called the 'Dirty Dozen' for a reason, preeeetty sure they're sticking with what we've already got in terms of squadmates.
#89
Posté 17 juin 2010 - 08:46
Now, it lasted not very long and, as I said, it was quite easy. Even the storyline I found a bit bland. Maybe the fact that nobody in the squad said a word and that the mere conflict seemed unbelievable (who presses his own brother to do some nasty experiment just to keep the boss satisfied? I believe that normal people would have asked the boss (the Illusive Man) to be patient, showing him the results, and he would not retire the funds, as he seemed to support the investigation done at the facility when you receive the email from him at the end). I can't stand plot holes
#90
Posté 17 juin 2010 - 10:10
I enjoyed the story and atmosphere, some of the environments were really nicely done (although it wasn't necessary for the intercom telling me to look at the scenic vista the level designers had created, I could see for myself) There were some cool looking effects and eye candy.
The Hammerhead drove me nuts, I really dont care for this vehicle at all. (Bring back the Mako) The lack of save game during the Hammerhead sections becomes very frustrating.
It would be nice to get out of the Hammerhead too - with poor shields and weapons its obviously not built for combat, so why not let us get out and shoot ME1 style (or just bring back the Mako- which had better combat prowess)
The lack of voice acting for the squad mates is also disappointing, it seemed too quiet without some comments from them here and there.
But on the whole it was enjoyable, and fitted well into the ME universe.
#91
Posté 17 juin 2010 - 10:15
I actually start to think that even some semi-generic comments lifted from other missions would've been fine. I think every character curses at least once when something goes wrong. Sticking something like this into the cutscene where Shep was separated from the team would've made it a lot less weird.neon skink wrote...
The lack of voice acting for the squad mates is also disappointing, it seemed too quiet without some comments from them here and there.
#92
Posté 17 juin 2010 - 10:15
#93
Posté 17 juin 2010 - 10:27
#94
Posté 17 juin 2010 - 11:06
Still, the puzzle with the platforms was dumb. I mean, Shepard can't pull himself onto any of the ones that are are only raised two feet?
#95
Posté 18 juin 2010 - 06:03
The level design was neat. Lots of complex three-dimensional spaces to fight in; it's great when you're taking fire from above and below. (Well, I mean, it's nasty - but you know what I mean.)
End boss fight was different and fun. Frantic, lots going on.
No ME is ever going to be long enough or have enough dialogue, I'll just have to accept that.
I liked the Mako. Its handling was can't-believe-they-released-it-this-way silly, but I still enjoyed using it. I hate hate hate the Hammerhead...can't tell when it's busted, a couple times had trouble figuring out where I was supposed to go, and if I wanted to solve jumping puzzles - well, in short, I never want to solve jumping puzzles. My favorite part of Hammerhead sequences is the "Press F to get back to playing Mass Effect".
Oh - terrific scenery, again. The view from the tram on the way to the satellite dish was very cool, and fighting my way to the dish was a hoot. Looked good, the whistling wind was perfect.
The possessed elevator was pretty freaky, too. Kudos on that.
#96
Posté 18 juin 2010 - 08:24
RattleSnake08 wrote...
What do you mean how EDI was "deleted"?
Fail the last mission and see what happens
#97
Posté 18 juin 2010 - 08:35
Kaiser Shepard wrote...
I do wonder why some of David's lines haven't become memes yes: "QUIET. PLEASE MAKE IT STOP." is practically begging for it.
Because it has only been a couple days since the DLC was released. And it isn't exactly a "funny" phrase (though it could still become a meme after a while).
#98
Posté 18 juin 2010 - 10:58
tmk wrote...
Kaiser Shepard wrote...
I do wonder why some of David's lines haven't become memes yes: "QUIET. PLEASE MAKE IT STOP." is practically begging for it.
Because it has only been a couple days since the DLC was released. And it isn't exactly a "funny" phrase (though it could still become a meme after a while).
Watch this become a meme after some other DLC comes out with dialogue/events some people dislike a lot.
For instance: Jacob doing a bunch of "The priiize" style dialogue and people on the forum going "QUIET. PLEASE MAKE IT STOP!"
I can see a wave of this if a Liara/Shadowbroker quest pack is not to the liking of Liara's fans.
#99
Posté 18 juin 2010 - 11:02
#100
Posté 18 juin 2010 - 02:42
My first impression about this: Right, another Cerberus Cell have gone wrong and TIM sends the best "cleanuper" he has. Me.
And this VI is just some software failure like the one on Luna from ME1
After my first chat with Dr.Archer I realized that this wasn't just "another" mission, it was more...personal...
Having a brother myself, I already started to roleplay myself in to this mission.
During the missions, seeing Davids face on the screens and windows. At first he frightened me, but the longer I pursued the mission I was startng to realize that he was trying to communicate with me.
Final confrotation: Many emotional moments here.
When David "possesed" me, I just knew he wanted me to see the truth behind everything. Back in the lab with the geth, I was amazed about Davids skill of communicating with the geth. The phrase "the robot says hello" touched my heart and confirms to me that the geth is an missunderstood people. Thank you David.
When seeing David connected like that in the main room, my heart screamed of rage. And I just wanted to beat Dr.Archer with my bare fists.
I brought David to grissom academy in hopes of recovering.
Conclusion:
To me this was a Gold product indeed, and even tho David was the victim, hes the real hero.
Thank you Bioware!





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