Overlord DLC impressions
#101
Posté 18 juin 2010 - 04:57
I don't like the guided rounds. Using those you just have to point somewhere within ten degrees of the target and you score hit after hit. With the Mako there was a tension between wanting to move fast to keep from getting pummeled, and wanting to sit still so you could shoot accurately.
And it felt cool when you practiced enough that you could move fairly fast AND shoot accurately.
#102
Posté 18 juin 2010 - 05:13
v1K0 wrote...
Mister Mida wrote...
I personally really liked the mass accelerator cannon.v1K0 wrote...
Aryck1095 V2 wrote...
So, what improvements did they make to the Hammerhead? Can it take more damage? Does it have a HUD? Any new weapons? Enemy hover-tanks, maybe?
There's enemy turrets, mechs and even a ship mass accelerator cannon as new enemies. There's no change in damage and there's no new HUD.
It was nice for a change
Ya that fight was almost of epic callibur. Hammer head +!, Geth ship 0.
#103
Posté 18 juin 2010 - 06:11
This was a nice example of what I want in ME3, vehicles apart because I don't mind it nor like it much. Awesome ambiance, and a nice balance of story, combat and puzzles.
I loved the huge environments of the first station, geth ship, last part, story, geth cannon.
Also, I had this feeling of a homage to System Shock 2.
Kudos, Bioware.
#104
Posté 18 juin 2010 - 06:31
-Zero squad input, where there most definitely should've been.
-Some ridiculous, unexplainable virus/Matrix/sleepwalking/dreamstate/mass hallucination bullcrap where Shepard must go alone and solve things with bullets, just so we can see a nude autistic savant be undesirably "jacked in" cry with female choir for effect. "The square root of zzzz."
-Brings up a whole can of questions to explain its existence and nature/behavior of the Geth.
-Forgetful.
-Oh, wait. I forgot. Hover Tank Frogger.
Modifié par smudboy, 18 juin 2010 - 06:32 .
#105
Posté 18 juin 2010 - 06:57
smudboy wrote...
-Has nothing to do with anything.
-Zero squad input, where there most definitely should've been.
-Some ridiculous, unexplainable virus/Matrix/sleepwalking/dreamstate/mass hallucination bullcrap where Shepard must go alone and solve things with bullets, just so we can see a nude autistic savant be undesirably "jacked in" cry with female choir for effect. "The square root of zzzz."
-Brings up a whole can of questions to explain its existence and nature/behavior of the Geth.
-Forgetful.
-Oh, wait. I forgot. Hover Tank Frogger.
All very reasonable points. The fact that it's better than other pieces of DLC we've had for ME2 thus far does not make it good, just the best of a bad bunch. For me the fact that a large part of this DLC involves bouncing around in the monstrously awful Hammerhead makes it ipso facto bad.
Sorry BiowEAre, but your post game content thus far has added nothing to the ME2 experience and merely introduced some of the worst vehicle sections seen in this generation of video games.
#106
Posté 18 juin 2010 - 07:11
There's just as much challenge involved in lining up the Hammerhead with the target it has selected - which is not necessarily the target you want to select...Athena-Shep wrote...
While I'm ranting about the Hammerhead (hate hate hate), one more thing:
I don't like the guided rounds. Using those you just have to point somewhere within ten degrees of the target and you score hit after hit. With the Mako there was a tension between wanting to move fast to keep from getting pummeled, and wanting to sit still so you could shoot accurately.
And it felt cool when you practiced enough that you could move fairly fast AND shoot accurately.
#107
Posté 18 juin 2010 - 07:26
smudboy wrote...
-Has nothing to do with anything.
-Zero squad input, where there most definitely should've been.
-Some ridiculous, unexplainable virus/Matrix/sleepwalking/dreamstate/mass hallucination bullcrap where Shepard must go alone and solve things with bullets, just so we can see a nude autistic savant be undesirably "jacked in" cry with female choir for effect. "The square root of zzzz."
-Brings up a whole can of questions to explain its existence and nature/behavior of the Geth.
-Forgetful.
-Oh, wait. I forgot. Hover Tank Frogger.
What the hell do you expect? This is a DLC, not an expansion pack. Sometimes I think people just like complaining about stuff. Come down off your pedestal and enjoy it for what it is, instead of your ludicrous idea of what it should have been.
You're entitled to your opinion of course, but you don't have to be quite so abrasive with it.
#108
Posté 18 juin 2010 - 07:52
What, a sci-fi wanna-be-horror show, with a level puzzle? Cue music for action? Discontinue for not? Ooh. Very scary.wizardryforever wrote...
smudboy wrote...
-Has nothing to do with anything.
-Zero squad input, where there most definitely should've been.
-Some ridiculous, unexplainable virus/Matrix/sleepwalking/dreamstate/mass hallucination bullcrap where Shepard must go alone and solve things with bullets, just so we can see a nude autistic savant be undesirably "jacked in" cry with female choir for effect. "The square root of zzzz."
-Brings up a whole can of questions to explain its existence and nature/behavior of the Geth.
-Forgetful.
-Oh, wait. I forgot. Hover Tank Frogger.
What the hell do you expect? This is a DLC, not an expansion pack. Sometimes I think people just like complaining about stuff. Come down off your pedestal and enjoy it for what it is, instead of your ludicrous idea of what it should have been.
You're entitled to your opinion of course, but you don't have to be quite so abrasive with it.
I just want it to make sense. This was the equivalent of meeting the next Drell/Justicar/Geth/Jack; Actually it was Jack-jacked-into-Geth, 2.0. And no one having anything to say about it, or having it relate to anything. Plotless, empty drivel, which just opens up more questions. (Relating to ME2, we're on par.) A level design built ontop the Hammerhead?
DLC, expansions, etc., can be whatever BioWare wants it to be.
My ludcrious idea? Yeah yeah, I know. After ME2, I can't expect things to make sense. Maybe someone's watching the Matrix trilogy and found inspiration in the 2nd movie.
Do they even know why the Kasumi DLC is most favored?
#109
Posté 18 juin 2010 - 08:19
bobito64 wrote...
smudboy wrote...
-Has nothing to do with anything.
-Zero squad input, where there most definitely should've been.
-Some ridiculous, unexplainable virus/Matrix/sleepwalking/dreamstate/mass hallucination bullcrap where Shepard must go alone and solve things with bullets, just so we can see a nude autistic savant be undesirably "jacked in" cry with female choir for effect. "The square root of zzzz."
-Brings up a whole can of questions to explain its existence and nature/behavior of the Geth.
-Forgetful.
-Oh, wait. I forgot. Hover Tank Frogger.
All very reasonable points. The fact that it's better than other pieces of DLC we've had for ME2 thus far does not make it good, just the best of a bad bunch. For me the fact that a large part of this DLC involves bouncing around in the monstrously awful Hammerhead makes it ipso facto bad.
Sorry BiowEAre, but your post game content thus far has added nothing to the ME2 experience and merely introduced some of the worst vehicle sections seen in this generation of video games.
Seriously, it takes a special kind of self-absorbed, pretentious tosser to go all the way in buying a 60$ game, then buy its DLC, and then come to these forums and do nothing else but post the most obnoxious and cranky criticisms they are mentally capable of. I find these opinions particularly grating since they strike me as being a textbook example of chronic narcissism.
What? Bioware didn’t do everything in their game to satisfy your own pretentious desires as to what you wanted from their game, down to every single nitty gritty detail? I certainly am not going to blame Bioware for not meeting your overblown expectations.
Oh wait, they are actually BiowEAre now, huh bobito64. I see what you did there. Nice of you to cleverly mix in the nauseatingly overused ad hominem attack of associating Bioware to its publisher. Like as if that point hasn’t already been beaten to death by the chorus of bleating lamps who just repeat it ad nauseam all over the internet.
Oh look! smudboy is back doing is usual shtick again! I can’t believe I went through your entire video plot analysis on the basis of giving you the chance of making your point and then realizing that the whole thing was little more then a mental masturbation session in which you indulge your own head inflating ego. Never mind the fact the whole thing was just a sloppy seconds rip-off of the much more convincing reviews by RED LETTER MEDIA (which you didn’t even give a word of credit to, you plagiarist!) and that even on the few occasions where the criticism is valid are completely undermined by the even preposterously worse ideas you give to make the story better and your downright invalidly axe grinding criticisms. It takes a special kind head in your rear narcissism to put all the hours of effort in writing, recording, and editing necessary to make such a video and then come on these forums and blast the game and not take a single hint that maybe you should at least adopt a more constructive tone with your comments. Instead, the only positive statements you make are towards like-minded bobble-heads who are already inclined to follow your pretentiousness.
Its a bloody video game, not a work of classical literature. You’ve already ruined it for yourselves if you take it so damn seriously. And I have already put too much effort in this post when considering the merit of the subject....ugh....
#110
Posté 18 juin 2010 - 08:42
You know me so well. Love the ad homs.Flyer07 wrote...
Seriously, it takes a special kind of self-absorbed, pretentious tosser to go all the way in buying a 60$ game, then buy its DLC, and then come to these forums and do nothing else but post the most obnoxious and cranky criticisms they are mentally capable of. I find these opinions particularly grating since they strike me as being a textbook example of chronic narcissism.
I want things to make sense. One does not fill a universe with things, describe them, and not expects those things to behave or react in the way they intend. (Or in this case, invent Virtual Reality/Reality/Trips/universes somehow.)What? Bioware didn’t do everything in their game to satisfy your own pretentious desires as to what you wanted from their game, down to every single nitty gritty detail? I certainly am not going to blame Bioware for not meeting your overblown expectations.
If one were to write a short story called Overlord, looking at the MMI theme in the Mass Effect universe, there may be dialogue spoken by more than just 2 people. (Unless one really knows how to write dialogue.)
You seem pretty good at ad homs yourself. Why, I just had to write my opinion.Oh wait, they are actually BiowEAre now, huh bobito64. I see what you did there. Nice of you to cleverly mix in the nauseatingly overused ad hominem attack of associating Bioware to its publisher. Like as if that point hasn’t already been beaten to death by the chorus of bleating lamps who just repeat it ad nauseam all over the internet.
Thanks for watching my video analysis. My videos were highly constructive. I'm sorry you couldn't understand that. Because we all know I completely hate these games, and posting such hatred in the manner of critical analysis on the forums and other ways.Oh look! smudboy is back doing is usual shtick again! I can’t believe I went through your entire video plot analysis on the basis of giving you the chance of making your point and then realizing that the whole thing was little more then a mental masturbation session in which you indulge your own head inflating ego. Never mind the fact the whole thing was just a sloppy seconds rip-off of the much more convincing reviews by RED LETTER MEDIA (which you didn’t even give a word of credit to, you plagiarist!) and that even on the few occasions where the criticism is valid are completely undermined by the even preposterously worse ideas you give to make the story better and your downright invalidly axe grinding criticisms. It takes a special kind head in your rear narcissism to put all the hours of effort in writing, recording, and editing necessary to make such a video and then come on these forums and blast the game and not take a single hint that maybe you should at least adopt a more constructive tone with your comments. Instead, the only positive statements you make are towards like-minded bobble-heads who are already inclined to follow your pretentiousness.
Crikey.Its a bloody video game,
I'm not expecting ME2 to break new boundries in storytelling or writing. I would, however, like it to make sense.not a work of classical literature. You’ve already ruined it for yourselves if you take it so damn seriously. And I have already put too much effort in this post when considering the merit of the subject....ugh....
So your point? Oh. Ad homs. Catharsis good. Next time just write me an email and say how much I suck. Might help with the real discussion on here. I promise to give it the attention and respect it deserves.
Modifié par smudboy, 18 juin 2010 - 08:42 .
#111
Posté 18 juin 2010 - 08:46
Flyer07 wrote...
bobito64 wrote...
smudboy wrote...
All very reasonable points. The fact that it's better than other pieces of DLC we've had for ME2 thus far does not make it good, just the best of a bad bunch. For me the fact that a large part of this DLC involves bouncing around in the monstrously awful Hammerhead makes it ipso facto bad.
Sorry BiowEAre, but your post game content thus far has added nothing to the ME2 experience and merely introduced some of the worst vehicle sections seen in this generation of video games.
Seriously, it takes a special kind of self-absorbed, pretentious tosser to go all the way in buying a 60$ game, then buy its DLC, and then come to these forums and do nothing else but post the most obnoxious and cranky criticisms they are mentally capable of. I find these opinions particularly grating since they strike me as being a textbook example of chronic narcissism.
What? Bioware didn’t do everything in their game to satisfy your own pretentious desires as to what you wanted from their game, down to every single nitty gritty detail? I certainly am not going to blame Bioware for not meeting your overblown expectations.
Oh wait, they are actually BiowEAre now, huh bobito64. I see what you did there. Nice of you to cleverly mix in the nauseatingly overused ad hominem attack of associating Bioware to its publisher. Like as if that point hasn’t already been beaten to death by the chorus of bleating lamps who just repeat it ad nauseam all over the internet.
Oh look! smudboy is back doing is usual shtick again! I can’t believe I went through your entire video plot analysis on the basis of giving you the chance of making your point and then realizing that the whole thing was little more then a mental masturbation session in which you indulge your own head inflating ego. Never mind the fact the whole thing was just a sloppy seconds rip-off of the much more convincing reviews by RED LETTER MEDIA (which you didn’t even give a word of credit to, you plagiarist!) and that even on the few occasions where the criticism is valid are completely undermined by the even preposterously worse ideas you give to make the story better and your downright invalidly axe grinding criticisms. It takes a special kind head in your rear narcissism to put all the hours of effort in writing, recording, and editing necessary to make such a video and then come on these forums and blast the game and not take a single hint that maybe you should at least adopt a more constructive tone with your comments. Instead, the only positive statements you make are towards like-minded bobble-heads who are already inclined to follow your pretentiousness.
Its a bloody video game, not a work of classical literature. You’ve already ruined it for yourselves if you take it so damn seriously. And I have already put too much effort in this post when considering the merit of the subject....ugh....
Well said.
#112
Posté 18 juin 2010 - 09:49
TS2Aggie wrote...
What? You mean they actually added shields?!Zehtuka wrote...
It was an awesome piece of DLC, they actually listened to the community feedback about the Hammerhead!
No, but I manage to beat it on Hardcore so I gues they improved something.
#113
Posté 18 juin 2010 - 09:57
#114
Posté 18 juin 2010 - 10:04
Flyer07 wrote...
bobito64 wrote...
smudboy wrote...
-Has nothing to do with anything.
-Zero squad input, where there most definitely should've been.
-Some ridiculous, unexplainable virus/Matrix/sleepwalking/dreamstate/mass hallucination bullcrap where Shepard must go alone and solve things with bullets, just so we can see a nude autistic savant be undesirably "jacked in" cry with female choir for effect. "The square root of zzzz."
-Brings up a whole can of questions to explain its existence and nature/behavior of the Geth.
-Forgetful.
-Oh, wait. I forgot. Hover Tank Frogger.
All very reasonable points. The fact that it's better than other pieces of DLC we've had for ME2 thus far does not make it good, just the best of a bad bunch. For me the fact that a large part of this DLC involves bouncing around in the monstrously awful Hammerhead makes it ipso facto bad.
Sorry BiowEAre, but your post game content thus far has added nothing to the ME2 experience and merely introduced some of the worst vehicle sections seen in this generation of video games.
Seriously, it takes a special kind of self-absorbed, pretentious tosser to go all the way in buying a 60$ game, then buy its DLC, and then come to these forums and do nothing else but post the most obnoxious and cranky criticisms they are mentally capable of. I find these opinions particularly grating since they strike me as being a textbook example of chronic narcissism.
What? Bioware didn’t do everything in their game to satisfy your own pretentious desires as to what you wanted from their game, down to every single nitty gritty detail? I certainly am not going to blame Bioware for not meeting your overblown expectations.
Oh wait, they are actually BiowEAre now, huh bobito64. I see what you did there. Nice of you to cleverly mix in the nauseatingly overused ad hominem attack of associating Bioware to its publisher. Like as if that point hasn’t already been beaten to death by the chorus of bleating lamps who just repeat it ad nauseam all over the internet.
Oh look! smudboy is back doing is usual shtick again! I can’t believe I went through your entire video plot analysis on the basis of giving you the chance of making your point and then realizing that the whole thing was little more then a mental masturbation session in which you indulge your own head inflating ego. Never mind the fact the whole thing was just a sloppy seconds rip-off of the much more convincing reviews by RED LETTER MEDIA (which you didn’t even give a word of credit to, you plagiarist!) and that even on the few occasions where the criticism is valid are completely undermined by the even preposterously worse ideas you give to make the story better and your downright invalidly axe grinding criticisms. It takes a special kind head in your rear narcissism to put all the hours of effort in writing, recording, and editing necessary to make such a video and then come on these forums and blast the game and not take a single hint that maybe you should at least adopt a more constructive tone with your comments. Instead, the only positive statements you make are towards like-minded bobble-heads who are already inclined to follow your pretentiousness.
Its a bloody video game, not a work of classical literature. You’ve already ruined it for yourselves if you take it so damn seriously. And I have already put too much effort in this post when considering the merit of the subject....ugh....
I totally agree with you. but people have always been complained about it no matter how great game is. that's the way that game companies listen to customer's opinions to improve or develop more interesting games near the future. there is no perfect game existed. I know that pain because I used to work for game company before. just think about this. there are so many hopes, and expectations. but you have limitation to improve, accept all opinions. there is time limit, budget limit, and sometimes lack of work forces. but many people don't seem to understand it entirely. making game is not magic. it requires very hard working which you don't even have to take a rest for weekend like everybody else. all software development is pain the butt you know.
#115
Posté 18 juin 2010 - 10:11
Good:
Atmosphere is perfect
Graphics look improved
Decent story with breathtaking ending
New Soundtrack is pretty awesome
Exploration is kinda back
"Boss" battle with Hammerhead is fun
Bad:
Unimproved Hammerhead takes place at least half of game
Puzzles are too easy
Squad mates don't have dialogue( expected)
No new enemy( I expected some new version of Geth or even getting back Geth Hoppers)
Final Verdict: 9/10
I fully enjoyed this DLC, it's superior over Kasumi Stolen Memory DLC( 8/10).
If you like Mass Effect 2 it totally worth buying it. Otherwise why are you here?
Modifié par Mesina2, 18 juin 2010 - 10:12 .
#116
Posté 18 juin 2010 - 10:12
I know exactly what you mean.archurban wrote...
I totally agree with you. but people have always been complained about it no matter how great game is. that's the way that game companies listen to customer's opinions to improve or develop more interesting games near the future. there is no perfect game existed. I know that pain because I used to work for game company before. just think about this. there are so many hopes, and expectations. but you have limitation to improve, accept all opinions. there is time limit, budget limit, and sometimes lack of work forces. but many people don't seem to understand it entirely. making game is not magic. it requires very hard working which you don't even have to take a rest for weekend like everybody else. all software development is pain the butt you know.
If a writer/planner can't even edit their own work, then the effort is meaningless.
#117
Posté 18 juin 2010 - 10:13
#118
Posté 19 juin 2010 - 12:16
Not really. I only died once in insanity, and I don't think it has much to do with the difficulty level because I guess it's been made to kill on 1 hit. It's actually easy, when the cannon target just use the boost to get away from the area fastly.archurban wrote...
I can't believe I died six times when I tried to blow up Geth Cannon. well, it was insanity level. but still can't believe. it seems to prove that hammerhead maneuverability is sucks. Bioware needs to improve it.
#119
Posté 19 juin 2010 - 12:22
You really can't go with a side-story, huh?smudboy wrote...
What, a sci-fi wanna-be-horror show, with a level puzzle? Cue music for action? Discontinue for not? Ooh. Very scary.wizardryforever wrote...
smudboy wrote...
-Has nothing to do with anything.
-Zero squad input, where there most definitely should've been.
-Some ridiculous, unexplainable virus/Matrix/sleepwalking/dreamstate/mass hallucination bullcrap where Shepard must go alone and solve things with bullets, just so we can see a nude autistic savant be undesirably "jacked in" cry with female choir for effect. "The square root of zzzz."
-Brings up a whole can of questions to explain its existence and nature/behavior of the Geth.
-Forgetful.
-Oh, wait. I forgot. Hover Tank Frogger.
What the hell do you expect? This is a DLC, not an expansion pack. Sometimes I think people just like complaining about stuff. Come down off your pedestal and enjoy it for what it is, instead of your ludicrous idea of what it should have been.
You're entitled to your opinion of course, but you don't have to be quite so abrasive with it.
I just want it to make sense. This was the equivalent of meeting the next Drell/Justicar/Geth/Jack; Actually it was Jack-jacked-into-Geth, 2.0. And no one having anything to say about it, or having it relate to anything. Plotless, empty drivel, which just opens up more questions. (Relating to ME2, we're on par.) A level design built ontop the Hammerhead?
DLC, expansions, etc., can be whatever BioWare wants it to be.
My ludcrious idea? Yeah yeah, I know. After ME2, I can't expect things to make sense. Maybe someone's watching the Matrix trilogy and found inspiration in the 2nd movie.
Do they even know why the Kasumi DLC is most favored?
#120
Posté 19 juin 2010 - 01:19
The story was decent though I really didn't feel that I was able to connect with the storyline till the very end (lack of cut-scenes and dialog?) Somehow I felt that it could have been a bit bigger, more dramatic. I mean humans trying to control Geth...That's mighty big, bigger than Cerberus trying to make Biotic warriors like Subject Zero. It was a good length, though much of it is with that Hammerhead ship which is like playing a Super Mario platform jumper with a toy while having all the motor control skills of a 5 year old on a sugar rush. Too what was up with that Geth cannon? Why would a Geth cannon be able to track hostiles yet not be aware that it's shooting it's own shield generators? I also have to ask, wasn't there already a mission or two with VIs gone rogue? What about a scenario where if you brought Jack on the mission she would insist on saving the autistic man whereas you know it's safer to just shoot him. now we got tension! Now we got choices to make. Too bad none of that was even close to being written into the DLC.
Finally I'd like to say to BioWare to take your time and don't feel rushed to push out half baked DLC, it's not like you guys didn't recoup your investment on ME2 sales already. Maybe half the voice actors are on vacation, OK cool, wait till their back and then get them in the booth to record some more great dialog. Maybe most of your writers are on vacation, OK cool, wait till their rested then have them write some really interesting stories with the plethora of characters and situations you have to work with.
That surely there must be something more to a mission than clearing one room after another of baddies till you get to a "boss battle" (I don't mean more platform jumping or simple rearrangement puzzles.) That story and characters are equally as exciting as intense combat situations. I mean, with most combat feeling like more of the same what I'd really like is to be pulled into a story and see how the characters interact. Have Liara kidnapped and suddenly I got motivation, I'm thrust forward into the game, know what I mean?
Modifié par OneDrunkMonk, 19 juin 2010 - 01:26 .
#121
Posté 19 juin 2010 - 02:15
I know what you mean. Although I might add that story, and only story, makes a scene intense, exciting, etc. Violence by itself, even interactive, is meaningless, unless there's a motivation (reason) for the player to be violent (i.e. right after discovering Tali's father.)OneDrunkMonk wrote...
That surely there must be something more to a mission than clearing one room after another of baddies till you get to a "boss battle" (I don't mean more platform jumping or simple rearrangement puzzles.) That story and characters are equally as exciting as intense combat situations. I mean, with most combat feeling like more of the same what I'd really like is to be pulled into a story and see how the characters interact. Have Liara kidnapped and suddenly I got motivation, I'm thrust forward into the game, know what I mean?
The misguided geniuses in this thread, do not know what you mean, however.
#122
Posté 19 juin 2010 - 04:23
And then just seeing autistic Dave straight out of Clockwork Orange was so repulsive and inhumane I don't think I could ever let him stay like that.
The graphics were great too.
For me, it was worth the money.
Keep them coming!!!
#123
Posté 19 juin 2010 - 04:53
#124
Posté 19 juin 2010 - 10:13
OneDrunkMonk wrote...
Have Liara kidnapped and suddenly I got motivation, I'm thrust forward into the game, know what I mean?
Have Liara kidnapped and half the forum will scream "come on Bioware, think of something more original". Myself included. Combat is half of what makes Mass Effect what it is, and the DLC provides somewhat different tactical environments. It is what is is of course, you can only vary it so much, but if there had been none, something would be missing.
#125
Posté 19 juin 2010 - 02:36





Retour en haut






