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Mass Effect 2 Patch -- Version 1.02


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#26
Id of Ith

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Does this contain a fix for the in-game hotkey swapping crash? That's probably the only crash I've seen in this game that's 100% reproducible and takes no more than a few seconds. I really hope it was fixed.

#27
GrimPlacid

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Great patch, but there's still a lot of bugs. I hope they continue patching the game.

#28
AnubisOnly

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No change to minerals scanning?

#29
Recnamoken

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1.02 Patch Changes:



* Reduced the amount mining time required to acquire all upgrades.



Must be hard to read at least the second line of the changelog.

#30
vadrillan

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xiiz wrote...

After this patch the Steam overlay in Steam no longer works with ME2. Sucks when you're using the Steam version. :/


I've got Steam version and patch and overlay works fine for me...

#31
xiiz

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vadrillan wrote...

xiiz wrote...

After this patch the Steam overlay in Steam no longer works with ME2. Sucks when you're using the Steam version. :/


I've got Steam version and patch and overlay works fine for me...

That's very weird, shift+tab does nothing for me whatsoever, not even getting message pop-ups from friends..

#32
TruYuri

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xiiz wrote...

vadrillan wrote...

xiiz wrote...

After this patch the Steam overlay in Steam no longer works with ME2. Sucks when you're using the Steam version. :/


I've got Steam version and patch and overlay works fine for me...

That's very weird, shift+tab does nothing for me whatsoever, not even getting message pop-ups from friends..

I don't have the Steam version myself, but try right-clicking the on the game from the Games tab, and go to Properties. Ensure that "Enabled Steam Community In-Game" is enabled (with a check mark) on the GENERAL tab of the pop-up box.

Użytkownik TruYuri edytował ten post 15 czerwiec 2010 - 10:41


#33
Archangel221

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What does "Reduced the amount mining time required to acquire all upgrades" mean? Do they cost less or does the actual mining go faster or something else?

#34
StefanBW

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Archangel221 wrote...

What does "Reduced the amount mining time required to acquire all upgrades" mean? Do they cost less or does the actual mining go faster or something else?


They increased the size of the cursor that you use to scan the planets, so it will speed it up the mining process. I've tried it earlier and got about ~200,000 of each mineral in about 1 hour to 1,5 so that's already enough for the rest of the game.

#35
Archangel221

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stefanbw wrote...

Archangel221 wrote...

What does "Reduced the amount mining time required to acquire all upgrades" mean? Do they cost less or does the actual mining go faster or something else?


They increased the size of the cursor that you use to scan the planets, so it will speed it up the mining process. I've tried it earlier and got about ~200,000 of each mineral in about 1 hour to 1,5 so that's already enough for the rest of the game.


Awesome, that's what I was hoping for. Thanks!

#36
xiiz

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TruYuri wrote...

xiiz wrote...

vadrillan wrote...

xiiz wrote...

After this patch the Steam overlay in Steam no longer works with ME2. Sucks when you're using the Steam version. :/


I've got Steam version and patch and overlay works fine for me...

That's very weird, shift+tab does nothing for me whatsoever, not even getting message pop-ups from friends..

I don't have the Steam version myself, but try right-clicking the on the game from the Games tab, and go to Properties. Ensure that "Enabled Steam Community In-Game" is enabled (with a check mark) on the GENERAL tab of the pop-up box.

Wasn't that, turned out Steam was borked.. A restart fixed it. :unsure: <hides> 

#37
searanox

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Thanks a lot for the update, BioWare. You haven't fixed everything (at least according to those notes), but your efforts are definitely appreciated.



How about the graphics corruption during Garrus' loyalty mission, eh? :P

#38
EvilIguana966

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No fix for the loading time bug?

#39
Baka-Shiroi-Neko

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So party members getting stuck in the air/walls isn't fixed yet? Oh welp, i'll wait with reinstalling the game until there are several good story based dlc packages out.

#40
langelog

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Are these patches for Xbox 360 as well? If not can we expect fixes soon? I'm still having trouble with getting stuck in cover and helplessly floating in the air. Also, I still encounter a problem in which my choices concerning Conrad Verner don't import properly, he insists I shoved a gun in his face when I was completley nice with him. Another issue is the mission in ME1 where I had to save the Sirta Foundation from biotic terrorists goes on to say there was a massacre and that the company doesn't recover from its losses. Please fix these few bugs Bioware and I'll have no further complaints, thankyou.Posted Image

#41
Kloreep

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Cool, thanks for the fixes. :happy:

Id of Ith wrote...

Does this contain a fix for the in-game hotkey swapping crash? That's probably the only crash I've seen in this game that's 100% reproducible and takes no more than a few seconds. I really hope it was fixed.


I agree, it would be nice to see that fixed. Hotbar/power dragging instability is one of the few outstanding issues with the game. (The other being the floating-in-air bug.)

#42
TruYuri

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langelog wrote...

Are these patches for Xbox 360 as well? If not can we expect fixes soon? I'm still having trouble with getting stuck in cover and helplessly floating in the air. Also, I still encounter a problem in which my choices concerning Conrad Verner don't import properly, he insists I shoved a gun in his face when I was completley nice with him. Another issue is the mission in ME1 where I had to save the Sirta Foundation from biotic terrorists goes on to say there was a massacre and that the company doesn't recover from its losses. Please fix these few bugs Bioware and I'll have no further complaints, thankyou.Posted Image

The Xbox 360 version got this patch already last month.

As far as I know concerning Conrad, this is intentional and not a bug. With Shepard gone, he just goes nuts. Listen to him speaking when he says that, and even in his voice you can tell he's bluffing.

searanox wrote...
How about the graphics corruption during Garrus' loyalty mission, eh? :P

Omega: Packages for Ish (as I mentioned before) and this both are quite bothersome.

Użytkownik TruYuri edytował ten post 16 czerwiec 2010 - 02:34


#43
Seliam

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langelog wrote...
 Another issue is the mission in ME1 where I had to save the Sirta Foundation from biotic terrorists goes on to say there was a massacre and that the company doesn't recover from its losses.


This is actually an issue from ME1, you even hear a news announcement about the slaughter when riding an elevator after completing the mission with no scientist casualties.  It is either a bug from ME1, which will likely never be fixed, or a PR spin from Sirta as a cover up for an intended shutdown.

TruYuri wrote...

searanox wrote...
How about the graphics corruption during Garrus' loyalty mission, eh? :P

Omega: Packages for Ish (as I mentioned before) and this both are quite bothersome.


These two bugs are actually the only ones I have experienced in the game.  the graphics issue is only a minor annoyance, but I hope they fix the packages for Ish completion as I can see it having some impact on events in ME3.

Użytkownik Seliam edytował ten post 16 czerwiec 2010 - 04:58


#44
langelog

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Thanks, its too bad the Sirta Foundation issue can't be resolved, but its good to know the Conrad problem is likley intentional.

#45
sirandar

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Thank you Bioware ...... Time for another play though.



Sorry I doubted you

#46
Guest_szekeres2010_*

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Planet scanning is so much better now, I really felt that resource collection was a waist of time until now. I haven't tested it but, but can anyone confirm if it fixes the quick power use bar crash when we try to change the power's oreder?

#47
Strider2K99

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Still didn't fix the black bars behind subtitles bug. It might be ATI video card only though.

#48
Tony_Knightcrawler

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TruYuri wrote...
As far as I know concerning Conrad, this is intentional and not a bug. With Shepard gone, he just goes nuts. Listen to him speaking when he says that, and even in his voice you can tell he's bluffing.


No, it's checked wrong in the save file. And the dialogue is exactly the same whether you shoved a gun at him or not, so how could he sound more like he's bluffing once than the other time? O.o I find it rediculous because for the file importing feature, they ALWAYS brought up Conrad as an example. And then it was bugged. And those aren't the only two import errors.

You can manually change it with a save file editor, but you have to start a completely new game. I'm going to do that eventually, but what if I do change it and it bugs out ME3?


As far as the mineral thing goes, I always said it would have been fun if there were fewer spikes, and each spike gave more. Increasing the size of the cursor accomplishes almost the same thing, one would think. But I did some mining today and it only took a few less probes than average to mine out a planet. ;-) That could have just been a coincidence.

Użytkownik Tony_Knightcrawler edytował ten post 16 czerwiec 2010 - 06:45


#49
eternalnightmare13

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Nice! Thanks, BW.

#50
flipdc5

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Nice patch BW. For the next patch, i hope you fix katsumi's costume glitch. It's the only glitch that stands out and annoys the bajeezus out of me.