Mass Effect 2 Patch -- Version 1.02
#126
Posté 15 juillet 2010 - 03:22
#127
Posté 18 juillet 2010 - 12:27
#128
Posté 18 juillet 2010 - 12:32
#129
Posté 19 juillet 2010 - 03:25
#130
Posté 19 juillet 2010 - 04:54
redneck131377 wrote...
they still need to fix the spare ammo amount levels but love everything else BW !!!!!!!!!!!!!!!!
There's something wrong with spare ammo amount levels? some kind of glitch?
#131
Posté 20 juillet 2010 - 04:54
ToveriJuri wrote...
redneck131377 wrote...
they still need to fix the spare ammo amount levels but love everything else BW !!!!!!!!!!!!!!!!
There's something wrong with spare ammo amount levels? some kind of glitch?
Other than the amounts of ammo you can carry seem to be a bit on the light side. Especially considering i find the shotgun a useless weapon and would preffer the ability to discard it and carry spare clips in its place. I found a mod that changes the ammo system into a hybrid version of ME and ME2. You still have clips but if you have a weapon that has 24 rounds in the clip you can fire 23 and the ammo will regen. Or if necessary you can fire all 24 rounds then replace the clip. The regen process is not instant and to regen 23 rounds takes about 15 to 20 seconds which as i am crazy means that i need that time to regen the health and shields i lost firing 23 rounds anyway.
The mod is avaliable for versions 1.00 and 1.01 and i DO NOT want to go back to the retarded original system. I am curious if someone would not mind answering, does any of the DLC require patch 1.02 to use or patch the the game automaticly to 1.02, if so i will pass on those DLCs.
Thanks in advance
Asai
#132
Posté 22 juillet 2010 - 08:58
#133
Posté 23 juillet 2010 - 12:08
#134
Posté 23 juillet 2010 - 11:39
#135
Posté 23 juillet 2010 - 11:41
#136
Posté 23 juillet 2010 - 11:45
#137
Posté 23 juillet 2010 - 11:47
#138
Posté 23 juillet 2010 - 11:50
#139
Posté 24 juillet 2010 - 04:16
#140
Posté 24 juillet 2010 - 03:14
1) improves your squadmate's pathfinding
2) fixes several clipping and graphical bugs (in cutscenes)
3) gives us the option to change the color scheme of casual wear
4) gives us the option to remove helmets from DLc armor
5) re-adds ME1 like hotkeys (index, squad, etc.)
#141
Posté 24 juillet 2010 - 08:54
1) getting stuck on top of a crate walking in the air and have no way to escape except reload last save
2) This isn't a glitch, but have others noticed that the elevator opens in the front on levels 1 & 2 of the Normandy and the back on levels 3 & 4 of the Normandy, yet only has one door?
#142
Posté 25 juillet 2010 - 08:30
#143
Posté 25 juillet 2010 - 11:41
#144
Posté 25 juillet 2010 - 11:59
#145
Posté 26 juillet 2010 - 12:16
#146
Posté 27 juillet 2010 - 06:15
#147
Posté 27 juillet 2010 - 09:38
CottonBALL wrote...
When using Geth Pulse Rifle all icons on the HUD are of collectors particle beam weapon instead of that rifle's icons. Am Ithe only one getting this? Also, during cutscenes you often get Shepard and squadies holding a weapon which they don't have.
Icons rifles Geth, yes, it really is the same as the collectors particle beam weapon. In the cutscenes arms that you do not have, then it was in ME1 too.
This is not critical errors compared with Ish Packages and Javelin missiles, and many described earlier.
Recently, I noticed another bug.
If you talk to a journalist at the Сitadel, and then load the saved file before this talk, if you saved it in the same location, which is a journalist, to talk again impossible. Try it everyone.
I am outraged all errors which appears in the ME2 is simply outrageous!
In ME1, I not seen no one a serious error.
Shame testers ME2!
Modifié par Dem_B, 27 juillet 2010 - 12:57 .
#148
Posté 28 juillet 2010 - 04:30
Also is there a way that weapon powers can be applied to all weapons? I can understand if you have, say cryo on one weapon and incendiary on another but most of the time I use warp on everything and it's a bit tedious having to access each weapon and apply the power all the time.
Apart from that loving the game, on my third play though now
Modifié par Tony Goff, 28 juillet 2010 - 04:32 .
#149
Posté 28 juillet 2010 - 05:03
Dem_B wrote...
I am outraged all errors which appears in the ME2 is simply outrageous!
In ME1, I not seen no one a serious error.
Shame testers ME2!
Like most RPGs, ME1 was chock full of bugs, and certainly no less than ME2. Its unfortunate you've come across more.
Really, the only thing I need patched is whats-his-name data collection quest, the Salarian on Omega, and how it never gets marked as complete. That and that N7 mission where the save/destroy the base choice does not match with the given information.
KlDdEr wrote...
I've just uploaded the patch but I'm still
having trouble with importing. When I import my character from ME1 the
makeup isn't right, instead of say eyeliner and eyelashes I get bald
eyes and random smudges on the eyelid. Does anyone know what help I can
get to sort out this problem because the patch hasn't worked.
I've had this problem on both my playthroughs, and each time it fixed itself once I saved, quite the game completely and booted it back up. Once it was fixed it would not occur again on that file.
Modifié par EatChildren, 28 juillet 2010 - 05:05 .
#150
Posté 28 juillet 2010 - 08:53





Retour en haut






