Is the Xbox problem all about the port?
#1
Posté 15 juin 2010 - 06:23
Mass Effect 2, however, seems to work very well on the Xbox, proving that Bioware can write some pretty smoking console code. Mass Effect 2 was also written to be played on the console.
So, is the real problem with Dragon Age just the console port? If so, does this mean that an Xbox user should never really expect a smooth gaming experience with this program? I'm playing the PC version, and I'm happy as a clam with it. I would like to get a functioning Xbox version as well, to be played in other areas of the house. I'm concerned that, even after the upcoming patch is in place, that there may still be lots of brushfires that Bioware will no longer be willing to stamp out, due to their limited resources and desire to get new product to the consumer.
#2
Posté 15 juin 2010 - 10:16
The main issue with the 360 has mostly been that we did not get patch 1.02. As far as I'm aware, with the exception of patch 1.02, the bug lists were fairly similar.
Also, I'm not entirely sure, but I think Edge of Reality may have been involved in the porting.
Modifié par Thajocoth, 15 juin 2010 - 10:16 .
#3
Posté 15 juin 2010 - 10:51
#4
Posté 16 juin 2010 - 04:31
#5
Posté 16 juin 2010 - 08:15
Out of curiosity, why do you think the remedies for the Xbox platform have been delayed for so long, when the PC platform has been patched with such relative dispatch? Is the PC that much easier to work with?
Modifié par Tantum Dic Verbo, 16 juin 2010 - 08:17 .
#6
Posté 16 juin 2010 - 09:02
Yes. Patches for the PC are a matter of EA saying "Here's a patch". Or even a modder doing so... For a console, Big N, Sony or Microsoft need to approve of it, then put it up. (In this case, Microsoft, obviously.) The same goes for releasing a DLC or a new game. It's an extra step of quality control that's supposed to prevent things as badly buggy as DA:O was upon release from getting released in such a poor state. The different companies have various requirements that they check for. One might test if things break or lag after a soak test (leaving it running for 24 hours). Another might check for problems due to crossing WiFi signals on local multiplayer. Then there's button conventions, like A being Accept and B being Back consistantly (A console manufacturer will actually deny a game that uses the B button for Accept).Tantum Dic Verbo wrote...
Thanks for the input. I certainly wouldn't consider the purchase until this new patch comes out. As I said, I suspect that this major patch will probably be the last serious effort to fix the Xbox version of DA:O (belatedly though it may be). I'll keep an eye on the progress.
Out of curiosity, why do you think the remedies for the Xbox platform have been delayed for so long, when the PC platform has been patched with such relative dispatch? Is the PC that much easier to work with?
Modifié par Thajocoth, 16 juin 2010 - 09:07 .
#7
Posté 16 juin 2010 - 10:46
13Dannyboy13 wrote...
I agree with Wicked, many of the bugs are across all platforms, which likely means it's a coding issue.
If by coding you mean scripting, mostly; there are a few, like the DLC textures showing up on Awakening items that aren't, but it's likely those exist on multiple platforms as well.
#8
Posté 16 juin 2010 - 11:13
Thajocoth wrote...
Yes. Patches for the PC are a matter of EA saying "Here's a patch". Or even a modder doing so... For a console, Big N, Sony or Microsoft need to approve of it, then put it up. (In this case, Microsoft, obviously.) The same goes for releasing a DLC or a new game. It's an extra step of quality control that's supposed to prevent things as badly buggy as DA:O was upon release from getting released in such a poor state. The different companies have various requirements that they check for. One might test if things break or lag after a soak test (leaving it running for 24 hours). Another might check for problems due to crossing WiFi signals on local multiplayer. Then there's button conventions, like A being Accept and B being Back consistantly (A console manufacturer will actually deny a game that uses the B button for Accept).Tantum Dic Verbo wrote...
Thanks for the input. I certainly wouldn't consider the purchase until this new patch comes out. As I said, I suspect that this major patch will probably be the last serious effort to fix the Xbox version of DA:O (belatedly though it may be). I'll keep an eye on the progress.
Out of curiosity, why do you think the remedies for the Xbox platform have been delayed for so long, when the PC platform has been patched with such relative dispatch? Is the PC that much easier to work with?
And to add to this (though I freely admit this is just speculation), I would imagine that MS or Sony charges a fee everytime you want to upload something for distribution to their servers. Might be a hefty one for all we know.





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