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Is the Xbox problem all about the port?


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#1
Tantum Dic Verbo

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It is my understanding that Dragon Age was designed pretty much from the ground up to be a PC game.  If some on the internet are to be believed, the console ports were a bit of an afterthought, resulting in the myriad bugs and gameplay problems suffered by console users.

Mass Effect 2, however, seems to work very well on the Xbox, proving that Bioware can write some pretty smoking console code.  Mass Effect 2 was also written to be played on the console.

So, is the real problem with Dragon Age just the console port?  If so, does this mean that an Xbox user should never really expect a smooth gaming experience with this program?  I'm playing the PC version, and I'm happy as a clam with it.  I would like to get a functioning Xbox version as well, to be played in other areas of the house.  I'm concerned that, even after the upcoming patch is in place, that there may still be lots of brushfires that Bioware will no longer be willing to stamp out, due to their limited resources and desire to get new product to the consumer.

#2
Thajocoth

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Well, the coming patch looks like it will fix most of the major issues. Just not the delayed-death (loot-lag) bug. There are still a lot of other issues besides that one, but they're generally smaller, like the wrong model showing for something, or something not triggering quite right... Things that you wouldn't really know are bugs without knowing what's supposed to happen ahead of time.

The main issue with the 360 has mostly been that we did not get patch 1.02. As far as I'm aware, with the exception of patch 1.02, the bug lists were fairly similar.

Also, I'm not entirely sure, but I think Edge of Reality may have been involved in the porting.

Modifié par Thajocoth, 15 juin 2010 - 10:16 .


#3
Wicked 702

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Tantum, no. Most of the bugs you'll find exist across all platforms of the game. Porting is not the cause of these. But porting did introduce some 360/PS3 specific issues that's for sure. However, I maintain that the original code is where most of the issues lie, not the translations.

#4
13Dannyboy13

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I agree with Wicked, many of the bugs are across all platforms, which likely means it's a coding issue. There are a few issues though, like save corruption on the 360 that are most likely caused by the port. The saves are a set size and anything that pushes the save over that size will corrupt that save, and possibly every other save you have. I wouldn't recommend getting the 360 version until this new patch of theirs comes out, it would be best to wait and see how it works before spending money on the 360 version.

#5
Tantum Dic Verbo

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Thanks for the input. I certainly wouldn't consider the purchase until this new patch comes out. As I said, I suspect that this major patch will probably be the last serious effort to fix the Xbox version of DA:O (belatedly though it may be). I'll keep an eye on the progress.

Out of curiosity, why do you think the remedies for the Xbox platform have been delayed for so long, when the PC  platform has been patched with such relative dispatch?  Is the PC that much easier to work with?

Modifié par Tantum Dic Verbo, 16 juin 2010 - 08:17 .


#6
Thajocoth

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Tantum Dic Verbo wrote...

Thanks for the input. I certainly wouldn't consider the purchase until this new patch comes out. As I said, I suspect that this major patch will probably be the last serious effort to fix the Xbox version of DA:O (belatedly though it may be). I'll keep an eye on the progress.

Out of curiosity, why do you think the remedies for the Xbox platform have been delayed for so long, when the PC  platform has been patched with such relative dispatch?  Is the PC that much easier to work with?

Yes.  Patches for the PC are a matter of EA saying "Here's a patch".  Or even a modder doing so...  For a console, Big N, Sony or Microsoft need to approve of it, then put it up.  (In this case, Microsoft, obviously.)  The same goes for releasing a DLC or a new game.  It's an extra step of quality control that's supposed to prevent things as badly buggy as DA:O was upon release from getting released in such a poor state.  The different companies have various requirements that they check for.  One might test if things break or lag after a soak test (leaving it running for 24 hours).  Another might check for problems due to crossing WiFi signals on local multiplayer.  Then there's button conventions, like A being Accept and B being Back consistantly (A console manufacturer will actually deny a game that uses the B button for Accept).

Modifié par Thajocoth, 16 juin 2010 - 09:07 .


#7
ladydesire

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13Dannyboy13 wrote...

I agree with Wicked, many of the bugs are across all platforms, which likely means it's a coding issue.


If by coding you mean scripting, mostly; there are a few, like the DLC textures showing up on Awakening items that aren't, but it's likely those exist on multiple platforms as well.

#8
Wicked 702

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Thajocoth wrote...

Tantum Dic Verbo wrote...

Thanks for the input. I certainly wouldn't consider the purchase until this new patch comes out. As I said, I suspect that this major patch will probably be the last serious effort to fix the Xbox version of DA:O (belatedly though it may be). I'll keep an eye on the progress.

Out of curiosity, why do you think the remedies for the Xbox platform have been delayed for so long, when the PC  platform has been patched with such relative dispatch?  Is the PC that much easier to work with?

Yes.  Patches for the PC are a matter of EA saying "Here's a patch".  Or even a modder doing so...  For a console, Big N, Sony or Microsoft need to approve of it, then put it up.  (In this case, Microsoft, obviously.)  The same goes for releasing a DLC or a new game.  It's an extra step of quality control that's supposed to prevent things as badly buggy as DA:O was upon release from getting released in such a poor state.  The different companies have various requirements that they check for.  One might test if things break or lag after a soak test (leaving it running for 24 hours).  Another might check for problems due to crossing WiFi signals on local multiplayer.  Then there's button conventions, like A being Accept and B being Back consistantly (A console manufacturer will actually deny a game that uses the B button for Accept).


And to add to this (though I freely admit this is just speculation), I would imagine that MS or Sony charges a fee everytime you want to upload something for distribution to their servers. Might be a hefty one for all we know.