Wyndham711 wrote...
Kalcalan wrote...
Why another standalone DLC? There is no replayability whatsoever with standalone DLCs...
This kind of story couldn't be told if it wasn't standalone. I personally greatly enjoy all the possibilities that standalone content offers. Obsessing with the PC warden leads to unnecessary restrictions.
To each his own I guess. DAO had some great storytelling without relying on standalone content so I don't think your point is particularly convincing.
As far as "obsessing" with the PC, I don't see what's wrong with that. Nor do I believe that it forces unecessary restrictions. Restrictions actually allow for more creativity as you can't create without restrictions (in a way existing limitations enable people to be creative by finding ingenious ways to surmount these limitations). By the way there are restrictions linked to a standalone DLC focused on a story we already know and one that has already been told (Leliana's past is the main subject of the discussions the PC can have with her).
Darkspawn Chronicles got rid of the Warden PC thus proving that the PC was not needed for the Blight to be fought. That is a major mistake IMO. There can be no epic without a hero and if the PC is not the hero I don't see the point in playing the game. Besides, Alistair is defined as an unwilling leader because the PC has to step in and take charge (otherwise the PC would end up being Alistair's sidekick and Alistair would invariably be the Warden King of Ferelden).
I like Leliana but I'd have preferred a DLC that would have fitted into the DAO main storyline. Standalone DLCs are like kleenex. You use them and then get rid of them. As such they are probably better fitted for more casual players who are happy with playing through the game once (or maybe twice) and then move on to other games. Most of the dedicated DAO fans have probably played through Origins more than 10 times now and they probably plan on going for even more runs. How many runs of a standalone DLC can you expect to play? 2 or 3 if there are mutually exclusive choices to be made? Or if you are addicted to achievements?
Playing a 90 minute standalone DLC that may offer an interesting glimpse into a character's past may not be such a bad thing but it sure won't improve the main game (and let's be frank, there is definitely room for a lot of extra content in the main story).
I just hope that the "unique reward that transfers into your Awakening and Origins
campaign" is not Marjolaine's ******.
Modifié par Kalcalan, 18 juin 2010 - 10:31 .




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