Question for BioWare: Am I correct about your goal for Mass Effect's gameplay?
#1
Posté 16 juin 2010 - 11:44
The Mass Effect series from the beginning, I believe, was BioWare
trying to take the best third person shooter gameplay possible, and
layer it on top of a system like any other RPG. You were supposed to
feel like you were aiming and firing a weapon from a third person
shooter, but the RPG mechanics were supposed to determine how much
damage you did. You had to level up to get Throw to 1000 Newtons of
force, but real time physics, like an action game, did the damage there.
ME1
was too far on the RPG side of things, and I think people expected all
the games would be like that. BioWare moved it back towards the middle
and for some reason people don't like it. They can still improve the
game, so we should hope in ME3 they can mesh both genres to give us
gameplay that uses both our skill (aiming, firing, reacting) and our
smarts (building characters, using the right abilities).
I've felt this way for a while, and I was curious if I was right.
#2
Posté 16 juin 2010 - 11:52
#3
Posté 17 juin 2010 - 12:55
Shotokanguy wrote...
I posted this on another site already, I'll just copy and paste here:
The Mass Effect series from the beginning, I believe, was BioWare
trying to take the best third person shooter gameplay possible, and
layer it on top of a system like any other RPG. You were supposed to
feel like you were aiming and firing a weapon from a third person
shooter, but the RPG mechanics were supposed to determine how much
damage you did. You had to level up to get Throw to 1000 Newtons of
force, but real time physics, like an action game, did the damage there.
ME1
was too far on the RPG side of things, and I think people expected all
the games would be like that. BioWare moved it back towards the middle
and for some reason people don't like it. They can still improve the
game, so we should hope in ME3 they can mesh both genres to give us
gameplay that uses both our skill (aiming, firing, reacting) and our
smarts (building characters, using the right abilities).
I've felt this way for a while, and I was curious if I was right.
i do believe that was pretty close to the wording they used when showing me1 at e3 2006?, not sure about the year, but they still dont have the balance quite right now it is more shooter than rpg.
ps not that its a bad thing i actually like it but other people want to look for an hour to find a weapon that does .5% more damge. if anything i would like more passives since i feel the powers are perfect.
Modifié par cajoling_Andy, 17 juin 2010 - 12:56 .
#4
Posté 17 juin 2010 - 12:57
ME2 TPS with RPG elements.
ME3 ???
#5
Posté 17 juin 2010 - 02:24
Shotokanguy wrote...
ME1was too far on the RPG side of things, and I think people expected all the games would be like that. BioWare moved it back towards the middle and for some reason people don't like it.
I disagree with this. I'd say ME1 was actually closer to the middle --the perfect blend if you will-- and that it was ME2 that was moved too far on the shooter side of things.
That's not to say ME1 was perfect, but that it was closer to a more balanced game with a good amount of both aspects. ME2 is about 70% shooter, 20% interactive cinema and 10% RPG.
#6
Posté 17 juin 2010 - 02:43
bioware should keep it the same as it was in ME2 and just add to customizations and upgrades to character and weapons
#7
Posté 17 juin 2010 - 02:49
HTTP 404 wrote...
I think the shooter aspect is a great improvement from ME1. however more "rpg" elements would be nice for ME3. ME1 had a perfect balance between shooter/rpg gameplay wise when you leveled up a weapon fully but that was 15 hours or so into ME1.
bioware should keep it the same as it was in ME2 and just add to customizations and upgrades to character and weapons
Wouldn't say that me1 had the perfect balance between shooter/rpg but I mostly agree with the conclusion if it doesn't mean the introduction of an inventory. I'm quite happy with the armory and would like more customizations in both armor and weapons, just not 150 items always with you.
#8
Posté 17 juin 2010 - 03:08
HTTP 404 wrote...
I think the shooter aspect is a great improvement from ME1. however more "rpg" elements would be nice for ME3. ME1 had a perfect balance between shooter/rpg gameplay wise when you leveled up a weapon fully but that was 15 hours or so into ME1.
bioware should keep it the same as it was in ME2 and just add to customizations and upgrades to character and weapons
this i like it is a better way to do it in a scifi game rather than stat increases i mean that the fact is you cannot do more damage with a gun just because you gain more skill however they could
bring back accuracy percentage.
Modifié par cajoling_Andy, 17 juin 2010 - 03:29 .
#9
Posté 17 juin 2010 - 03:15
I'd prefer ME2 to ME1's mechanics any day.
#10
Posté 17 juin 2010 - 03:42
Atmosfear3 wrote...
Any shooter with RPG elements that forces you to dump points into weapon specializations just to hit something with reasonable accuracy is failed design.
I'd prefer ME2 to ME1's mechanics any day.
I agree and that was implied in my last post
#11
Posté 17 juin 2010 - 03:43
Atmosfear3 wrote...
Any shooter with RPG elements that forces you to dump points into weapon specializations just to hit something with reasonable accuracy is failed design.
I'd prefer ME2 to ME1's mechanics any day.
Action n00b, do you start feeling ill if a minute goes by without explosions and nice simple gameplay?
#12
Posté 18 juin 2010 - 12:35
leeboi2 wrote...
Atmosfear3 wrote...
Any shooter with RPG elements that forces you to dump points into weapon specializations just to hit something with reasonable accuracy is failed design.
I'd prefer ME2 to ME1's mechanics any day.
Action n00b, do you start feeling ill if a minute goes by without explosions and nice simple gameplay?
What does that have anything to do with what I said in my post before?
Maybe you should learn how to start arguments that are relevant to whats being discussed, fool.
#13
Posté 18 juin 2010 - 01:08
Are people on this forum incapable of recognizing the sheer amount of explosions and simple gameplay present in both ME1 and ME2?leeboi2 wrote...
Atmosfear3 wrote...
Any shooter with RPG elements that forces you to dump points into weapon specializations just to hit something with reasonable accuracy is failed design.
I'd prefer ME2 to ME1's mechanics any day.
Action n00b, do you start feeling ill if a minute goes by without explosions and nice simple gameplay?
Or do I need to make another (5th?) 4000-5000 word thread guide, except this one cataloging all the explosions you'll cause or run into in each mission?
#14
Posté 18 juin 2010 - 02:35
Terror_K wrote...
Shotokanguy wrote...
ME1was too far on the RPG side of things, and I think people expected all the games would be like that. BioWare moved it back towards the middle and for some reason people don't like it.
I disagree with this. I'd say ME1 was actually closer to the middle --the perfect blend if you will-- and that it was ME2 that was moved too far on the shooter side of things.
That's not to say ME1 was perfect, but that it was closer to a more balanced game with a good amount of both aspects. ME2 is about 70% shooter, 20% interactive cinema and 10% RPG.
ME1 was an excellent blend. Havn't played ME2 yet, but just from the comments in forum I can say it is too much shooter, not enoguh RPG
#15
Guest_worm_burner_*
Posté 18 juin 2010 - 02:51
Guest_worm_burner_*
All of you shooter fans stop trying to make ME into something its not. Its an rpg at heart not a shooter. If you want all the 3rd person action, explosions go play GOW or something else!
#16
Posté 18 juin 2010 - 04:39
worm_burner wrote...
ME1 too far on the rpg side, your joking right? Its SUPPOSED TO BE AN ACTION-RPG! ME2 stripped all of that away. Gameplay was better in ME2, but stats and leveling were dumbed down to a level that almost isnt fun. A good game doesnt have to be action action action, imo the balance in ME1 was near perfect (and yes I know the combat wasnt perfect) , but ME2 was way too far on the shooter side.
All of you shooter fans stop trying to make ME into something its not. Its an rpg at heart not a shooter. If you want all the 3rd person action, explosions go play GOW or something else!
~Sigh~ Who said it was just an RPG? It is an RPG/Shooter hybrid, unfortunately looks like a shooter, plays like a shooter, must have decent shooter mechanics.
#17
Posté 18 juin 2010 - 04:55
#18
Guest_worm_burner_*
Posté 18 juin 2010 - 04:56
Guest_worm_burner_*
Epic777 wrote...
worm_burner wrote...
ME1 too far on the rpg side, your joking right? Its SUPPOSED TO BE AN ACTION-RPG! ME2 stripped all of that away. Gameplay was better in ME2, but stats and leveling were dumbed down to a level that almost isnt fun. A good game doesnt have to be action action action, imo the balance in ME1 was near perfect (and yes I know the combat wasnt perfect) , but ME2 was way too far on the shooter side.
All of you shooter fans stop trying to make ME into something its not. Its an rpg at heart not a shooter. If you want all the 3rd person action, explosions go play GOW or something else!
~Sigh~ Who said it was just an RPG? It is an RPG/Shooter hybrid, unfortunately looks like a shooter, plays like a shooter, must have decent shooter mechanics.
And thats what I said an action-rpg. Unfortunately it has been dumbed down to the point that there is almost no rpg left. Of course if there is shooting it needs at least decent shooting mechanics, but if that is gonna cost me a good story id prefer the old mechanics of ME1. If I wanted a 3rd person shooter where all I do is kill mercs I'd go play Mercenaries.
#19
Posté 18 juin 2010 - 05:03
#20
Posté 18 juin 2010 - 05:12
worm_burner wrote...
Unfortunately it has been dumbed down to the point that there is almost no rpg left.
This is the sort of post that makes me embarrassed to be an RPG fan. Shooter gameplay isn't dumb. I have to do about as much actual thinking in a typical shooter as I do in Baldur's Gate. New or unique situations require thought in both genres, and ordinary ones don't.
Modifié par AlanC9, 18 juin 2010 - 05:13 .
#21
Posté 18 juin 2010 - 05:14
#22
Posté 18 juin 2010 - 05:19
#23
Guest_worm_burner_*
Posté 18 juin 2010 - 05:25
Guest_worm_burner_*
AlanC9 wrote...
worm_burner wrote...
Unfortunately it has been dumbed down to the point that there is almost no rpg left.
This is the sort of post that makes me embarrassed to be an RPG fan. Shooter gameplay isn't dumb. I have to do about as much actual thinking in a typical shooter as I do in Baldur's Gate. New or unique situations require thought in both genres, and ordinary ones don't.
Never said shooter gameplay is dumb, two of my favorite games are shooters (Halo and Bad Company 2), but if i want shooter mechanics I'l play a shooter. When Im playing ME, I usually dont want to feel as if Im playing a shooter. Id rather be too immersed in the story to realize what type of game Im playing, this is where imo ME2 fell short. I can overlook the shooting mechanics in ME1 simply because I am always so into the story that I dont care. In ME2 however the lack of a main story (compared to ME1) makes the game focus solely on the shooting mechanics. And yes I know I just compared story and rpg, but for me at least they should tie together.
#24
Guest_worm_burner_*
Posté 18 juin 2010 - 05:27
Guest_worm_burner_*
AlanC9 wrote...
You actually thought ME1 inventory was awesome?
better than not having one at all.
#25
Posté 18 juin 2010 - 05:32
I can life with the inventory (or without one) . I accept Mako, Hammerhead, and scanning. Thermal clip or not doesn't bother me either.
But I need Bioware to make the 3 main items perfect in ME3.
Modifié par Hulk Hsieh, 18 juin 2010 - 05:36 .





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