PoliteAssasin wrote...
Orchomene wrote...
All I can say is that if you like shooter and not RPG, you may find ME2 interesting, just skip the dialogues.
But if you don't like shooter and like RPG, you won't like it since the shooter gameplay can't be skiped.
Mass Effect isn't a shooter. It's an RPG. Just because dialogue can be skipped, doesn't mean it isn't. Dialogue was skippable in the first game also. Judging by Bioware's record, this game is an RPG. Not just because it says it on the box, or because an RPG company makes it, but because of the level of decisions and role playing that are involved. You won't find that in any shooter. Just because an RPG has a more advanced combat system than any other you've seen doesn't automatically render it as a shooter game. You wouldn't even be able to play the game correctly, or understand anything, without using the RPG elements of the game. You shooter fans need to go stick to UT3 or something.
-Polite
It is an RPG and a shooter. RPG doesn’t necessarily have to mean turn based combat or point and click combat, in fact RPG is irrelevant from combat it refers to the storytelling aspect of the game; where you, the player, takes on the role of the protagonist and shapes the story around their own decisions.
There aren't less RPG elements and more shooter elements in Mass Effect 2 it’s just that the shooter elements are much better in ME2 and the RPG elements are made more streamlined, but not forgotten all together. The shooter gameplay in ME2 is inarguably better than ME1's; the guns are much more accurate, and more satisfying to use. The game holds up as a shooter and the game responds when you shoot someone in the head, or when shooting of a mechs legs, where in ME1 it didn’t really matter where you shot them. Not only are the shooter mechanics themselves improved but the rest of the skills at your disposal are as well.
While it appears that some of you may enjoy fumbling through excessively long lists of weapons and upgrades, when you look at it ME1 really only had 4 or 5 different ammo types, and the rest of the weapon upgrades were simple increase damage or accuracy type upgrades, rather useless overall considering each weapon is basically a rail gun; seriously a +5% dmg is irrelevant when you’re dealing with weapons like these, and there is that headshot thing that makes people die fast. ME2 didn't get rid of any of the ammo upgrades, it just put them in your skill bar, i.e. Incendiary Ammo, Cryo Ammo, Shredder, AP, Warp so they didn't get rid of any of the ammo types, they just made them accessible. I much preferred being able to take out a mech's shields and then switch to incendiary ammo at the touch of a button to take out its armour rather than going to my inventory to switch the ammo type to level V Incendiary ammo every time I want to switch weapon types.
The biotic abilities in ME2 are also improved over those in ME1. For one, there are more biotic abilities in ME2, although you may not be able to unlock them all, or get them all to level 4 they are still never the less there. But your adept doesn't need every biotic ability at max because you can use multiple biotic abilities together to deal much more damage, plus you have teammates like Miranda and Samara who have biotics as well, which can be used in combination with your own to devastate any enemy on the field. And yes, there aren’t as many levels for each ability, but now each level does a significant increase to a particular ability resulting in noticeable improvement with each level up. In addition the forth rank of each skill provides two options that each allow you to cater the ability to your needs.
There are less weapons and equipment in ME2 but in its defence ME1’s weapons were not all that different, each simply added a damage or accuracy increase. The weapons in ME2, the assault rifle for example, are different weapons. The first is full-auto, and the second is a burst-fire so each is useful in different situations. Not to mention that in ME1 basically every weapon other than the assault rifle was more-or-less useless. As for armour, ME2 still has a good variety; about 5 different chests, arms, legs and helmets which can all be combined and all have their own unique effect.
I really don’t think there are any less RPG elements in ME2 than were present in ME1, they are just dispersed into different areas of the game and made much more accessible. I wouldn’t say that ME1 was more of an RPG and ME2 is more of a shooter its simply that Mass Effect is an RPG-Shooter so they worked to make the shooter element as strong as it could be, and at the same time worked to keep the RPG elements intact. All the games Bioware makes are RPGs, but each one has a specific core gameplay whether it be action, adventure or shooter; the Project Director, Casey Hudson even said that, and in an interview on Gamespot he explained that the RPG elements weren’t removed to make way for a shooter, they were dispersed and made more accessible.
Modifié par JonDoe297, 19 juin 2010 - 06:48 .





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