JonDoe297 wrote...
While it appears that some of you may enjoy fumbling through excessively long lists of weapons and upgrades, when you look at it ME1 really only had 4 or 5 different ammo types, and the rest of the weapon upgrades were simple increase damage or accuracy type upgrades, rather useless overall considering each weapon is basically a rail gun; seriously a +5% dmg is irrelevant when you’re dealing with weapons like these, and there is that headshot thing that makes people die fast.
Some of us enjoy having more than 2-3 weapons to choose from, and the ability to customize them to increase their performance in certain areas. While I agree that ME1 didn't do a great job in this area, ME2 has such a linear system that's it's even worse than ME1's endless "I-X" variant system, at least IMO.
JonDoe297 wrote...
ME2 didn't get rid of any of the ammo upgrades, it just put them in your skill bar, i.e. Incendiary Ammo, Cryo Ammo, Shredder, AP, Warp so they didn't get rid of any of the ammo types, they just made them accessible. I much preferred being able to take out a mech's shields and then switch to incendiary ammo at the touch of a button to take out its armour rather than going to my inventory to switch the ammo type to level V Incendiary ammo every time I want to switch weapon types.
In ME1 every class could use every ammo type; now, ammo types are only "accessible" to specific classes. I have no idea how you can tell me that Incendiary Ammo, which my Adept could freely use in ME1, is now "more accessible" in ME2 because it's a power that I can't use at all.
JonDoe297 wrote...
The biotic abilities in ME2 are also improved over those in ME1. For one, there are more biotic abilities in ME2, although you may not be able to unlock them all, or get them all to level 4 they are still never the less there. But your adept doesn't need every biotic ability at max because you can use multiple biotic abilities together to deal much more damage, plus you have teammates like Miranda and Samara who have biotics as well, which can be used in combination with your own to devastate any enemy on the field.
Too bad biotics are almost completely useless against shielded and armored enemies in ME2, which means bitoics have become glorified "finishing moves" that depend on small arms fire to reduce enemy shield, and Warp spam to reduce enemy armor.
In addition, teammates are, again IMO, far less useful than in ME1. For example, Kaiden has the possability of having access to:
- Throw
- Barrier
- Decryption
- First Aid
- Lift
- Stasis
- Electronics
- Medicine
In contrast, Miranda has possibile access to:
- Warp
- Overload
- Slam
So, Miranda can lower Shields and Armor, and can severely damage one enemy (with Slam). In contrast, Kaiden can lower Shields, disable enemy weapons, neutralize rushing enemies, protect himself if he's under fire, heal teammates, and freeze enemies.
The same applies for nearly all ME2 characters, they're less useful than their ME1 counterparts, especially since Shields/Barrier nulify biotic abilities now.
JonDoe297 wrote...
There are less weapons and equipment in ME2 but in its defence ME1’s weapons were not all that different, each simply added a damage or accuracy increase. The weapons in ME2, the assault rifle for example, are different weapons. The first is full-auto, and the second is a burst-fire so each is useful in different situations.
Such as? What situation does either of them present a significant advantage over the other? Why ever select the Avenger over the Vindicator? Why select the Shuriken SMG over the Tempest? Why select the Predator over the Hand Cannon?
Like I said, ME1 didn't do a great job at making the weapons have advanatges and disadvantages, but ME2 doesn't even try IMO, it's just a straight, linear upgrade system.
JonDoe297 wrote...
Not to mention that in ME1 basically every weapon other than the assault rifle was more-or-less useless.
I found the Sniper Rifle to be very useful, unless I was in close quarters, in which I found the shotgun to be useful. I really wish I had something clever to say about the "different situations" I used these weapons in...
JonDoe297 wrote...
As for armour, ME2 still has a good variety; about 5 different chests, arms, legs and helmets which can all be combined and all have their own unique effect.
The armor pieces give you bonuses equivalent to ME1 skill bonuses, which I believe you said were too incremental to be useful. How is an armor piece that gives you +5% to health an innovation, but the bonus granted from increasing the Fitness skill in ME1 was too small to matter? Why is the Archon Visor, which gives +5% to power recharge speed, characterized as having a "unique effect", but adding a point in the Adept skill, which gave you a 4% recharge speed bonus
and a 6% increase in Biotic protection, is dismissed as irrelevant?