JonDoe297 wrote...
Yes the system in ME2 isn't amazingly innovative, but at least the vindicator is notiably different from the first rifle, where as in ME1 there are so many different types that are not neccesary.
Noticeably different is not what you said, you said they were all useful in different situations, which they're not. In essence, ME2 did away with the abundance of linear weapons, but did nothing to address the linear aspect itself.
JonDoe297 wrote...
In ME2 you have to use your squadmates, like Jacob who has Incediary ammo, which can be upgraded to apply to the whole squad.
So a system that forces me to use a specific teammate with a specific form of a specific power is a "more accessible" system than an inventory screen? Sorry, but that really doesn't make sense.
JonDoe297 wrote...
Each teammate in ME2 is unique with their own abilities that have to be used in certain situations. In ME1 it was basically, combat, biotic or tech and some chracters were just better than others, rendering some chracters kinda useless.
No ally character in ME1 is better in all three fields than every other character. Considering that each team member in ME1 represents one "class" (combat, biotic, tech, blend) how are any of them "useless"?
In fact, could you please clarify the point you're trying to make here? Which character is better than the others at everything? Which character is completely useless?
JonDoe297 wrote...
So now your adept cant solo everything he sees. Once again, squad based tactical combat. Use your team to deal with what they are good at. Use your own abilites for what they are good at, instead of just nuking everything with biotics.
Problem is, the only "skill" you need your team for is shooting. Biotics are usless until Shields/Armor are gone, so you don't need to use biotic team mates. In addition, tech powers are limited to Overload (get rid of shields), AI Hacking (gives your team yet another gun shooting at your enemies), and Combat Drone (another gun shooting), all of which serve the exact same purpose as just bringing a teammate who has Assault Rifles.
If the only skill you need is guns, that isn't "squad based tactical combat", because who is in your squad is irrelevant, as long as they can bring a gun or gun-like power to the table.
Lastly, since each teammate only has, at most, 3 abilities, overlap renders each of them that less necessary and/or distinct. For example, Tali and Legion both have AI Hacking and Combat Drone, which means their Loyalty Power is the only skill that sets them apart. However, they both have different weapons skills, so the deciding factor between them isn't "what do they do best", it's "what type of gun do I want to bring"?
JonDoe297 wrote...
They aren't less usefull, now you just have to think of them as a squad and use them accordingly. There isnt't a character like Kaiden who can do everything pretty well, now you need all three members of your team to do things.
Kaiden
doesn't do "everything" well; his shooting skills are limited to pistol, which is why a team that includes Kaiden generally
needed a combat proficient character as well, to balance him out; if I brought Kaiden, I usually had one of Ashley, Wrex, or Garrus along as well, and the choice among those three was further influenced by whether I thought I'd need a little extra Tech (Garrus), Biotics (Wrex), or Firepower (Ashley). How is that
not "thinking of them as a squad and using them accordingly"?
In ME2, you don't need that balance, you need guns, and that's about it. If the enemy has Shields/Armor, who cares that Samara has Biotics, they're useless! Using Tali's attack drone is equivalent to just bringing along Grunt and his Assault rifle.
The only thing your team needs is guns, and that's it.
JonDoe297 wrote...
And the system in ME1 wasn't linear?? I think picking up a gun that is better than the last sounds pretty linear.
Yes it was linear, and I even said ME1 didn't do a good job in this area. That being said, I'm afraid I fail to see how pointing out a flaw in ME1 makes the repetition of that flaw in ME2 better...
JonDoe297 wrote...
In ME1 you could easily use the assault rifle in any situation and win. You didn't need to use the shotgun upclose, and you didnt need to snipe the enemy from far with the sniper rifle, the assault did just fine. You cannot deny that the shooting mechanics in ME2 are better in almot every concieveable way. Accuracy and skill actually matter.
So, you
can't use the Assault Rifle in every situation and win? At best, it's the exact same scenario as ME1, and considering this a sequel, I would have expected them to improve flaws, not keep them.
JonDoe297 wrote...
Which goes back to my point that the RPG elements are still present in ME2, they are just found in different locations.
Err, problem is, you criticized them in ME1 (bonuses are too small and so are irrelevant), while you praised them in ME2 (innovative and unique abilities)
Modifié par Seipher05, 19 juin 2010 - 10:08 .