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Kinects and Bioware games


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#26
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Darth Jayder wrote...

Celrath wrote...

Remember Silly is the first step to cool. If bioware comes up for a good use for the product why not use it. I not talking about it being used 100% of the time here but think about all the mini games in Mass Effect 1&2 and think how those could be improved with the Kinect.

Yeah like chicken dance for credits!!:P


No more like a hacking game that makes you feel like your in a scenes of of minority report. I tired of people bashing a product because they have no imagination of how it could be used.   

Modifié par Celrath, 17 juin 2010 - 02:49 .


#27
Ghost Lightning

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Celrath wrote...

Darth Jayder wrote...

Celrath wrote...

Remember Silly is the first step to cool. If bioware comes up for a good use for the product why not use it. I not talking about it being used 100% of the time here but think about all the mini games in Mass Effect 1&2 and think how those could be improved with the Kinect.

Yeah like chicken dance for credits!!:P


No more like a hacking game that makes you feel like your in a scenes of of minority report. I tired of people bashing a product because they have no imagination of who it could be used.   


This. I want to actually have fun bypassing safes and hacking machines. Think of all the awesome minigames and cool menu tweeks they could incorporate using Kinect.

#28
Fexelea

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Celrath wrote...

Remember Silly is the first step to cool. If bioware comes up for a good use for the product why not use it. I not talking about it being used 100% of the time here but think about all the mini games in Mass Effect 1&2 and think how those could be improved with the Kinect.


Bioware has just started growing beyond pc, getting into consoles and last year released a ps3 title that is incredibly buggy. They shouldn't spread themselves too thin trying to incorporate new technologies when they cannot keep quests from appearing properly or framerate from jumping around or *shrug* freezing.

At this point, investing into innovation would just bring about some silly, some cool, but no outstanding.

#29
Ghost Lightning

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Fexelea wrote...

Celrath wrote...

Remember Silly is the first step to cool. If bioware comes up for a good use for the product why not use it. I not talking about it being used 100% of the time here but think about all the mini games in Mass Effect 1&2 and think how those could be improved with the Kinect.


Bioware has just started growing beyond pc, getting into consoles and last year released a ps3 title that is incredibly buggy. They shouldn't spread themselves too thin trying to incorporate new technologies when they cannot keep quests from appearing properly or framerate from jumping around or *shrug* freezing.

At this point, investing into innovation would just bring about some silly, some cool, but no outstanding.


Bioware released KOTOR, KOTOR 2, Jade Empire, Mass Effect, and Mass Effect 2 for consoles and they were just as good as the PC versions. Innovation is needed constantly to keep up with competition and changing wants/needs of players.

#30
Fexelea

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Ghost Lightning wrote...

Bioware released KOTOR, KOTOR 2, Jade Empire, Mass Effect, and Mass Effect 2 for consoles and they were just as good as the PC versions. Innovation is needed constantly to keep up with competition and changing wants/needs of players.


Innovation as the sole means for progress, the very concept of creative destruction, has proved limiting and hurtful: look at the state of world economy for proof. Continuous improvement is better. Rather than going for Kinect, something  that is not dedicated and is limited to one console, Bioware would do better to improve on their games on all platforms and concentrate on technologies that are relevant to their games. Like Onyx commented, facial recognition is probably a better approach.

ps. Those games you mention wher console oriented, and do not reflect the reality of the abundant issues Bio had on the DA triple platform release.

Modifié par Fexelea, 17 juin 2010 - 03:36 .


#31
snfonseka

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NO....

#32
Ghost Lightning

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Fexelea wrote...

Innovation as the sole means for progress, the very concept of creative destruction, has proved limiting and hurtful: look at the state of world economy for proof. Continuous improvement is better. Rather than going for Kinect, something  that is not dedicated and is limited to one console, Bioware would do better to improve on their games on all platforms and concentrate on technologies that are relevant to their games. Like Onyx commented, facial recognition is probably a better approach.

ps. Those games you mention wher console oriented, and do not reflect the reality of the abundant issues Bio had on the DA triple platform release.



I agree, but why stop at something as simple as just facial recognition? I feel that if the technology is there than it is hurtful not to use it to your advantage. Like I said, it would only be for small things like minigames and yes, facial recognition, but I don't see how it would hurt to start small right now. Unless they screw the pooch and make you have to dance to hack a safe. 

#33
snfonseka

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Anyway if there will be a technology (in the future) that the player can  "Assuming Direct Control" over the game characters... that would be coooooool.....:P

Modifié par snfonseka, 17 juin 2010 - 03:44 .


#34
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I wouldn't be surprised if this happened whether we like it or not. Hell, there were mixed feelings about a movie which got the green light. If they based the mechanics off ME2, I'm not too sure how you could simulate ducking behind cover or vaulting over something. At least on a positive note, Shepard wouldn't have to walk like there's something crammed into him/her.

#35
Fexelea

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Ghost Lightning wrote...

I agree, but why stop at something as simple as just facial recognition? I feel that if the technology is there than it is hurtful not to use it to your advantage. Like I said, it would only be for small things like minigames and yes, facial recognition, but I don't see how it would hurt to start small right now. Unless they screw the pooch and make you have to dance to hack a safe. 


They don't have to stop there, but they should master each step of the technology before they start adding more unkowns.

What I mean is that right now the technology is very young and its application is not decisive. There can be some interesting ideas but there are other things that would be far more important to concentrate on. Also adding a feature on xbox that is not playable on other platforms would consume resources that do not represent value for those extra platforms, and thus be probably not be heavily invested on, meaning you would get very little.

I just believe in taking things easy and adopting technologies with a clear purpose and objective, making the technology work for your game rather than build your game around the tech.

#36
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Fexelea wrote...

They don't have to stop there, but they should master each step of the technology before they start adding more unkowns.

What I mean is that right now the technology is very young and its application is not decisive. There can be some interesting ideas but there are other things that would be far more important to concentrate on. Also adding a feature on xbox that is not playable on other platforms would consume resources that do not represent value for those extra platforms, and thus be probably not be heavily invested on, meaning you would get very little.

I just believe in taking things easy and adopting technologies with a clear purpose and objective, making the technology work for your game rather than build your game around the tech.


Good points. I agree that it would be a bit unfair for PC users to have to miss out on these feature. But then again, if we look at it that way they would have to wait till a similar technology was availible for PC users which could lead to Bioware being left behind in the proverbial "arms race" of newer better innovations for games. I agree that they should take it slow, but I think that innitiative means taking the risks that could turn out badly and owning them. 

#37
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Using it for every aspect of the game would be a bad thing thats not what I talking about here, But Bioware has so many crappy mini games in Mass Effect I don't see how using the Kinect for those would hurt the game any. Any just to clarify I'm not talking about Mass Effect Three here any attempt to integrate it into that game now would come off as half assed. I don't see the be problem with ingratiating it in to future titles. It seems the main conflict here is people don't want "Chocolate in there Peanut butter", which is holding back progress.

#38
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the only "minigame" that I thought sucked.....was planet scanning. I thought hacking and what not wasn't too bad.

#39
Ghost Lightning

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Celrath wrote...

Using it for every aspect of the game would be a bad thing thats not what I talking about here, But Bioware has so many crappy mini games in Mass Effect I don't see how using the Kinect for those would hurt the game any. Any just to clarify I'm not talking about Mass Effect Three here any attempt to integrate it into that game now would come off as half assed. I don't see the be problem with ingratiating it in to future titles. It seems the main conflict here is people don't want "Chocolate in there Peanut butter", which is holding back progress.


Thank you for that.

#40
Fexelea

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@GL



Oddly enough, the technology that MS is using has been available for years. Nintendo refused to buy it before MS did. There are better, more PC oriented technologies (as they are pc oriented they can be customized to consoles better than the other way around) that could be more interesting for us rpg gamers.



As someone smarter than me put it, the games industry is future obsessed and doesn't spend enough time mastering what it has now. I want to see a flawless (or near) DA, then I will be interested in seeing what's next.



That's just me. :)

#41
Weiser_Cain

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Fighting without contact is just flailing.

#42
Fexelea

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@Celrath:



I am not against development and integration of new technologies or innovation. I just don't think Bio is ready for it now. They had a merger, they had two very ambitious titles release almost simultaneously and in multiple platforms, and are working on futher titles that will again consume their manpower (even if different studios, knowledge management is slowed down by all this). A time will come when they are ready for "what's next". I don't think it is now or in the near future.

#43
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Fexelea wrote...

@Celrath:

I am not against development and integration of new technologies or innovation. I just don't think Bio is ready for it now. They had a merger, they had two very ambitious titles release almost simultaneously and in multiple platforms, and are working on futher titles that will again consume their manpower (even if different studios, knowledge management is slowed down by all this). A time will come when they are ready for "what's next". I don't think it is now or in the near future.

I don't know about that...it's not like they have to design the technology.  That is already done.  Integrating it wouldn't be that hard.  The only platform that I would say is buggy is PS3 so I've heard.

#44
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Fexelea wrote...

@GL

Oddly enough, the technology that MS is using has been available for years. Nintendo refused to buy it before MS did. There are better, more PC oriented technologies (as they are pc oriented they can be customized to consoles better than the other way around) that could be more interesting for us rpg gamers.

As someone smarter than me put it, the games industry is future obsessed and doesn't spend enough time mastering what it has now. I want to see a flawless (or near) DA, then I will be interested in seeing what's next.

That's just me. :)


I believe I saw a Microsoft video Years ago of them using something very similar to Sony's Move with windows XP. It was a wand with a light at the end. It was even before the 360 came out

#45
Ghost Lightning

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I think it could only work for minor parts of actual games as of now. Stick to the arcade titles and then along the line incorporate it into full production games.

Modifié par Ghost Lightning, 17 juin 2010 - 04:06 .


#46
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Fexelea wrote...

@GL

Oddly enough, the technology that MS is using has been available for years. Nintendo refused to buy it before MS did. There are better, more PC oriented technologies (as they are pc oriented they can be customized to consoles better than the other way around) that could be more interesting for us rpg gamers.

As someone smarter than me put it, the games industry is future obsessed and doesn't spend enough time mastering what it has now. I want to see a flawless (or near) DA, then I will be interested in seeing what's next.

That's just me. :)

As long as consumers are concerned with the latest and greatest no on is going to spend too much time perfecting the here and now.

#47
Fexelea

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@DJ: Understanding a technology and integrating it into the game is very hard. This is the main reason why the ps3 version of DA is lacking, the devs where new to it. On the buggy side, the PC version is quite heavy and so is the 360 version, with save corruption files that are just plain scary when you have hundreds of hours in
edit: Yes, consumers get too sucked into the "what's new" thing and forget about the "what's good" aspect. I don't think this leads to good things in all cases.

@Celrath: That is quite interesting. Would be nice to see the video for some lulz.

Modifié par Fexelea, 17 juin 2010 - 04:08 .


#48
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Ghost Lightning wrote...

I think it could only work for minor parts of actual games as of now. Stick to the arcade titles and then along the line incorporate it into full production games.


Yes that would be a better approach. Some developers are dedicating to it exclusively and that should act as a platform for other developers to get some ideas and knowledge. It will probably be best to let those titles be the trial and error and leave the "heavy" developers like Bioware to pick up the leasons learnt log some years later and make something that is worth it.

#49
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Fexelea wrote...

@DJ: Understanding a technology and integrating it into the game is very hard. This is the main reason why the ps3 version of DA is lacking, the devs where new to it. On the buggy side, the PC version is quite heavy and so is the 360 version, with save corruption files that are just plain scary when you have hundreds of hours in
edit: Yes, consumers get too sucked into the "what's new" thing and forget about the "what's good" aspect. I don't think this leads to good things in all cases.

Maybe I am just lucky.  I have had virtually no problems at all on my 360 for either Mass Effect or Dragon Age.  I just mean that regardless of Biowares leaps to new platforms they are going to be in the same boat as everyone else trying to integrate the new tech into their games.

#50
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Fexelea wrote...

@DJ: Understanding a technology and integrating it into the game is very hard. This is the main reason why the ps3 version of DA is lacking, the devs where new to it. On the buggy side, the PC version is quite heavy and so is the 360 version, with save corruption files that are just plain scary when you have hundreds of hours in
edit: Yes, consumers get too sucked into the "what's new" thing and forget about the "what's good" aspect. I don't think this leads to good things in all cases.

@Celrath: That is quite interesting. Would be nice to see the video for some lulz.


I failed to find it , as I said it was years ago.