Warden's Keep talents
#1
Posté 09 novembre 2009 - 09:58
I now find I can't get back into the keep and so can't access these talents...
I can't begin to tell you how frustrating this is.
Is there a console command or something to unlock them?
I think the developers seriously need to fix this! I'm 23 hours into the game and until now I've been loving it... but this is so annoying it's actually putting me off playing. I've looked everywhere on all kinds of forums and all I see now is people saying that if you miss it you miss it...
Somebody! Please!?
#2
Posté 09 novembre 2009 - 10:28
#3
Posté 09 novembre 2009 - 10:29
#4
Posté 09 novembre 2009 - 10:40
#5
Posté 09 novembre 2009 - 11:05
Togashi Mitsu wrote...
Let me answer your question with a question... Why did you not drink it the first time? Were you worried it would hurt? You could have saved, drank it, then decided on the result... Sorry for being unsympathetic but it's pretty obvious that if something is interactive in this game, you generally want to interact with it. Tough noogies.
Well I did of course pop a quick save and try it out- you'll notice I have the achievement...I guess it seemed a bit dark side for the way I've been playing the character so I thought I'd look around. (the irony is not lost given your initiation as a grey warden) I decided not to take it there and then purely because from the dialogue about "continuing research" there would be an alternative later... but I certainly had no way of knowing there was no coming back...
I see absolutely no reason why I can't re-enter the keep: It's MY keep! It should at least be made clear that you will not be able to re-enter the castle before you leave... same for the sub-quests about uncovering family history...
I've been off and finished the redcliffe/sacred ashes quest line since then and only now when I come back to see how Avernus' research is coming do I find this out... that save is long gone... do I really want to start from scratch...? do I really want to play through the next 100+ hours without all the talents I could have accessed. No on both counts...
Honestly, the fact you can't enter the keep again just seems like a bizzare choice on a whole number of levels...
What was the point in all that "the keep is yours now warden" stuff?
So to answer your question- the game sets out to be about making "moral" choices... I assumed there was an alternative! Drink this and get the content you payed to unlock or don't drink it and don't get anything... not a great choice, and not one that was made clear...
Perhaps Duncan's ghost should be inserted into the keep so he can threaten to stick you if you don't drink it... he seemed to like making people drink stuff!
#6
Posté 09 novembre 2009 - 11:16
#7
Posté 09 novembre 2009 - 11:23
#8
Posté 09 novembre 2009 - 11:33
#9
Posté 10 novembre 2009 - 01:08
#10
Posté 10 novembre 2009 - 06:40
But that doesn't change the fact that there's a whole load of stuff about "continuing research" if there was at least some indication that this was a one time chance then I could have understood... I was left with the distinct impression that you would be able to return to this...
Not being able to re-enter the keep seems to fly in the face of all the dialogue about this being your keep... come back they said... we'll fix it up...
They should have said "we're gonna lock this nutcase in the castle and make a campsite outside"
Seriously they should rename the DLC from warden's keep to "Two guys with tents"
oh well... not the end of the world I guess
#11
Posté 10 novembre 2009 - 06:53
#12
Posté 10 novembre 2009 - 07:28
Personally the Mage one is the best I think.
#13
Posté 10 novembre 2009 - 07:31
#14
Posté 10 novembre 2009 - 08:52
"Dark Path" : increased stealth speed and extra chance to avoid attacks
and
"Tainted Blade" : extra damage from coating your blades with your tainted blood at the cost of health per hit
#15
Posté 10 novembre 2009 - 09:25
#16
Posté 10 novembre 2009 - 09:32
#17
Posté 13 novembre 2009 - 09:34
That's right becuase being Good is often about sacrafice. It's not about getting some other form of compensation instead. Otherwise it would he really easy to be good.I love that this isnt a clear cut case of get a good reward or an evil reward decide! Sometimes its best for a game not to reward one side in a quest.
A prime example of this is with the Anvil of the Void. I only played through as the "good" side and destroyed it. But there was the question of do you destroy it to ensure no more souls are trapped inside golems. Or do you do allow Braka to have it in which case she promises you an army of Golems to use agians the dark spawn. Since I didn't side with here I don't know if at the end of the game you would of had golems in your army. But it is implied so it is a tough choice because it's "Golem Army" or NOTHING (except your Morals).
Modifié par Spyre2001, 13 novembre 2009 - 09:39 .
#18
Posté 13 novembre 2009 - 09:57
Considering that he mentions how they made some changes, I imagine that there might be room for more DLC regarding the keep to come. The simple solution will be that when you re-enter the keep after you've completed the quest it will be more 'homely' and less doom and gloomy as it is when walking through it initially. I imagine the reason can't go into the keep is because they haven't done the 'renovated' version of it.
#19
Posté 13 novembre 2009 - 10:01
Spyre2001 wrote...
That's right becuase being Good is often about sacrafice. It's not about getting some other form of compensation instead. Otherwise it would he really easy to be good.I love that this isnt a clear cut case of get a good reward or an evil reward decide! Sometimes its best for a game not to reward one side in a quest.
A prime example of this is with the Anvil of the Void. I only played through as the "good" side and destroyed it. But there was the question of do you destroy it to ensure no more souls are trapped inside golems. Or do you do allow Braka to have it in which case she promises you an army of Golems to use agians the dark spawn. Since I didn't side with here I don't know if at the end of the game you would of had golems in your army. But it is implied so it is a tough choice because it's "Golem Army" or NOTHING (except your Morals).
Or like the decision to help the nutcases in Haven with Andraste's 'rebirth,' hoping to gain more allies against the Darkspawn. Only to find out that they can't WAIT for the Darkspawn to overrun Ferelden and wipe the Imperium's taint clean.
I do keep two save game files, but in Dragon Age, I have found that I want to stick to my choices, and not re-load if I don;t like a result. The finality of my decisions (like the Ashes decision, which I thoroughly regret) lends a certain gravity to the story for me.
Note: I did drink the concoction in Warden's Keep though. I couldn't resist.





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