i don't understand how it works. which 2da's are involved when it comes to the tactics used by enemies?
description of tactics system
Débuté par
gordonbrown82
, juin 17 2010 02:51
#1
Posté 17 juin 2010 - 02:51
#2
Posté 17 juin 2010 - 03:47
the AI is scripted. so it does what the script tells it todo. you have a whole bunch of AI scripts, each tailored for a specific creature group. the tactics system is for the PC and companions the enemies don't need it.
#3
Posté 17 juin 2010 - 03:57
I believe the scripts get their information from 2DA files with the AIP_ prefix, don't they?
#4
Posté 17 juin 2010 - 10:19
can i make an AIP_test and then access that in the toolst?
#5
Posté 17 juin 2010 - 10:20
there are a bunch of conditions listed in the AIP 2da's. which 2da or other source does that refer to?
#6
Posté 17 juin 2010 - 11:09
AI tables are assocated with a levelup package, which is assigned to the creature.
The tactics conditions are defined in AI_TacticsConditions.xls, in the TacticsConditions table.
The tactics conditions are defined in AI_TacticsConditions.xls, in the TacticsConditions table.
#7
Posté 17 juin 2010 - 11:11
Thank you for the clarification, DavidSims.
#8
Posté 20 juin 2010 - 09:48
If i wanted to make a new tactics 2da and add it to the the toolset so i could pick it in the creature editor i would need to do what?





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