i've got some questions all related to the single player dialogue. for a dlc like a new quest in dragon age you have to create a new module which extends the single player module. now if you want to create reactions of your original followers you somehow have to extend their dialogue files - and here come the problems^^
1) is there a "scripting solution" to attend a new dialogue file to a follower/npc which fires when a certain condition achieved or do we have to extend the core dialogue files?
if so then 2) it's not that hard to extend the core dialogue file and export it to overwrite the original one but there will be a problem for all the foreigners. they have to extend their original tlk also. now if i create my custom dlc module i have to set an id range. do i have to extend the original tlk by draging the tlk into the toolset and add those new id entries by hand or can i just create a new tlk for my module and the engine flips to this tlk if needed - like when i am clicking the new line of dialogue i added to the single player through my module.
3) if i check out the single player dialogue file to add some lines will the old ids remain as used in the core game resources or will they be overwritten by the id range used within my module?
thx guys
Modifié par -Semper-, 17 juin 2010 - 07:19 .





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