As frequently asked questions go, how to maintain both Jack's and Miranda's loyalty during their confrontation has to be right at the top. Some people will have their paragon bar at 100% and not get the option. People often say it's easier to get the paragon option the earlier you do their loyalty quests, but why?
The answer is that it has nothing to do with what your paragon bar shows. It's all about the number of paragon points you've obtained versus how many paragon points have been available to you at the moment of the confrontation.
If you needed to obtain 70% of the paragon points possible, and you've obtained 700 out of 1000 points, you will get the paragon option. But if you obtained 700 out of 1200 points, you have only about 58% of the points possible and you won't meet the requirement to get the paragon option.
One of the Bioware developers explained the system after many people figured the game was bugged after having the paragon bar showing 100% but the option not showing up.
Original post here.Kim Stolz wrote...
Actually that's very believable.Since so many people want the explanation of how this works I'll tell you. Don't read any further if you don't want it spoiled. There are potential paragon and renegade points throughout the game. When the user arrives in an area (ie: Omega) the game registers every single paragon or renegade decision that can be made and increases the difficulty of the persuade system based on these potential points. If the user collects all of these points (either paragon OR renegade) they break even they can almost never get ahead of the system, you can only keep apace. If the user misses these oppotunities to collect all of the points the game still keeps these points you missed so the player will actually fall behind. If the player falls behind it is very difficult and almost impossible to catch back up because everywhere you go more potential points are being mounted against you and making the persuasions more difficult. So when you arrive at the most difficult persuasions in the game where you are already at a disadvantage due to the difficulty of the persuade and these potential points that you missed stack up to make it even more difficult and then you try to paragon persuade jack and miranda which makes it even more difficult(it's easier to renegade persuade those two and paragon persuade legion and tali) you are going to fail it; not because it's a bug but because the system was made that way.crapmonster13 wrote...
Maybe I was just lucky, but its hard to imagine that people actually actively going the paragon route and have over 90% still have trouble resolving these disputes.
What I think a lot of people aren't realizing is that when you import an ME1 save you get a pretty major bonus to the paragon or renegade scale which makes the persuades incredibly easy. then you start an ME2 newgame + and you are working from a clean slate.
Hopefully that explains it well enough for you.../../../images/forum/emoticons/smile.png I've talked to the people who made this system and decided on the bonus for starting a newgame+ and the odds of this being changed or made easier are very, very low. If you're confused by the explanation I gave or need some clarification please feel free to PM me. Thanks.
Explanation of how it's a redux of the Virmire decision here.
Explanation of why it's easier to do the renegade option with Jack/Miranda and the paragon option with Legion/Tali here.
And much thanks to Kim Stolz for bothering to explain it at all.
Modifié par Pacifien, 06 juillet 2010 - 04:19 .





Retour en haut







