Anyway to lower texture resolution?
#1
Posté 17 juin 2010 - 08:43
#2
Posté 17 juin 2010 - 09:06
#3
Posté 17 juin 2010 - 09:28
#4
Posté 17 juin 2010 - 10:00
#5
Posté 18 juin 2010 - 12:26
#6
Posté 18 juin 2010 - 01:32
ForcedWits2 wrote...
I installed the demo, and it runs okay, but lags a litte. The only thing that doesn't meet system requirements is my video card. So is there a way to lower the textures?
The texture resolution is not the only way to gain more fps.
You can lower the resolution of your screen.
You can also lower the shadow, special effect and antialiasing.
#7
Posté 18 juin 2010 - 01:44
Modifié par ForcedWits2, 18 juin 2010 - 01:44 .
#8
Posté 18 juin 2010 - 02:32
ForcedWits2 wrote...
Yeah, I have everything set to low. But with most game I've played on UE3 the textures are always high. And I have an integrated video card so that doesn't help much.
ARGH !
Usualy integrated video card is not apporpriate for gaming.
I think AMD make external video card but may be it would be wise to buy a brand new computer.
If the video card is integrated, it's mean all the composant aren't that good usualy, and it's better to have a computer with all part sharing the same quality than mixing high and low (in that cas, new comp is cheaper and last longer).
#9
Posté 18 juin 2010 - 03:50
#10
Posté 18 juin 2010 - 04:21
Or you just upgrade the graphics card and save 700 bucks.ForcedWits2 wrote...
I can still play most of the games I own on PC. Which are pretty much just Valve games. I don't have a job, so it'll be a while before I can buy a new pc.
#11
Posté 18 juin 2010 - 05:23
#12
Posté 18 juin 2010 - 08:52
#13
Posté 18 juin 2010 - 10:59
It sucks. But hey, I can run Team Fortress 2.
#14
Posté 18 juin 2010 - 11:18
You said you were a bit under the system requirements. Well, that thing is way under the system requirements. No wonder the game lags on that cripple of a videochip.
Oh, TF2 is a bad example since it relies heavily on the CPU, while Mass Effect 1&2 relies heavily on the GPU (videocard).
Modifié par Recnamoken, 18 juin 2010 - 11:19 .
#15
Posté 19 juin 2010 - 12:26
#16
Posté 20 juin 2010 - 11:28
TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=512,LODBias=0)
change it to ...
TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=512,LODBias=1)
The texture groups that have a huge impact on perfomance (on a low-mid range gfx cards) are texture group world, texturegroup character and texturegroup rendertarget
#17
Posté 23 juin 2010 - 11:57
The situation was clear enough. The video chip is garbage.Recnamoken wrote...
NVIDIA® GeForce® 6150SE
You said you were a bit under the system requirements. Well, that thing is way under the system requirements. No wonder the game lags on that cripple of a videochip.
Oh, TF2 is a bad example since it relies heavily on the CPU, while Mass Effect 1&2 relies heavily on the GPU (videocard).
Now, we have still another unnecessary message thread about the very same thing, all over again:
http://social.biowar...50564/1#2950954
A waste of time and of forum space.





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