What is the best (non biotic) bonus power for stripping barriers?
Débuté par
AntiChri5
, juin 18 2010 07:48
#1
Posté 18 juin 2010 - 07:48
#2
Posté 18 juin 2010 - 07:49
What is the best non biotic bonus power to strip barriers?
Playing as an Infiltrator.
Playing as an Infiltrator.
#3
Posté 18 juin 2010 - 07:54
...incinerate
#4
Posté 18 juin 2010 - 07:55
or SMG... though thats not reaally a power...
#5
Posté 18 juin 2010 - 08:20
Yeah im drawing a blank as well.
Incin is always my fallback power (good against armour, good cc and decent damage against health, as well as being allright against sheilds)
Incin is always my fallback power (good against armour, good cc and decent damage against health, as well as being allright against sheilds)
#6
Posté 18 juin 2010 - 09:08
SMG is probably the easiest way to down barriers - the shield piercing upgrade also gives the extra 50% against barriers. Other than taking warp ammo or reave (both biotic) infiltrators dont get any special bonuses against barriers.
#7
Posté 18 juin 2010 - 12:24
There isn't a non-biotic bonus power good for stripping barriers. Warp ammo used with an SMG may be the best option. However, warp ammo is arguably also a biotic power.
#8
Posté 18 juin 2010 - 02:43
While warp ammo is considered a biotic power, I sometimes bend the rules on a couple powers for 'pure' playthroughs.
After all, if shields~=barrier, hacking~=dominate. Even the description of dominate says brainwash, and I'm sure that omni-tool delivered drugs could do that.
Particles of eezo in the ammo could retain a charge and 'shield' the ammo causing the same effect as warp ammo. I'm actually surprised we don't have geth running around with mass effect field generators duplicating biotic 'powers'.
After all, if shields~=barrier, hacking~=dominate. Even the description of dominate says brainwash, and I'm sure that omni-tool delivered drugs could do that.
Particles of eezo in the ammo could retain a charge and 'shield' the ammo causing the same effect as warp ammo. I'm actually surprised we don't have geth running around with mass effect field generators duplicating biotic 'powers'.
#9
Posté 18 juin 2010 - 02:45
The Widow and headshots.
#10
Posté 18 juin 2010 - 02:45
numotsbane wrote...
...incinerate
Incinerate isn't a bonus power.
There isn't a non-biotic (bonus) power (except Concussive Shot which has a 3.5 modifier against Barriers, but with very low damage) to strip Barriers. This makes sense since barriers are biotic defenses. Only Warp, Reave and Warp Ammo are effective to strip enemy barriers quickly.
#11
Posté 18 juin 2010 - 05:01
I think it makes sense that barriers are pretty effect against the non-biotic classes, as its purpose is to deflect kinetic energy away from the biotic. There has to be some perk to being a biotic, afterall.
Helps encourage you to take a biotic with you when you're going up a merc band like the Eclipse. However, it's incredibly annoying when you get biotics like Jacob and Jack who then can't do squat against another biotic's barrier. And Samara can't until you get her loyalty power unlocked. Also annoyed that only Jacob has the ability to use barrier himself. There is much limitation on your squadmates by restricting them to only four powers.
Oh right, and when I play an Infiltrator and need to get past barriers, it's the SMG or the Widow.
Helps encourage you to take a biotic with you when you're going up a merc band like the Eclipse. However, it's incredibly annoying when you get biotics like Jacob and Jack who then can't do squat against another biotic's barrier. And Samara can't until you get her loyalty power unlocked. Also annoyed that only Jacob has the ability to use barrier himself. There is much limitation on your squadmates by restricting them to only four powers.
Oh right, and when I play an Infiltrator and need to get past barriers, it's the SMG or the Widow.
#12
Posté 18 juin 2010 - 05:10
Grab someone with Concussive Shot or just use Warp Ammo.. Barriers seem to go down pretty quick regardless of what you're using though, and they're fairly rare..
#13
Posté 18 juin 2010 - 05:46
Just use your SMG. They tear apart barriers, especially when upgraded for +50% damage against shields and barriers.
#14
Posté 18 juin 2010 - 09:43
Ive been taking Garrus (full concussive shot) and Miranda (Unstable Warp) and, of course, plently of Widow headshots. Its just been annoying me that my character has such a glaring weakness.
Still, i suppose no weakness matters when you have the Widow.
Still, i suppose no weakness matters when you have the Widow.
#15
Posté 18 juin 2010 - 10:05
Unless you are doing a bunch of warp explosions semi-close to other enemies, Heavy warp is better than Unstable warp. Even then playing an Infil you might still consider taking Miranda and Thane to heavy Warp. Personally I don't get that many enemies who are close enough for an unstable warp to hit that a Heavy warp wouldn't also hit, and I prefer the extra damage of Heavy. Now this is probably personal preference, but hey it is what it is.AntiChri5 wrote...
Ive been taking Garrus (full concussive shot) and Miranda (Unstable Warp) and, of course, plently of Widow headshots. Its just been annoying me that my character has such a glaring weakness.
Still, i suppose no weakness matters when you have the Widow.
As far as barriers go, SMG tears them up, esp the tempest if you can hit it, or the locust at range. Plus the Widow rules the house if you have the ammo and a head-shot.
#16
Posté 21 juin 2010 - 05:52
Bozorgmehr wrote...
numotsbane wrote...
...incinerate
Incinerate isn't a bonus power.
There isn't a non-biotic (bonus) power (except Concussive Shot which has a 3.5 modifier against Barriers, but with very low damage) to strip Barriers. This makes sense since barriers are biotic defenses. Only Warp, Reave and Warp Ammo are effective to strip enemy barriers quickly.
Hence, incinerate. heavy incinerate is actually powerful, even if it doesn't have a multiplier against barriers, and doesn't take up your ponus power, which means you can get something else.
if they only have a little bit of their barrier left, incinerate is actually better than warp, because it will panic them too...
#17
Posté 21 juin 2010 - 06:04
Incinerate's still not a Bonus Power, though.numotsbane wrote...
Bozorgmehr wrote...
numotsbane wrote...
...incinerate
Incinerate isn't a bonus power.
There isn't a non-biotic (bonus) power (except Concussive Shot which has a 3.5 modifier against Barriers, but with very low damage) to strip Barriers. This makes sense since barriers are biotic defenses. Only Warp, Reave and Warp Ammo are effective to strip enemy barriers quickly.
Hence, incinerate. heavy incinerate is actually powerful, even if it doesn't have a multiplier against barriers, and doesn't take up your ponus power, which means you can get something else.
if they only have a little bit of their barrier left, incinerate is actually better than warp, because it will panic them too...
#18
Posté 21 juin 2010 - 07:43
lets just say the question is inferior to my answer, and leave it at that.Christmas Ape wrote...
Incinerate's still not a Bonus Power, though.numotsbane wrote...
Bozorgmehr wrote...
numotsbane wrote...
...incinerate
Incinerate isn't a bonus power.
There isn't a non-biotic (bonus) power (except Concussive Shot which has a 3.5 modifier against Barriers, but with very low damage) to strip Barriers. This makes sense since barriers are biotic defenses. Only Warp, Reave and Warp Ammo are effective to strip enemy barriers quickly.
Hence, incinerate. heavy incinerate is actually powerful, even if it doesn't have a multiplier against barriers, and doesn't take up your ponus power, which means you can get something else.
if they only have a little bit of their barrier left, incinerate is actually better than warp, because it will panic them too...
#19
Posté 21 juin 2010 - 08:03
deleted.<3
Modifié par Arhka, 21 juin 2010 - 08:05 .
#20
Posté 21 juin 2010 - 09:14
mcsupersport wrote...
Unless you are doing a bunch of warp explosions semi-close to other enemies, Heavy warp is better than Unstable warp.
Not for squadmates because bioware game designers thought is was a good idea that the cooldown for squadmate powers should be at least double as long as that for shepardt. And unstable warp has a 3s shorter cooldown then heavy warp.




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