_Loc_N_lol_ wrote...
Now, put some limits on lyrium, do the same for health potions and improve the other means of gaining health, mana and stamina while limiting the unreasonably high values for monsters and we could have something more interesting and fair.
I'd personally like to see some sort of negative balanced in for Lyrium from a pure story standpoint. Perhaps a damage reduction for each potion you have to pop during the fight or a slight bump to spell costs or what have you alluding to the whole addict's ' the more you do it, the more it takes'.





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