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Mage Balancing Idea - No Lyrium Potions


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#26
Swoo

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_Loc_N_lol_ wrote...

Now, put some limits on lyrium, do the same for health potions and improve the other means of gaining health, mana and stamina while limiting the unreasonably high values for monsters and we could have something more interesting and fair.


I'd personally like to see some sort of negative balanced in for Lyrium from a pure story standpoint. Perhaps a damage reduction for each potion you have to pop during the fight or a slight bump to spell costs or what have you alluding to the whole addict's ' the more you do it, the more it takes'.

#27
Swoo

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Arttis wrote...

Swoo wrote...

Arttis wrote...
try taking on a high dragon solo without doing anything special and you would get killed.


No you wouldn't. It's been well documented how easy you can solo the game with multiple spec's. A daggermaster dex rogue can easily do what you say, I've done it, I've seen other players characters who have done it. If you can't be hit, then it doesn't matter.

A high dragon has moves that always hits.
Also they do not start out unhittable and only become unhittable with the help of special equipment.

Ive played with a lvl 25 rogue with eveyrthing in dex you do not get hit a lot but you are far from unhittable.Without special gear.


Yeah, I've beaten the game with a Rogue as well, and the fight you are trying to tell me can't be done is easily done.

#28
Arttis

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Can not be done without taking special precautions.

Like using items to raise your resistance and using a ton of health pots.

Did not even need to use a lyrium pot on my mage to win.


#29
Swoo

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Arttis wrote...

Can not be done without taking special precautions.
Like using items to raise your resistance and using a ton of health pots.
Did not even need to use a lyrium pot on my mage to win.


I am beginning to think you are arguing only for the sake of being in an argument.

#30
Arttis

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You do not understand without anything special.

Not saying it cant be easily done but with restrictions it stops being so easily done.

With restrictions even for a mage it can still be much easier to win vs a rogue or warrior.

#31
TBastian

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There is no unbalanced class in the game because characters were meant to work with each other. Note that in the few instances where you are forced to play solo, it's usually with a mage/mage-like character

If Bioware had wanted to balance Dragon Age class-wise then every time a mage casts a spell his/her fatigue would increase, and the higher the fatigue the more unpredictable spellcasting would become. The game's backstory regarding mages is a grim one - if you cared to read your journal, a channeling mage is a danger to himself and others. What else would you expect from someone who has to draw power from a world overrun by demons.

Unfortunately Bio decided to downplay this and ultimately even decided to ignore the mana = stamina bug with items (only mages can have mana, which is not the same as stamina) so... yeah. No attempt at class balancing is foreseeable in the near future.

Modifié par TBastian, 19 juin 2010 - 05:30 .


#32
Anwarddyn

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Very early in in the game while playing as a mage a very important man will tell you that even a newly Harrowed mage is worth many men on the battlefield. It is part of the lore for them to be powerful. There is an entire military order written into the story that has a sole purpose of keeping them under control because they are so potentially dangerous. They don't need fixing IMO.

Modifié par Anwarddyn, 19 juin 2010 - 08:23 .


#33
MindYerBeak

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I wouldn't say Mages are overpowered, but Arcane Warriors and Blood Mages certainly are. Every battle is a foregone conclusion, even when 3 of my party members are Crushing Prisoned as happened recently. Winnie the Pooh saved the day with her healing.




#34
Arthur Cousland

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A blood mage has no need for lyrium potions. Also, like many others have said, this is a single player game, so balance isn't needed. If you feel like your character is too powerful and it's taking the fun out of the game, then place rules on yourself to keep your character from being too god-like. You are never forced to use the best equipment or the best abilities. Mages were meant to be powerful anyway.

#35
Fntsybks

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Arthur Cousland wrote...

A blood mage has no need for lyrium potions. Also, like many others have said, this is a single player game, so balance isn't needed. If you feel like your character is too powerful and it's taking the fun out of the game, then place rules on yourself to keep your character from being too god-like. You are never forced to use the best equipment or the best abilities. Mages were meant to be powerful anyway.


I agree with this in principle, but I also think the classes should be at least a little more balanced. How about decreasing the power of blood mage - or at least taking out that massive crowd control spell they have, and arcane warrior? Mages would still be powerful, but not to the same extent that they are now. As to lyrium potions, an easy fix is to halve their effectiveness and put a 30 second cooldown across all "sizes" of them, when one is used. The other possibility is to make them even squishier, and so it becomes impossible to have more than one or two magi in a party - or they would just drop like flies.