I have had a couple occasions using UT_TeamGoesHostile or the Generic script version and my teams look as if they are hostile (PC and henchman look like they want to battle) and the other players in the scenario look to be hostile but no attack happens and the PC cannot attack even though everyone is posturing. I've noticed some similar posts but not a lot of helpful comments. I made a script that if a conversation goes a certain way hostilities should insue. Works like a charm as far as everyone assumes the correct posture but no one gets physical. Is there another way to make sure the team is hostile besides UT_TeamGoesHostile?
UT_TeamGoesHostile but where is the fight
Débuté par
Sonmeister
, juin 19 2010 12:15
#1
Posté 19 juin 2010 - 12:15
#2
Posté 19 juin 2010 - 05:29
When are you setting the flag or script that uses UT_TeamGoesHostile? If you aren't setting it on an End Conversation node you may run into odd problems if you are doing some other exotic things.
Even less likely, but are you using any custom factions, or making any calls to SetGroupHostility?
Even less likely, but are you using any custom factions, or making any calls to SetGroupHostility?
#3
Posté 19 juin 2010 - 01:30
No calls to SetGroupHostility.
#4
Posté 19 juin 2010 - 04:29
Can you attack the hostile creatures if you manually click on them after the teams go hostile? If not, there might be a walkmesh issue.





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