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Upcoming Dragon Age Patch Info (June 18, 2010)


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#176
Emerald Melios

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Koross wrote...

Please please please fix the unique stats on weapons that aren't working ie:
- Lucky
- Messy kills
- reduce hostility
- Weaken darkspawn
- etc


Yeah, they need to properly implement these weapon properties.

#177
Koross

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Emerald Melios wrote...

Koross wrote...

Please please please fix the unique stats on weapons that aren't working ie:
- Lucky
- Messy kills
- reduce hostility
- Weaken darkspawn
- etc


Yeah, they need to properly implement these weapon properties.


Yes, exactly! It's not like we are asking anything extra. Those stats are already in game! The only problem is that they are not working! Please fix!

#178
Bahlgan

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Arttis wrote...

WilliamShatner wrote...

What exactly do you mean by "former love interests" Mr. Victor?  Explain yourself, please. 

Hinting to you will never see them again so they are no longer included.
The only one i can see them bringing back is morrigan but only because She seems to be an important character to the story.
Then again when characters say you will never see me again.I think the writers mean it.
After all bringing back dead characters and characters that are gone for good is too easy.Does not always make for a good story imo.


While I am very appreciative towards Victor and others for updating through patch, I MUST say that if what you say is true (that you will never meet your "former" lovers again), then it seems to be a rip off of ever having met the lover in the first place!

Personally I hope Victor is trying to say: "Love interests that were paused after the slaying of the Archdemon, and thus, depending on your choices, will either resume somehow or die entirely in the next expansion".

Even if you choose to end a relationship in Origins, devs should present the option, ahem option, to rekindle your romance after Awakening in case you develop a change of heart.

#179
Arttis

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sounds like ME.

I hope they arent doing the same story except set in a fantasy world.


#180
WonderGamer

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Wicked 702 wrote...

There are no random encounters in DA:O. The vast majority are scripted, the remainder occur as a result of a percentage chance occurance while roaming the world map. Eventually, you can and WILL kill everything there is to kill. After that there's no more enemies. So no, your assertion is wrong.

Hate to argue with you, but you're wrong.  Random encounters happen when traveling from location to location.  To quote Prima's Official Game Guide:

Bandits love your gold, and hurlocks won't pass up a chance to disrupt your stroll through the countryside.  Welcome to the wide open World that is Ferelden, full of fantastic locales from Frostback Mountains to the marshes around Flemeth's Hut, and all the random encounters in between.  Except the Dragon Age: Online, even the "random" encounters have a story.
 
Random encounters are divided into three main categories: world encounters, plot encounters, and random encounters.  World encounters appear as actual map locations when a certain act of circumstances happen.  Plot encounters trigger when circumstances around companions occur.  Random encounters play out exactly as they sound: they spring on you randomly as you travel from main location to main location.
 
Each time you leave a location and journey across the world map, you run the risk of a random encounter.  It’s the wilds of Ferelden, after all.  Most long journeys will trigger an encounter, though you can only run into a single random encounter on the same trip.  Certain storyline-driven encounters occur at set points during your adventure, and you will only see them once.  Other, more common, encounters may happen more than once, though it’s rare to run into repeats unless you spend more time on the road than a gold-lusting trader.
 
NOTE:  When you head to your party camp, you will almost never trigger a random encounter.  However, when you leave your party camp you may very well find yourself walking into another ambush.
 
Most encounters involve enemy numbers much greater than your party’s size.  Don’t forget your standard battle tactics: warrior tanking the toughest foes, rogue dishing out damage wisely, mage lending AoE damage or timely healing.  Use the terrain to your advantage. Cover can shield you from ranged attempts.  In the encounters where it’s not a pure hack-and-slash battle royale, think about consequences of your actions and what appeals most to your style of play and character’s personality.
 Remember, the Blight doesn’t just seep up from the Deep Roads or engulf Lothering: it’s everywhere.  Always prepare for a fight on the road, and your party will live to see their veteran days.

If you need further proof, I will retype each Random Encounter (skipping the World & Plot Encounters) just so you can be satisfied.  Image IPB

#181
Thandal N'Lyman

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dragonsouce wrote...
... So Bioware should ignore the console players just because some bugs can be fixed for PC users? ...

My sincere apologies.

You are correct to call me out for my PC-centric perspective.  Unlike console-limited players, (and I appreciate that the vendors have to restrict the distribution of code for their platforms) general-purpose computers allow for a broader range of programming contributions to the code-base.  So issues that are relatively easily corrected for the PC environnment are "provider-dependent" in others. 

Bioware/EA do, indeed, have an even greater responsibility to correct the deficencies in their product  (whatever their cause) for those who cannot do so themselves. After all, the customer paid for a product "fit for the purpose".

Modifié par Thandal NLyman, 22 juin 2010 - 05:34 .


#182
Arttis

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WonderGamer wrote...

Wicked 702 wrote...

There are no random encounters in DA:O. The vast majority are scripted, the remainder occur as a result of a percentage chance occurance while roaming the world map. Eventually, you can and WILL kill everything there is to kill. After that there's no more enemies. So no, your assertion is wrong.

Hate to argue with you, but you're wrong.  Random encounters happen when traveling from location to location.  To quote Prima's Official Game Guide:

Bandits love your gold, and hurlocks won't pass up a chance to disrupt your stroll through the countryside.  Welcome to the wide open World that is Ferelden, full of fantastic locales from Frostback Mountains to the marshes around Flemeth's Hut, and all the random encounters in between.  Except the Dragon Age: Online, even the "random" encounters have a story.
 
Random encounters are divided into three main categories: world encounters, plot encounters, and random encounters.  World encounters appear as actual map locations when a certain act of circumstances happen.  Plot encounters trigger when circumstances around companions occur.  Random encounters play out exactly as they sound: they spring on you randomly as you travel from main location to main location.
 
Each time you leave a location and journey across the world map, you run the risk of a random encounter.  It’s the wilds of Ferelden, after all.  Most long journeys will trigger an encounter, though you can only run into a single random encounter on the same trip.  Certain storyline-driven encounters occur at set points during your adventure, and you will only see them once.  Other, more common, encounters may happen more than once, though it’s rare to run into repeats unless you spend more time on the road than a gold-lusting trader.
 
NOTE:  When you head to your party camp, you will almost never trigger a random encounter.  However, when you leave your party camp you may very well find yourself walking into another ambush.
 
Most encounters involve enemy numbers much greater than your party’s size.  Don’t forget your standard battle tactics: warrior tanking the toughest foes, rogue dishing out damage wisely, mage lending AoE damage or timely healing.  Use the terrain to your advantage. Cover can shield you from ranged attempts.  In the encounters where it’s not a pure hack-and-slash battle royale, think about consequences of your actions and what appeals most to your style of play and character’s personality.
 Remember, the Blight doesn’t just seep up from the Deep Roads or engulf Lothering: it’s everywhere.  Always prepare for a fight on the road, and your party will live to see their veteran days.

If you need further proof, I will retype each Random Encounter (skipping the World & Plot Encounters) just so you can be satisfied.  Image IPB

There are Limited random encounters,I have went traveling from denerim to orzammar plenty of times trying to find more before.
There is a limited amount of gold in the game.
Even respawn areas tend to only respawn once.
As it is now i can really only afford 2 expensive items by the end of the game.

#183
Fangirl17

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YES! Im loving what Im seeing on the updated list. Good luck with the bugs Bioware,and good luck with your still upset fans/not fans  >.>

#184
Dansharp1

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So many glitches, yet any new game has them, but thats the problem, this game isnt classed as new now. I reckon if they do create DA2, they should generally take advise from forums instead of creating another glitchfest game.

#185
Abrasax Drake

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Just to get thing's back on topic. I'll clarify the "RANDOM ENCOUNTERS" issue.



There are several "pre-defined encounters" that have a percentage chance of being triggered "Randomly" while traveling between areas on the world map.



There are NOT any "Randomly spawning" encounters that can be repeated to gain more exp/money.



Add this to the (imo)CRAZY buy prices of 25% for items sold to merchants, it is no wonder there is so little money in this game. And almost impossible to reach the level cap.



2 issues i personally hate. But they are not bugs and do not "BREAK" the game so dont expect official fixes. There are however several mods to best suit your preferences from unlimited free money to better exchange rates at merchents.






#186
Yrkoon

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Koross wrote...

Emerald Melios wrote...

Koross wrote...

Please please please fix the unique stats on weapons that aren't working ie:
- Lucky
- Messy kills
- reduce hostility
- Weaken darkspawn
- etc


Yeah, they need to properly implement these weapon properties.


Yes, exactly! It's not like we are asking anything extra. Those stats are already in game! The only problem is that they are not working! Please fix!

Are you sure?  As far as I can tell from trying to decypher the tool set, many of those item properties, are completely empty --as in, there's no statistics or anything at all associated with them.  At this point they're literally nothing more than green-colored words on your weapon.

Which means that the devs WOULD have to add something new if they're going to make them work.

#187
Chairon de Celeste

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Epic Kill animation position glitch when an ogre doesn't fall on even ground

Screenshot (click me)



OC Main questline completion out of order glitch (pc version)

Completing any other The Blight quests aside from Broken
Circle and The Urn of Sacred Ashes triggers a black screen on
finishing the 1rst convo with Arl Eamon when the hero isn't ready
to leave for Denerim.

Workaround: just reload the current autosave - it is not corrupted.

Modifié par Chairon de Celeste, 22 juin 2010 - 11:02 .


#188
Franpa

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Dansharp1 wrote...

So many glitches, yet any new game has them, but thats the problem, this game isnt classed as new now. I reckon if they do create DA2, they should generally take advise from forums instead of creating another glitchfest game.

NO! They shouldn't depend on a public forum for information about the next game. If they did then we would have another Empire Earth 3 quality game on our shelves.

#189
Lyna357

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I do hope they get this patch done soon ~ I not getting any younger. Image IPB But seriously, I am losing interest in playing  more with each passing day.

#190
Koross

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Yrkoon wrote...

Koross wrote...

Emerald Melios wrote...

Koross wrote...

Please please please fix the unique stats on weapons that aren't working ie:
- Lucky
- Messy kills
- reduce hostility
- Weaken darkspawn
- etc


Yeah, they need to properly implement these weapon properties.


Yes, exactly! It's not like we are asking anything extra. Those stats are already in game! The only problem is that they are not working! Please fix!

Are you sure?  As far as I can tell from trying to decypher the tool set, many of those item properties, are completely empty --as in, there's no statistics or anything at all associated with them.  At this point they're literally nothing more than green-colored words on your weapon.

Which means that the devs WOULD have to add something new if they're going to make them work.


I know reports from modders or people checking the modding tools that
the unique properties have no actual mechanics. I mean that they are already ingame, might as well make them work pr do something. If its just there for pretty text, then put it in the weapon codex instead of in the weapon properties. It is mis-information to put it there.

#191
KenRed

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Going to def start a fresh new character for Origins and all the way through Awakening after this is released! Hurry up Bioware! LOL

#192
CybAnt1

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the unique properties have no actual mechanics. I mean that they are already ingame, might as well make them work pr do something. If its just there for pretty text, then put it in the weapon codex instead of in the weapon properties. It is mis-information to put it there.


Well, actually, there's something wrong with the design of the game, as well.

For example, how do you know what "Lucky" or "Messy Kills" actually does? Is there a tooltip that explains these properties, or an in-game codex that explains them? You can figure it out in the latter case (it's supposed to increase the frequency of kill animations). But it shouldn't be guesswork on the player's part. 

The reason why so many players are not sure whether these properties are working or not, is that there's no explanation for what they do. Obviously, some properties are self-explanatory. +2 to dexterity is easy to figure out. It's just that the ones that are not ... are not. 

I don't think this is a bugfix issue, per se, so it may not show up in a patch, but it would be a nice feature to turn up in the sequel. Also, I'd love it if the Detailed Tooltips mod was updated to address it (since it doesn't, really). 

#193
Loc'n'lol

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Koross wrote...
Please please please fix the unique stats on weapons that aren't working ie:
- Lucky
- Messy kills
- reduce hostility
- Weaken darkspawn
- etc


As far as I can tell, reduce hostility is actually implemented. Increase hostility isn't. and lucky was never meant to be anything more than green text on your weapon.

More importantly, all +x damage against darkspawn/demons/whatever do nothing, that's like half the runes available. They do work in Awakening, however, and it makes a lot of difference. Think you guys might port them over to origins, now that they're actually done ? :huh:

Modifié par _Loc_N_lol_, 22 juin 2010 - 12:46 .


#194
Emerald Melios

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_Loc_N_lol_ wrote...

Koross wrote...
Please please please fix the unique stats on weapons that aren't working ie:
- Lucky
- Messy kills
- reduce hostility
- Weaken darkspawn
- etc


As far as I can tell, reduce hostility is actually implemented. Increase hostility isn't. and lucky was never meant to be anything more than green text on your weapon.

More importantly, all +x damage against darkspawn/demons/whatever do nothing, that's like half the runes available. They do work in Awakening, however, and it makes a lot of difference. Think you guys might port them over to origins, now that they're actually done ? :huh:


+x damage does seem to work, from what I've seen (or at least "+x damage to darkspawn").

#195
Koross

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_Loc_N_lol_ wrote...

Koross wrote...
Please please please fix the unique stats on weapons that aren't working ie:
- Lucky
- Messy kills
- reduce hostility
- Weaken darkspawn
- etc


As far as I can tell, reduce hostility is actually implemented. Increase hostility isn't. and lucky was never meant to be anything more than green text on your weapon.

More importantly, all +x damage against darkspawn/demons/whatever do nothing, that's like half the runes available. They do work in Awakening, however, and it makes a lot of difference. Think you guys might port them over to origins, now that they're actually done ? :huh:


Hahaha I think the Bioware devs were confused ...

Anyway, my RPG-centric self finds it disconcerting that those unique weapon properties are just "flavour" and doesn't offer any mechanical advantages.

Oh well, one can only hope.

#196
Yrkoon

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LOL

Yeah, but the point is, when we talk about the devs implementing those properties so that they actually do something, we're looking at a LOT of work on their part. They'd have to create the mechanics for those properties, then they have to test them for balance, then test them for bugs... No small   thing.  Especially since there's more than just  the few you listed.

There's also:

Vicious
chance to stun
radiates cold
interrupts spellcasting
Absorbs damage


None of which do anything.  They're literally not implemented.

Modifié par Yrkoon, 22 juin 2010 - 02:03 .


#197
WonderGamer

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Abrasax Drake wrote...

Just to get thing's back on topic. I'll clarify the "RANDOM ENCOUNTERS" issue.

There are several "pre-defined encounters" that have a percentage chance of being triggered "Randomly" while traveling between areas on the world map.

There are NOT any "Randomly spawning" encounters that can be repeated to gain more exp/money.

Thanks for clarifying that for the others.  I knew this already, although I'm going to assume that others didn't.  I didn't know that the Random Encounters were limited however.  Looking back in the strategy guide, it appears that the only one that is repeatable is the Traveling Merchant one.  I'm sure there is probably a MOD out there that allows you to repeat battle encounters, though.

Abrasax Drake wrote...

There are however several mods to best suit your preferences from unlimited free money to better exchange rates at merchents.

I'd sooner use a console command to gain money that an Infinity Gold MOD.  I'm one who don't mind cheating a little, but I do what I can without cheating first.  Arttis happens to be playing on a console, so finding MODs that are compatible are going to be an issue in his case.

Modifié par WonderGamer, 22 juin 2010 - 02:22 .


#198
Abrasax Drake

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WonderGamer wrote...
I didn't know that the Random Encounters were limited however.  Looking back in the strategy guide, it appears that the only one that is repeatable is the Traveling Merchant one.  I'm sure there is probably a MOD out there that allows you to repeat battle encounters, though.


Not seen anything for repeating encounters, but there is a mod to increase the chance/frequency of the encounters triggering.

I'd sooner use a console command to gain money that an Infinity Gold MOD.  I'm one who don't mind cheating a little, but I do what I can without cheating first.


I use a mod that adds additional loot to the game and another mod that increases the merchant buy price from 25% to 75% which would be more realistic. And i still can't buy everything.

Arttis happens to be playing on a console, so finding MODs that are compatible are going to be an issue in his case.

Ah...Erm....

#199
Pubknight

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It's interesting that in all of the upcoming patch notes thusfar, there has been no mention of a fix for imported characters showing up in Awakenings naked.

While I understand the whole DLC equipment issue, surely the intent couldn't have been for your character to be walking through the start of awakening in his or her skivvies.

Generic equipment substitutions were likely the intent and not fixing this blatantly obvious bug would be unforgiveable.

#200
Takrandro

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I saw some ppl say they don't have barely any gold in the game, well, i had the same on my first playthrough just after i baught the game, but the last one i had a few weeks back really had me finding LOTS of gold! making me wonder if the last patch had inproved that. i even went into awakening with 240g and found more gold in that Camphaign as well! i know healing pots are no longer an issue but seems gold is also no problem anymore.

BTW, i had all current DLC for the main camphaign installed and play trough, maybe that has something to do with it, but i highly doubt it..