Koross wrote...
Please please please fix the unique stats on weapons that aren't working ie:
- Lucky
- Messy kills
- reduce hostility
- Weaken darkspawn
- etc
Yeah, they need to properly implement these weapon properties.
Koross wrote...
Please please please fix the unique stats on weapons that aren't working ie:
- Lucky
- Messy kills
- reduce hostility
- Weaken darkspawn
- etc
Emerald Melios wrote...
Koross wrote...
Please please please fix the unique stats on weapons that aren't working ie:
- Lucky
- Messy kills
- reduce hostility
- Weaken darkspawn
- etc
Yeah, they need to properly implement these weapon properties.
Arttis wrote...
Hinting to you will never see them again so they are no longer included.WilliamShatner wrote...
What exactly do you mean by "former love interests" Mr. Victor? Explain yourself, please.
The only one i can see them bringing back is morrigan but only because She seems to be an important character to the story.
Then again when characters say you will never see me again.I think the writers mean it.
After all bringing back dead characters and characters that are gone for good is too easy.Does not always make for a good story imo.
Hate to argue with you, but you're wrong. Random encounters happen when traveling from location to location. To quote Prima's Official Game Guide:Wicked 702 wrote...
There are no random encounters in DA:O. The vast majority are scripted, the remainder occur as a result of a percentage chance occurance while roaming the world map. Eventually, you can and WILL kill everything there is to kill. After that there's no more enemies. So no, your assertion is wrong.
If you need further proof, I will retype each Random Encounter (skipping the World & Plot Encounters) just so you can be satisfied.Bandits love your gold, and hurlocks won't pass up a chance to disrupt your stroll through the countryside. Welcome to the wide open World that is Ferelden, full of fantastic locales from Frostback Mountains to the marshes around Flemeth's Hut, and all the random encounters in between. Except the Dragon Age: Online, even the "random" encounters have a story.
Random encounters are divided into three main categories: world encounters, plot encounters, and random encounters. World encounters appear as actual map locations when a certain act of circumstances happen. Plot encounters trigger when circumstances around companions occur. Random encounters play out exactly as they sound: they spring on you randomly as you travel from main location to main location.
Each time you leave a location and journey across the world map, you run the risk of a random encounter. It’s the wilds of Ferelden, after all. Most long journeys will trigger an encounter, though you can only run into a single random encounter on the same trip. Certain storyline-driven encounters occur at set points during your adventure, and you will only see them once. Other, more common, encounters may happen more than once, though it’s rare to run into repeats unless you spend more time on the road than a gold-lusting trader.
NOTE: When you head to your party camp, you will almost never trigger a random encounter. However, when you leave your party camp you may very well find yourself walking into another ambush.
Most encounters involve enemy numbers much greater than your party’s size. Don’t forget your standard battle tactics: warrior tanking the toughest foes, rogue dishing out damage wisely, mage lending AoE damage or timely healing. Use the terrain to your advantage. Cover can shield you from ranged attempts. In the encounters where it’s not a pure hack-and-slash battle royale, think about consequences of your actions and what appeals most to your style of play and character’s personality.
Remember, the Blight doesn’t just seep up from the Deep Roads or engulf Lothering: it’s everywhere. Always prepare for a fight on the road, and your party will live to see their veteran days.
My sincere apologies.dragonsouce wrote...
... So Bioware should ignore the console players just because some bugs can be fixed for PC users? ...
Modifié par Thandal NLyman, 22 juin 2010 - 05:34 .
There are Limited random encounters,I have went traveling from denerim to orzammar plenty of times trying to find more before.WonderGamer wrote...
Hate to argue with you, but you're wrong. Random encounters happen when traveling from location to location. To quote Prima's Official Game Guide:Wicked 702 wrote...
There are no random encounters in DA:O. The vast majority are scripted, the remainder occur as a result of a percentage chance occurance while roaming the world map. Eventually, you can and WILL kill everything there is to kill. After that there's no more enemies. So no, your assertion is wrong.If you need further proof, I will retype each Random Encounter (skipping the World & Plot Encounters) just so you can be satisfied.Bandits love your gold, and hurlocks won't pass up a chance to disrupt your stroll through the countryside. Welcome to the wide open World that is Ferelden, full of fantastic locales from Frostback Mountains to the marshes around Flemeth's Hut, and all the random encounters in between. Except the Dragon Age: Online, even the "random" encounters have a story.
Random encounters are divided into three main categories: world encounters, plot encounters, and random encounters. World encounters appear as actual map locations when a certain act of circumstances happen. Plot encounters trigger when circumstances around companions occur. Random encounters play out exactly as they sound: they spring on you randomly as you travel from main location to main location.
Each time you leave a location and journey across the world map, you run the risk of a random encounter. It’s the wilds of Ferelden, after all. Most long journeys will trigger an encounter, though you can only run into a single random encounter on the same trip. Certain storyline-driven encounters occur at set points during your adventure, and you will only see them once. Other, more common, encounters may happen more than once, though it’s rare to run into repeats unless you spend more time on the road than a gold-lusting trader.
NOTE: When you head to your party camp, you will almost never trigger a random encounter. However, when you leave your party camp you may very well find yourself walking into another ambush.
Most encounters involve enemy numbers much greater than your party’s size. Don’t forget your standard battle tactics: warrior tanking the toughest foes, rogue dishing out damage wisely, mage lending AoE damage or timely healing. Use the terrain to your advantage. Cover can shield you from ranged attempts. In the encounters where it’s not a pure hack-and-slash battle royale, think about consequences of your actions and what appeals most to your style of play and character’s personality.
Remember, the Blight doesn’t just seep up from the Deep Roads or engulf Lothering: it’s everywhere. Always prepare for a fight on the road, and your party will live to see their veteran days.
Are you sure? As far as I can tell from trying to decypher the tool set, many of those item properties, are completely empty --as in, there's no statistics or anything at all associated with them. At this point they're literally nothing more than green-colored words on your weapon.Koross wrote...
Emerald Melios wrote...
Koross wrote...
Please please please fix the unique stats on weapons that aren't working ie:
- Lucky
- Messy kills
- reduce hostility
- Weaken darkspawn
- etc
Yeah, they need to properly implement these weapon properties.
Yes, exactly! It's not like we are asking anything extra. Those stats are already in game! The only problem is that they are not working! Please fix!
Modifié par Chairon de Celeste, 22 juin 2010 - 11:02 .
NO! They shouldn't depend on a public forum for information about the next game. If they did then we would have another Empire Earth 3 quality game on our shelves.Dansharp1 wrote...
So many glitches, yet any new game has them, but thats the problem, this game isnt classed as new now. I reckon if they do create DA2, they should generally take advise from forums instead of creating another glitchfest game.
Yrkoon wrote...
Are you sure? As far as I can tell from trying to decypher the tool set, many of those item properties, are completely empty --as in, there's no statistics or anything at all associated with them. At this point they're literally nothing more than green-colored words on your weapon.Koross wrote...
Emerald Melios wrote...
Koross wrote...
Please please please fix the unique stats on weapons that aren't working ie:
- Lucky
- Messy kills
- reduce hostility
- Weaken darkspawn
- etc
Yeah, they need to properly implement these weapon properties.
Yes, exactly! It's not like we are asking anything extra. Those stats are already in game! The only problem is that they are not working! Please fix!
Which means that the devs WOULD have to add something new if they're going to make them work.
the unique properties have no actual mechanics. I mean that they are already ingame, might as well make them work pr do something. If its just there for pretty text, then put it in the weapon codex instead of in the weapon properties. It is mis-information to put it there.
Koross wrote...
Please please please fix the unique stats on weapons that aren't working ie:
- Lucky
- Messy kills
- reduce hostility
- Weaken darkspawn
- etc
Modifié par _Loc_N_lol_, 22 juin 2010 - 12:46 .
_Loc_N_lol_ wrote...
Koross wrote...
Please please please fix the unique stats on weapons that aren't working ie:
- Lucky
- Messy kills
- reduce hostility
- Weaken darkspawn
- etc
As far as I can tell, reduce hostility is actually implemented. Increase hostility isn't. and lucky was never meant to be anything more than green text on your weapon.
More importantly, all +x damage against darkspawn/demons/whatever do nothing, that's like half the runes available. They do work in Awakening, however, and it makes a lot of difference. Think you guys might port them over to origins, now that they're actually done ?
_Loc_N_lol_ wrote...
Koross wrote...
Please please please fix the unique stats on weapons that aren't working ie:
- Lucky
- Messy kills
- reduce hostility
- Weaken darkspawn
- etc
As far as I can tell, reduce hostility is actually implemented. Increase hostility isn't. and lucky was never meant to be anything more than green text on your weapon.
More importantly, all +x damage against darkspawn/demons/whatever do nothing, that's like half the runes available. They do work in Awakening, however, and it makes a lot of difference. Think you guys might port them over to origins, now that they're actually done ?
Modifié par Yrkoon, 22 juin 2010 - 02:03 .
Thanks for clarifying that for the others. I knew this already, although I'm going to assume that others didn't. I didn't know that the Random Encounters were limited however. Looking back in the strategy guide, it appears that the only one that is repeatable is the Traveling Merchant one. I'm sure there is probably a MOD out there that allows you to repeat battle encounters, though.Abrasax Drake wrote...
Just to get thing's back on topic. I'll clarify the "RANDOM ENCOUNTERS" issue.
There are several "pre-defined encounters" that have a percentage chance of being triggered "Randomly" while traveling between areas on the world map.
There are NOT any "Randomly spawning" encounters that can be repeated to gain more exp/money.
I'd sooner use a console command to gain money that an Infinity Gold MOD. I'm one who don't mind cheating a little, but I do what I can without cheating first. Arttis happens to be playing on a console, so finding MODs that are compatible are going to be an issue in his case.Abrasax Drake wrote...
There are however several mods to best suit your preferences from unlimited free money to better exchange rates at merchents.
Modifié par WonderGamer, 22 juin 2010 - 02:22 .
WonderGamer wrote...
I didn't know that the Random Encounters were limited however. Looking back in the strategy guide, it appears that the only one that is repeatable is the Traveling Merchant one. I'm sure there is probably a MOD out there that allows you to repeat battle encounters, though.
I'd sooner use a console command to gain money that an Infinity Gold MOD. I'm one who don't mind cheating a little, but I do what I can without cheating first.
Ah...Erm....Arttis happens to be playing on a console, so finding MODs that are compatible are going to be an issue in his case.