Aller au contenu

Photo

Inventory & Looting in ME3: Building Consensus (2)


  • Veuillez vous connecter pour répondre
166 réponses à ce sujet

#26
Fraevar

Fraevar
  • Members
  • 1 439 messages

Terror_K wrote...

This is simply AWESOME!

Seriously... this is the type of thing I'd like to see in ME3. Every single thing here is epic win, and a great way of adding depth to ME2's shallowness without it being clumsy like ME1's systems.

BioWare... hire this person right the **** now!


Seconded. Great stuff, Ecael :)

#27
Iakus

Iakus
  • Members
  • 30 366 messages
Good stuff. Really, really good stuff. I hope someone out there is taking notes.:)

#28
Bhatair

Bhatair
  • Members
  • 3 749 messages
Yes to all.

#29
Foolsfolly

Foolsfolly
  • Members
  • 4 770 messages
Ah, then it would get rid of ammo powers.



I'm cool as can be with that. That leaves other powers for every character to develop. I love the ammo powers....but....kinda unimpressive and really make the Soldier a bore to play. (Heavy Disruptor Ammo + Heavy Warp Ammo + Adrenaline Rush = You're Done Building Your Soldier)



So I'm actually for that because then we can get some more unique and interesting powers for our Shepards and crew members.

#30
cachx

cachx
  • Members
  • 1 692 messages

Ecael wrote...

cachx wrote...

I'm sold on everything.
Well, except the consumables part. how would that look in the battle ui ? doesn't seem right, variety is ok, as long as it doesn't bring unnesary clutter. I would stick with (moddable)grenades and medi-gel only. Kasumi and Zaeed are going to need new powers too :P

Also, how about Shep's own armor? still keeps the mix & match from ME2? or a single moddable armor?

Since each squadmate can only carry one item (or a stack of one item) at a time, it would just add another button on the HUD (like a bonus power).


Well, that depends in how you think level /up squad abilities should be handled, is that on the next super post? :lol:

#31
StinkyNelkin

StinkyNelkin
  • Members
  • 46 messages
Image IPB

You've done it again.

#32
Ecael

Ecael
  • Members
  • 5 634 messages

cachx wrote...

Ecael wrote...

cachx wrote...

I'm sold on everything.
Well, except the consumables part. how would that look in the battle ui ? doesn't seem right, variety is ok, as long as it doesn't bring unnesary clutter. I would stick with (moddable)grenades and medi-gel only. Kasumi and Zaeed are going to need new powers too :P

Also, how about Shep's own armor? still keeps the mix & match from ME2? or a single moddable armor?

Since each squadmate can only carry one item (or a stack of one item) at a time, it would just add another button on the HUD (like a bonus power).


Well, that depends in how you think level /up squad abilities should be handled, is that on the next super post? :lol:

No, it's not in the next one... I think.

:happy:

Modifié par Ecael, 19 juin 2010 - 06:59 .


#33
LorDC

LorDC
  • Members
  • 519 messages
On ammo system:
It will be easier to just make thermal clips regenerate over time. Every N second you gain thermal clip. And clips should be universal of course.
On consumables:
Not very good idea. I just can't think of consumables that will be fun to use. Sure one or two could be made but I doubt there will be enough to justify the idea.

Side note/suggestion: Armor customisation, weapon loadout and character skill windows should all be placed together. It will be much more convenient.

Modifié par LorDC, 19 juin 2010 - 08:12 .


#34
Jonathan Shepard

Jonathan Shepard
  • Members
  • 2 056 messages
As a previous poster said:



Yes.

#35
Ecael

Ecael
  • Members
  • 5 634 messages

On Thermal Clips (Will reply to comments on consumables once I've revised the idea!)

LorDC wrote...

On ammo system:
It will be easier to just make thermal clips regenerate over time. Every N second you gain thermal clip. And clips should be universal of course.

Side note/suggestion: Armor customisation, weapon loadout and character skill windows should all be placed together. It will be much more convenient.

RyuGuitarFreak wrote...

Thermal clips part I saw some similar ideas in Scarecrow’s Compendium of Proposals to BioWare for Mass Effect Gameplay Improvements. Have you seen it Ecael? If not, it's one of best threads I ever found on these forums. It's a long but nice read. I like the ideas of themal clips and overheating.

That's a good suggestion, LorDC. I'll keep that in mind if I ever write a thread on character skill progression.

I've actually never read Scarecrow's thread until now - mainly because I didn't want to feel like I'm ripping ideas from other threads (and I do give credit for the ones I do stumble upon and include). It appears we have the same views on what needs changing - just slightly different solutions.

:P

For example, the issue of thermal clips. We both agree that...
  • The overheating/cooling system needs to be returned somehow and fused with the current thermal clip system, with universal thermal clips

    but we differ on one point:
  • Ecael: Don't allow cooling until the clip is fully out, then give the player a choice to wait, reload or switch weapons
  • Scarecrow: Allow constant cooling, giving the player the choice of variable rates of fire
Comparing the two, Scarecrow's method is much better for me - specifically because I obsessively reload. I was leaning toward that very idea, but what led me to a different solution was this question:

What was BioWare's intention on including this feature in the first place? As much as I'm trying to get the forum to agree on a set of ideas, we also have to consider:

1. BioWare's intentions
2. Critics' views

Critics may not affect us directly, but they do affect how BioWare changes from game to game.

So, other than the usual "BioWare being forced to make it more like a shooter" - which, ironically, they did by making Shepard less capable of shooting - what is the primary reason of including thermal clips to the point where it makes no sense with the story?

If it is due to BioWare wanting the player to change weapons often or because they want to punish players who can't aim, then my idea would be better.

However, if it is due to changes in the cover system (or the increased emphasis on it), then Scarecrow's idea is much better because the constant cooling method works well with the necessity of constant cover.

Resulting Revisions?

To further expand on LorDC's idea - and so it will fit the whole thermal clip explanation...

Since it would be weird to say that thermal clips regenerate directly, how about this:

When Shepard ejects a thermal clip from the gun, that thermal clip stays on the ground and slowly cools (instead of saying regenerates). Eventually, it reverts back into a regular thermal clip that you pick up off the ground.

Now the thermal clip regenerates, and there's a justification for it too.

Comments?

Modifié par Ecael, 19 juin 2010 - 09:08 .


#36
Khayness

Khayness
  • Members
  • 6 869 messages

Ecael wrote...

Criticisms? Suggestions? Comments?


Yeah, why aren't you employed by BioWare?

I agree with the squad armor and the thermal clip (seriously, it should have been this way all along) idea totally, the rest isn't that an issue.

#37
NICKjnp

NICKjnp
  • Members
  • 5 048 messages
I like your ideas... you should apply for a job at bioware.

#38
Tooneyman

Tooneyman
  • Members
  • 4 416 messages
I want the trader guy from the original normandy back. Hes the one who still has the linenses from the first game. You bet commander!

#39
TelexFerra

TelexFerra
  • Members
  • 1 621 messages
My ideas for vehicle upgrades



After Receiving the Hammerhead



Ablative Coating - Multiplies the hammerhead's health by 1.2 (5000 Palladium)

Smal Omnigel Injector - Reduces the time before repairs start by 5% (5000 Platinum)



After Completing Project Firewalker



Biotic Mass Reduction - Allows the Hammerhead to stay at the top of its jump for 25% longer, additionally, the Hammerhead's regular and booster speed increases by 5% (10000 Element Zero)



After Completing Horizon



Mk. II Missiles - Increases Hammerhead missile damage by 10% (7500 Iridium)

Heavy Alloys - Increases Hammerhead's health from 1.2 to 1.4 (15000 Palladium, requires Ablative Coating)

Large Omnigel Injector - Reduces time before repairs start from 5% to 15% (15000 Platinum, requires Small Omnigel Injector)

Heavy Refinery - Doubles the amount of resources gathered thorugh Hammerhead resource recovery (7500 Palladium)



After Completing Overlord



Enhanced Virtual Intelligence - 20% more damage to synthetic enemies (20000 Iridium)

#40
JohnnyBeGood2

JohnnyBeGood2
  • Members
  • 986 messages
What you've done looks good Ecael...

1. BW made their inventory adjustments from ME1 -> ME2 to reduce downtime. It wouldn't hurt to see some reintroduction for old players (those who know the game) in ME3.

2. Getting Miri, Samara and Jack into Armor would make some sense.

3. I know BW also had some concerns about "stat stacking" with the Armor and Gun modding.

#41
Darth Garrus

Darth Garrus
  • Members
  • 844 messages
Excellent!!! Some of these things really should be included. Like the detailed info for weapons and armor. How the hell that stayed out of ME2, anyway?



The black market (or a market via communication from within the Normandy) is also very nice.



Above all, the idea of companions picking the ammo is one of these things that you wonder why it was never done.



But what´s the problem with Miranda´s tight outfit? :)

#42
JohnnyBeGood2

JohnnyBeGood2
  • Members
  • 986 messages

Darth Suetam wrote...
But what´s the problem with Miranda´s tight outfit? :)

Yeah, true enough. Thoughts had been expressed that too many "stripper uniforms" is a little bit of a stretch. I'm in 2 minds. Like: don't cover her boobs up toooo much.

#43
Guest_XtremegamerHK47_*

Guest_XtremegamerHK47_*
  • Guests
This is idea is win.

Why dont you work for BioWare yet?

#44
Pacifien

Pacifien
  • Members
  • 11 527 messages

Tooneyman wrote...
I want the trader guy from the original normandy back. Hes the one who still has the linenses from the first game. You bet commander!

Oh, no, he was down by engineering. He's dead, man.

#45
Mk001

Mk001
  • Members
  • 41 messages
Brilliant.

#46
LorDC

LorDC
  • Members
  • 519 messages

Ecael wrote...
To further expand on LorDC's idea - and so it will fit the whole thermal clip explanation...

Since it would be weird to say that thermal clips regenerate directly, how about this:

When Shepard ejects a thermal clip from the gun, that thermal clip stays on the ground and slowly cools (instead of saying regenerates). Eventually, it reverts back into a regular thermal clip that you pick up off the ground.

Now the thermal clip regenerates, and there's a justification for it too.

Comments?


Why drop it on ground? Why can't you just put in special pocket where it cools down? I thought about this idea. Yes it is more "realistic". But it just brings unnecessary complexity while being effectively same as my suggestion.

#47
Jade Elf

Jade Elf
  • Members
  • 1 141 messages

Terror_K wrote...

This is simply AWESOME!

Seriously... this is the type of thing I'd like to see in ME3. Every single thing here is epic win, and a great way of adding depth to ME2's shallowness without it being clumsy like ME1's systems.

BioWare... hire this person right the **** now!


Agreed! B)

#48
CroGamer002

CroGamer002
  • Members
  • 20 673 messages

LorDC wrote...

Ecael wrote...
To further expand on LorDC's idea - and so it will fit the whole thermal clip explanation...

Since it would be weird to say that thermal clips regenerate directly, how about this:

When Shepard ejects a thermal clip from the gun, that thermal clip stays on the ground and slowly cools (instead of saying regenerates). Eventually, it reverts back into a regular thermal clip that you pick up off the ground.

Now the thermal clip regenerates, and there's a justification for it too.

Comments?


Why drop it on ground? Why can't you just put in special pocket where it cools down? I thought about this idea. Yes it is more "realistic". But it just brings unnecessary complexity while being effectively same as my suggestion.


Because it would be too hot?

#49
Terror_K

Terror_K
  • Members
  • 4 362 messages
The things are probably flimsy and thus get rather warped and thus broken by the heat.

#50
Lumikki

Lumikki
  • Members
  • 4 239 messages
Sorry, some of the next text is very aggressive, but it demonstrate the point better. As how bad it really is.

Ecael wrote...

Image IPB

This picture is perfect example as idiotic game design. +3

To have upgrades and better stuff it should never been hunting +1, +2 or +3 numbers, what has no connection to any reality at all. This isn't some fantasy game with magical numbers without any meaning at all.

Meaning those numbers has to be connected to reality where we live. You have found armor material upgrade what provides +12% better physical protection. You have found new kind of ammo technology what could improve you weapon damage 15%.  You have found new kind ammo clip design what double you ammo capacity.

What's the different? The numbers and how it's used makes actualy sense to reality, not just magical way to handle situation. It's about does the game become numbers or are numbers just science reality for the game.

1. The types of parts that drop depend on the enemy (Vanguard/Adept/Engineer hostiles will drop BioTech more often, Soldiers will drop armor and weapon parts...) That way, the mission you choose to do first can have an effect on your item progression. If you're a biotic, you should choose to do biotic-heavy missions first to have an easier time with the rest of the missions.


Looting corpses to every case some enemy dies. HELL NO THANKS. Looting corpses very rare cases, because there just happen to be some new technology. Sure, It's fine. I don't want this game to be turned to some looting items games. WTF are you people thinking, this isn't some traditional RPG loot for +2 items game. Get the this idiotic stuff out of my face and come back to reality what Mass Effect games are. This game is not some fantasy traditional roleplaying games to collect best item. The focus should never be about items, they aren't important, items just provides customation. Story is the main point, items are just tools.

(Click for full image)
Image IPB

WTF again, in this image there is convert something to something. You only need to convert something, when there is some junk items in the game. HELL NO THANKS, I don't want the junk items back. Hole idea to improve inventory system was get the JUNK items out of the picture. Don't mix variety and customation to junk items. Because having variety means no converting, because every item is usefull, it's just players choise do you use them. That's called customation.

Image IPB

I'm fine to having numbers for some number players, but I want option to hide the numbers. Numbers only cause you make decissions based numbers, not as experience as how something feels.

Criticisms? Suggestions? Comments?

Most of the other stuff was good or okey. Only these few stuff I'm agaist.

Modifié par Lumikki, 20 juin 2010 - 12:37 .