On Thermal Clips (Will reply to comments on consumables once I've revised the idea!)
LorDC wrote...
On ammo system:
It will be easier to just make thermal clips regenerate over time. Every N second you gain thermal clip. And clips should be universal of course.
Side note/suggestion: Armor customisation, weapon loadout and character skill windows should all be placed together. It will be much more convenient.
RyuGuitarFreak wrote...
Thermal clips part I saw some similar ideas in Scarecrow’s Compendium of Proposals to BioWare for Mass Effect Gameplay Improvements. Have you seen it Ecael? If not, it's one of best threads I ever found on these forums. It's a long but nice read. I like the ideas of themal clips and overheating.
That's a good suggestion, LorDC. I'll keep that in mind if I ever write a thread on character skill progression.
I've actually never read Scarecrow's thread until now - mainly because I didn't want to feel like I'm ripping ideas from other threads (and I do give credit for the ones I do stumble upon and include). It appears we have the same views on what needs changing - just slightly different solutions.

For example, the issue of thermal clips. We both agree that...
- The overheating/cooling system needs to be returned somehow and fused with the current thermal clip system, with universal thermal clips
but we differ on one point:
- Ecael: Don't allow cooling until the clip is fully out, then give the player a choice to wait, reload or switch weapons
- Scarecrow: Allow constant cooling, giving the player the choice of variable rates of fire
Comparing the two, Scarecrow's method is much better for me - specifically because I obsessively reload. I was leaning toward that very idea, but what led me to a different solution was this question:
What was BioWare's intention on including this feature in the first place? As much as I'm trying to get the forum to agree on a set of ideas, we also have to consider:
1. BioWare's intentions
2. Critics' views
Critics may not affect us directly, but they do affect how BioWare changes from game to game.
So, other than the usual "BioWare being forced to make it more like a shooter" - which, ironically, they did by making Shepard less capable of shooting - what is the primary reason of including thermal clips to the point where it makes no sense with the story?
If it is due to BioWare wanting the player to change weapons often or because they want to punish players who can't aim, then my idea would be better.
However, if it is due to changes in the cover system (or the increased emphasis on it), then Scarecrow's idea is much better because the constant cooling method works well with the necessity of constant cover.
Resulting Revisions?
To further expand on LorDC's idea - and so it will fit the whole thermal clip explanation...
Since it would be weird to say that thermal clips regenerate directly, how about this:
When Shepard ejects a thermal clip from the gun, that thermal clip stays on the ground and slowly cools (instead of saying regenerates). Eventually, it reverts back into a regular thermal clip that you pick up off the ground.Now the thermal clip regenerates, and there's a justification for it too.
Comments?
Modifié par Ecael, 19 juin 2010 - 09:08 .