Lumikki wrote...
This picture is perfect example as idiotic game design. +3
To have upgrades and better stuff it should never been hunting +1, +2 or +3 numbers, what has no connection to any reality at all. This isn't some fantasy game with magical numbers without any meaning at all.
Meaning those numbers has to be connected to reality where we live. You have found armor material upgrade what provides +12% better physical protection. You have found new kind of ammo technology what could improve you weapon damage 15%. You have found new kind ammo clip design what double you ammo capacity.
What's the different? The numbers and how it's used makes actualy sense to reality, not just magical way to handle situation. It's about does the game become numbers or are numbers just science reality for the game.
So how does spending 15,000 Platinum to buy Legion a new sniper rifle make any sense in reality? Is the whole thing made out of it? How about looting Medium Human Armor off a geth?
Upgrades should be made of parts found on enemies or in the level itself. Because the armor parts and weapon scraps are tied to a number (just like any other resource), there is no inventory management involved in this case.
1. The types of parts that drop depend on the enemy (Vanguard/Adept/Engineer hostiles will drop BioTech more often, Soldiers will drop armor and weapon parts...) That way, the mission you choose to do first can have an effect on your item progression. If you're a biotic, you should choose to do biotic-heavy missions first to have an easier time with the rest of the missions.
Looting corpses to every case some enemy dies. HELL NO THANKS. Looting corpses very rare cases, because there just happen to be some new technology. Sure, It's fine. I don't want this game to be turned to some looting items games. WTF are you people thinking, this isn't some traditional RPG loot for +2 items game. Get the this idiotic stuff out of my face and come back to reality what Mass Effect games are. This game is not some fantasy traditional roleplaying games to collect best item. The focus should never be about items, they aren't important, items just provides customation. Story is the main point, items are just tools.
I never said that every single corpse was lootable. I said that missions with more biotics would drop BioTech more often and missions with lots of soldiers would drop armor and weapon parts more often.
Not only that, I mentioned this:
"squadmates should automatically pick up loot if they're closer to it than Shepard is."In other words, life just got even easier because they're doing any looting of parts or ammo for you.
(Click for full image)

WTF again, in this image there is convert something to something. You only need to convert something, when there is some junk items in the game. HELL NO THANKS, I don't want the junk items back. Hole idea to improve inventory system was get the JUNK items out of the picture. Don't mix variety and customation to junk items. Because having variety means no converting, because every item is usefull, it's just players choise do you use them. That's called customation.
Where in that picture does it even refer to junk "items"? Like I said, weapon and armor parts are a generic resource, NOT an item. Converting resources to resources to credits is a bad thing?

I'm fine to having numbers for some number players, but I want option to hide the numbers. Numbers only cause you make decissions based numbers, not as experience as how something feels.
What do you think that button that says "[ ] CODEX" means? Or this description below it:
"An option to have the screen display codex information is also included, if someone doesn't want to look at the numbers. This reduces screen clutter while also providing valuable information that would normally be found on a forum thread or the Mass Effect Wiki."Criticisms? Suggestions? Comments?
Most of the other stuff was good or okey. Only these few stuff I'm agaist.
I wish you would have taken the time to properly understand anything I wrote in the original post.
Modifié par Ecael, 20 juin 2010 - 02:15 .