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Inventory & Looting in ME3: Building Consensus (2)


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#151
Praetor Knight

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Just replenish "ammo" after battle and the ME2 combat system stays intact.

And it fits the lore with omnigel and omnitools making the fresh thermal clips.

#152
ItsFreakinJesus

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Pretty much everything in the two threads should be used by Bioware. The likelihood of them doing so is ridiculously slim, though. Sad since they're amazing ideas to combat the criticisms against ME1 and the criticisms against ME2 (for simply removing the features instead of reworking them).

#153
implodinggoat

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Here's the sort of loot I'd like to see in ME3...

Armor:
  • N7 Customizable armor pieces for Shepard
  • Customizable armor pieces for squadmates that you can adjust the colors on.
  • ME1 style modular armor upgrades for Shepard and the squad that give stat bonuses.
  • New patterns and insignia's for Shepard's armor customization.
NOTE:  It would also be nice if we could adjust the colors and intensity of the glowing lights on the armor of Shepard and his squad and of course a helmet toggle is sorely needed.

Guns:
  • New Guns: Just like in ME2 you get as many guns as you need for your squad when you get a new gun not individual guns like in ME1.
  • Upgrades for a whole weapon class just like in ME2.
  • Upgrades for individual weapon models that help keep early game weapons like the Avenger balanced with more powerful late game or DLC weapons like the Revenant or Mattock.
  • Modular upgrades for guns:  Like in ME1 except finding a modular upgrade would allow you to use it for any gun Shepard or the squad has equipped.  Upgrades might include stats boosts to damage, accuraccy or ammo capacity as well as functional things like a Bayonet that gives you a bonus to your melee strikes and adds some new melee animations.
NOTE:  Squad members should be effective with weapons at the same ranges that the player is.  IE Thane shouldn't be kicking ass with a Sniper Rifle at point blank.  So give each weapon a rating at various ranges which indicates to the player not only how the weapon might perform for them; but how effective their allies will be with it at various ranges.

Property: 
  • Real Estate: Places like the Shadowbroker base that give you access to new resources.  For example you might buy a platinum mine which would produce new platinum after each mission and each new calender day or invest in a company which gives you a steady stream of credits.
  • Tradeable Commodoties:  Limited resources like minerals, power cells and medigel should all be available to be bought or sold.  For example if I have a surplus of platinum then I should be able to sell that platinum so I can buy some extra power cells for my heavy weapon.
Various Other Upgrades:
  • The same sort of stat upgrades for Shepard and Squad we saw in ME2.
  • Modular cybernetic and genetic upgrades for Shepard and the squad.
  • Modifications to upgrade and customize the Hammerhead vehicle.
Normandy Upgrades:
  • Upgrades to the Ship which alter the story as in ME2.
  • Cosmetic customization options to change things like what emblems are on the wall.
  • Ship upgrades you can interact with like mini games or a combat simulator.


#154
implodinggoat

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Praetor Shepard wrote...

Just replenish "ammo" after battle and the ME2 combat system stays intact.
And it fits the lore with omnigel and omnitools making the fresh thermal clips.


I wouldn't automatically replenish it; but I would have the game automatically collect any uncollected ammo in the immediate area after I clear out all the enemies.  So I'd still need to aim carefully and keep an eye on how many thermal clips I'm using from one battle to the next; but I wouldn't have to run around the battlefield after I've already blown away all the enemies looking for thermal clips just so I can keep my ammo hungry Mattock well fed.

PS:  On a side note while I do like the ME2 thermal clip system, I think ME3 should keep weapons which use thermal clips like ammo; but also reintroduce some weapons which use the ME1 overheat system and just balance the guns which overheat so that they can't lay down damage as quick as guns that use thermal clips.

Modifié par implodinggoat, 28 décembre 2010 - 05:20 .


#155
Praetor Knight

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implodinggoat wrote...

Praetor Shepard wrote...

Just replenish "ammo" after battle and the ME2 combat system stays intact.
And it fits the lore with omnigel and omnitools making the fresh thermal clips.


I wouldn't automatically replenish it; but I would have the game automatically collect any uncollected ammo in the immediate area after I clear out all the enemies.  So I'd still need to aim carefully and keep an eye on how many thermal clips I'm using from one battle to the next; but I wouldn't have to run around the battlefield after I've already blown away all the enemies looking for thermal clips just so I can keep my ammo hungry Mattock well fed.

For me it's the same difference, basically different means to the same end.

The ME2 Combat system is not really affected with either suggestion, the Soldier class, at least, would still have to be careful with placing shots. However, the one I propose also does not litter the the battlefield with clips and you would not have to seek Heavy Weapon Drops or Armories to replenish one's spare ammo
(the HW drops and armories already seem too conveniently placed as it is for some levels in ME2 :D). Kidding aside, I also figured that making the new thermal clips on the spot, after a fight, from collected items that are broken down into omnigel, allows Shep to do quality control on the new Clips. For me it's not that different to how it worked in ME after a fight when you get all those items and then can chose to convert them into omnigel, it's just that gameplay wise the process is automatic.

I should have gone into more detail in my earlier post.

implodinggoat wrote...

PS:  On a side note while I do like the ME2 thermal clip system, I think ME3 should keep weapons which use thermal clips like ammo; but also reintroduce some weapons which use the ME1 overheat system and just balance the guns which overheat so that they can't lay down damage as quick as guns that use thermal clips.

Personally I liked the switch, the high end weapons that one gets in the higher levels of ME, I think were too overpowered and did not feel right, IMHO, but were fun to use for the lulz.

Modifié par Praetor Shepard, 28 décembre 2010 - 05:52 .


#156
BiancoAngelo7

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I really like all of Ecael's ideas, but the one about cooling guns to choose if you want to save a clip, and the one about squad armor and banter/airlocks are just priceless.



And it goes without saying about the helmet toggle, collapsible helmets.



Just gold, all gold.

#157
Kristofer1

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If Bioware did that I would probably pre-order ME3. I'm still disappointed by ME2 and have only played it twice. Those are solid ideas. Since ME3 is near completion we will find out in a little less than a year if bioware thought of any of these ideas on their own or saw and implemented it. My guess, EA said no that will delay the games release cost more money and we wont get money from sales sooner. to bad Bioware sold to EA

#158
BiancoAngelo7

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Kristofer1 wrote...

If Bioware did that I would probably pre-order ME3. I'm still disappointed by ME2 and have only played it twice. Those are solid ideas. Since ME3 is near completion we will find out in a little less than a year if bioware thought of any of these ideas on their own or saw and implemented it. My guess, EA said no that will delay the games release cost more money and we wont get money from sales sooner. to bad Bioware sold to EA


ALthough I can understand that that may be possible, I think we should at least have a little optimism that since Bioware is such a high level developer, EA may realize that its in their own interest to let them have free reign on their projects.

So while Im sure working for EA means certain restrictions, I'm also sure it means more resources and ultimately, Bioware has a very independent and strong staff, so its quite likely that this doesn't happen to them.

At least I hope.

#159
StarcloudSWG

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Here's what I'd like to see in an inventory system in ME 3:



Something that takes no more than five real time minutes to organize and use between missions.



Huh, looks like ME 2 already has something like that. Wow. Who'd have thought.


#160
ItsFreakinJesus

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BiancoAngelo7 wrote...

Kristofer1 wrote...

If Bioware did that I would probably pre-order ME3. I'm still disappointed by ME2 and have only played it twice. Those are solid ideas. Since ME3 is near completion we will find out in a little less than a year if bioware thought of any of these ideas on their own or saw and implemented it. My guess, EA said no that will delay the games release cost more money and we wont get money from sales sooner. to bad Bioware sold to EA


ALthough I can understand that that may be possible, I think we should at least have a little optimism that since Bioware is such a high level developer, EA may realize that its in their own interest to let them have free reign on their projects.

So while Im sure working for EA means certain restrictions, I'm also sure it means more resources and ultimately, Bioware has a very independent and strong staff, so its quite likely that this doesn't happen to them.

At least I hope.

They've had free reign on the projects since they were purchased by EA, despite what fans may want to believe.  Story and gameplay mechanics are all Bioware.

#161
BiancoAngelo7

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Well, all the more reason to rejoice and have hope that for ME3 they will fix the things both in gameplay and immersion that were lacking or flawed in ME2.



But also more pressure for them huh? If they mess it up like in ME2 then they won't have anyone to blame.



Although one thing that worries me is the fact that EA may be responsible for the shift in development times and pushing the product out the door. ME1 took 4 years to make. ME2 took two, and now ME3 is taking a little under 2. Makes me a little worried....

#162
Sandbox47

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The thermal clip thing... It's like you shoot until you don't have any clips and then you can still shoot until you're overheated? Or you have a thermal clip and if you need a fast cooldown you switch it out otherwise you let it stay and cool? Either way it's a very good idea.



I also thought of something.

How about having firing settings. Bursts to full auto. Or bullets to grenades. Because the SMGs are rediculous in ME2. You have to aim and fire in short bursts and even then you miss everything. Being an adept is hard...

Also, the option to update the radar to show beyond 40 meters. Planning makes perfect.

More options for hand to hand combat. Like electric gloves and biotic fists. I had to kill Saren with my hands because I couldn't frinkin' hit him with my handgun. I know that there are strengtheners but I mean things that stun or knock your enemy out.

And the option not to have to kill a single enemy through out the game!






#163
BiancoAngelo7

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LOL the option to not kill a single enemy throughout the game?



You may be playing the wrong game :P



Although with tactical cloak and modding your ini to make you sprint forever you may make it all the way to the Final reaper without killing anyone :P



But if you don't wanna kill anyone you're best bet is to make your squaddies do the dirty work...lol

#164
Sandbox47

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No, I mean to finish the game through diplomacy. Like, make peace with the reapers or something like that.

#165
BiancoAngelo7

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oh. still I don't see any way of that being possible. Plus it would be kinda anti climactic.



EPIC BATTLE IS ABOUT TO COMMENCE...FIGHT!!!!



*shepard offers cookies*



*Reapers accept*



GAME OVERRRR



lol



:P iM just kiddin I know what u mean, but Im pretty sure that won't be happening any time soon.

#166
CanadAvenger

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I'm loving your ideas. I was thinking to my self pretty much the same exact thing you are describing with the Thermal Clips/Overheat - so I'm glad I wasn't alone there.



Also, the Non-combat/Casual appearance and separate combat armour appearance ideas are great. I just can't stand bringing my squadmates to places such as the Collector Ship wearing nothing but latex and mouth masks. I don't care if it's possible to survive in space for like 2 minutes unprotected... It's just not right!





Good job with this, I hope that BioWare is looking at this and getting some ideas =D

#167
darthbdaman

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There is only going to be 6 squadmates in me3 http://gamefront.com...ternet-spoilers