You still automatically crouch in cover if it is only a
chest-high wall and not a head-high one you stick Shepard to. As to why you aren't allowed to crouch out of cover anymore, I guess there just wasn't much point. It was only ever needed for accuracy, which isn't a problem now that weapon talents are gone - either Shep is good with a weapon type, or doesn't even carry it.
Jumping still isn't in the main game, it's just for the fancy new hovercraft you use in some of the DLC. The Mako had a similar thing with its jets, though the new Hammerhead is able to maintain forward momentum as well.
There is still a BioInput.ini, but like most of the .inis, it's packed into a file in ME2's install directory called Coalesced. See
Coalesced Editor. (You can also use a variety of other tools like Notepad++ - anything that respects the binary formatting of the file - but Coalesced is a nice tool with a specialized layout and it automatically backs up the original for you.)
I have some bad news for you though, here's the binding for Space Bar:
( Name="SpaceBar", Command="Shared_Action" )
There may be Command= parameters for cover/sprint/use individually, but there's no example to go off of for the actual command name, so I don't know how you're going to figure out how to separate the three actions.
For what it's worth, I personally found it pretty easy to get used to. The only awkwardness is having Sprint & Cover combined while in combat - it can save your ass when you
mean to slide right into cover, but every now and then it gets a little overzealous (or my steering is a little off).
Modifié par Kloreep, 20 juin 2010 - 03:24 .