I have a three questions. So far I have implemented scripts to give me items using the scripts already existing in the Toolset directory. And so far I have made item .uti without being able to make them look like an existing item.
Question 1: How do I implement the following script? It doesn't even include a header. I m scared, is this the "runscript" type script which you have to manually run each time you want it to cool-down your spells? Can I use SetCooldown in a way by which ALL my abilites(and perhaps those of my party members) may be changed to an Instant cool-down.
Topic Link- (Check the last post)
http://social.biowar...s-621100-1.html
Question 2: How do I make a .gda file. I found a Stealing skill mod by google search which set the cooldown of steal to almost instant. It's only a .gda file which is to be placd in the Singler Player\\\\\\\\Overide\\\\\\\\ folder.
Question 3: How do I make a new item "look" like an existing item? I could figure out the tinting. But I couldn't make it, for example, look like the items from the various DLCs. Like making a Sword that looks like Maric's or Duncan's sword? A Dagger that looks like the "Dead Thaig Shaker" dagger(all curvy. No, not like the Dar'misu). Bows that look like Bregan's Bow. You see what I mean?
Thanks in advance !
Modifié par Lykanthric_Aura, 19 juin 2010 - 11:53 .





Retour en haut






