Neural Shock Owns
#1
Posté 20 juin 2010 - 10:45
Currently playing as an Engineer. Unlike my Vanguard and Adept playthroughs, there will be no "Worst Engineer Ever" thread because I have yet to die on this playthrough. I couldn't even achieve that with my favorite Infiltrator class.
Anyway, I originally took Flashbang Grenade as a bonus power, but quickly realized we weren't going to work out. Don't get me wrong, Flashbang Grenade is great. We can remain friends. But romance was out of the questions as I found myself using my other Engineer powers to the point where I never touched Flashbang Grenade. I figured perhaps when I got the Retrain Powers ability, I would simply rid myself of a bonus power because the Engineer really doesn't need it. But since I have to wait until after Horizon to do that, I figured I might as well switch to Neural Shock and give that a try.
I just did Korlus and was using Neural Shock everywhere. With Miranda, we could both use Overload to get an enemy's shields down quickly. The next time the enemy popped out of cover, use the instantaneous Neural Shock to keep them from going back into cover, and Mordin's Incinerate basically took care of the rest. Extremely useful against mercs with missile launchers. When it came to the Krogan, use Miranda's Warp, Mordin's Incinerate, and my Engineer's Incinerate to take out armor quickly. Use Neural Shock as soon as my cooldown allows, and no more approaching Krogan. Even better if I used it while the Krogan was in the process of charging.
Most of the positive comments I've read about Neural Shock is that you really don't need more than one point in it. I'm going for an Engineer build that basically ignores Cryo Blast and AI Hacking, so that will leave the points needed to fully evolved Neural Shock, so I might get to see if there's even better uses when it's a Neural Shockwave.
So yeah... Neural Shock. It's awesome.
#2
Posté 20 juin 2010 - 11:30
i used it as a vanguard and a CQC infiltrator to stop dead any enemy that tried to move, flank me, or pop out of cover. then follow up with shotgun.
definately one of the best bonus powers...
#3
Posté 20 juin 2010 - 04:26
I'll have to give nueral a try and see if that makes fireballs even better!
Modifié par RGFrog, 20 juin 2010 - 04:27 .
#4
Posté 20 juin 2010 - 05:01
#5
Guest_Aotearas_*
Posté 20 juin 2010 - 05:03
Guest_Aotearas_*
Arhka wrote...
Meh, I just take Flashbang Grenade(New Damping) so I can have the ME1 Engineer skillset. But does Neural Shock have a bigger radius than Cryo?
Same impact radius, longer duration in which they don't fall behind cover, instant kills husks too and has only 3 seconds recharge tim as opposed to 4.5 seconds with Cryo Blast.
#6
Posté 20 juin 2010 - 05:44
Never gave Neural Shock much thought though, sounds pretty neat.
#7
Posté 20 juin 2010 - 05:53
I do, however, pick Squad Cryo Ammo for my Vanguard and Infiltrator, so I do get the shattering effect of a frozen target in some playthroughs. Is Cryo Ammo like Cryo Blast then?
Also, benefit of Neural Shock over Cryo Blast is that it's instantaneous effect, whereas I believe you have to wait for the target to freeze with Cryo Blast, no?
Modifié par Pacifien, 20 juin 2010 - 05:53 .
#8
Posté 20 juin 2010 - 05:58
The Damping effect of Flashbang Grenade was actually its biggest draw to me because it was one of my most favorite powers to use in ME1. But as I said in my original post, I just never felt compelled to use it in actuality.Arhka wrote...
Meh, I just take Flashbang Grenade(New Damping) so I can have the ME1 Engineer skillset. But does Neural Shock have a bigger radius than Cryo?
My aim always sucks anyway. I know about needing to arc it for distance. And I already used the aim excuse when I said I was useless with Singularity, and I eventually figured out how to use that one. But Neural Shock requires no aim, just line of sight. Guess I'm lazy this time around.
#9
Guest_m14567_*
Posté 20 juin 2010 - 06:07
Guest_m14567_*
#10
Posté 20 juin 2010 - 06:12
True, and true. There's a small delay on Cryo Blast but other than that the effect is like Cryo Ammo.Pacifien wrote...
After I said I wasn't going to have Cryo Blast in my Engineer build, I realized this meant I was essentially doing to Cryo Blast what I did to Neural Shock: ignore it. So I wonder if I'm missing the glory of Cryo Blast.
I do, however, pick Squad Cryo Ammo for my Vanguard and Infiltrator, so I do get the shattering effect of a frozen target in some playthroughs. Is Cryo Ammo like Cryo Blast then?
Also, benefit of Neural Shock over Cryo Blast is that it's instantaneous effect, whereas I believe you have to wait for the target to freeze with Cryo Blast, no?
It may not be as effective for the CC effect, but you got the Drone for that. And Cryo Blast gives the 100% damage bonus.
And, teh shineeee.
#11
Posté 20 juin 2010 - 10:16
Modifié par Daforth, 20 juin 2010 - 10:16 .
#12
Guest_Aotearas_*
Posté 20 juin 2010 - 10:42
Guest_Aotearas_*
#13
Posté 20 juin 2010 - 11:09
#14
Posté 21 juin 2010 - 12:01
They'll commit rocket suicide.
#15
Posté 21 juin 2010 - 01:35
Modifié par Simbacca, 22 juin 2010 - 03:54 .
#16
Posté 21 juin 2010 - 02:00
Quite true.Tlazolteotl wrote...
I still reckon drone is best against mercs with rockets.
They'll commit rocket suicide.
I'm trying not to spam the combat drone. I'll use it on one enemy and then do an overload/incinerate+neural shock combination on another. I have an Attack Drone now. It is surprisingly resilient. Almost lasted long enough against a YMIR mech for me to spam it again from a cooldown. Wait, I said I wasn't spamming it. Well... trying not to.
#17
Posté 21 juin 2010 - 05:23
Tlazolteotl wrote...
I still reckon drone is best against mercs with rockets.
They'll commit rocket suicide.
if you think thats fun, try standing right next to a rocket trooper as an assault sentinel.
talk about backfiring...
#18
Posté 21 juin 2010 - 07:59
#19
Posté 22 juin 2010 - 07:45
#20
Guest_Aotearas_*
Posté 22 juin 2010 - 10:24
Guest_Aotearas_*
numotsbane wrote...
Tlazolteotl wrote...
I still reckon drone is best against mercs with rockets.
They'll commit rocket suicide.
if you think thats fun, try standing right next to a rocket trooper as an assault sentinel.
talk about backfiring...
Oh yeah, ...
One was a Geth sent exploring space via High Explosive Rounds on the Ciradel (bet he crashed right into Sovereigns face ...).
The second time and the most hilarious was when I tried to drive over a Husk with the Mako, ... I expected a *splat* rather than this Husk flying for a felt mile (I even had time to aim and shoot him midflight with the maincannon, ... sent him another mile along, muahahahahahahahahahaha).
#21
Posté 22 juin 2010 - 11:01
hmm this is getting off track. Neural shock...
yeah, one of the things i've found is that neural shock is a really useful spot to put 1 squad point if you don't plan on using/ maxing out a bonus power. you get the spare point anyway, and neural shock even at 1 point is enough to deny an enemy movement for a crucial few seconds. I'd need to doublecheck, but i think with tech cooldown the duration is longer than the cooldown, which is great, and something which makes it better IMO than slam.
#22
Posté 22 juin 2010 - 11:06
numotsbane wrote...
I'd need to doublecheck, but i think with tech cooldown the duration is longer than the cooldown, which is great, and something which makes it better IMO than slam.
Tech cooldown is unneeded for that even at lvl 1 Neural Shock has 3 sec cooldown with 5 sec duration unless you shoot the victim so yeah even at lvl 1 its awesome:P
#23
Posté 28 novembre 2011 - 05:56
#24
Posté 28 novembre 2011 - 08:41
#25
Posté 28 novembre 2011 - 09:40
The Grey Ranger wrote...
That you necro'd a year old thread to post one line.
Damn straight I did. Found it in the listing





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