Viability of Con to replace Willpower
#1
Posté 21 octobre 2009 - 07:16
#2
Posté 21 octobre 2009 - 07:42
#3
Posté 21 octobre 2009 - 07:55
There are other abilities you could tie in to keep health up there was a talent for dead enemies near you would heal you then Drain life. More WIllpower increases the potency of heals. When I will be going Blood I will put in Con but not so much so that I will gimp WIllpower which effects potency of heals on me and my spellpower.
#4
Posté 21 octobre 2009 - 09:25
#5
Posté 21 octobre 2009 - 10:45
Phoenixblight wrote...
Is there some proof that all spells will use health instead of mana? TO me I always assumed it meant just the talents/spells of the Blood Spec would use health.
There are other abilities you could tie in to keep health up there was a talent for dead enemies near you would heal you then Drain life. More WIllpower increases the potency of heals. When I will be going Blood I will put in Con but not so much so that I will gimp WIllpower which effects potency of heals on me and my spellpower.
"For as long as this mode is active, the blood mage sacrifices health to power spells instead of expending mana, but effects that heal the blood mage are much less effective than normal."
That's from the character creator files. Not officially confirmed but it ties in well with the lore on blood mages. Now the question is does drain life count as a healing effect? Even if it does you can end this talent heal yourself then revert back.
Willpower does NOT effect the potency of your heals. No idea where you got that idea. You've obviously used the character creator. Maybe you should scroll over your willpower attribute...
That is determined by spellpower which is based off magic not willpower.
I was thinking of an AW/BM for my mage but now I am wondering if a BM/Shapeshifter (just for the con bonus no talents spent shifter) would make for a surprising build.
Modifié par Shady314, 21 octobre 2009 - 10:49 .
#6
Posté 21 octobre 2009 - 10:51
I will be using spirt or entropy spells just as much as blood magic.
Modifié par Kesica, 21 octobre 2009 - 10:58 .
#7
Posté 21 octobre 2009 - 11:39
You say it's risky? It strikes me as about equal risk. If you stick to mana you'll still have low health. This way you'll have low mana and a lot of health with the ability to switch between.
Modifié par Shady314, 21 octobre 2009 - 11:43 .
#8
Posté 21 octobre 2009 - 12:13
I was pointing out the fact that most of the PC spells will need willpower. That said, it never hurts to place points into stam which increases your characters health because mages are fragile.
Now if the talent actually works across the board for all spells than health would be alot more important. But its risky placing points into stam until we actually know the answer, unless you dont mind restarting if it turns out to be limited to just a few spells.
anyways , I havent played the game and my magic 8-ball is broken
Modifié par Kesica, 21 octobre 2009 - 12:55 .
#9
Posté 21 octobre 2009 - 12:30
The problem is the same as that with the other talents that let a class replace a stat with a different and presumably primary stat: power. You might have the mana, but you're still lacking the spellpower to overcome resistences and do damage.Shady314 wrote...
So with the blood mage talent that allows you to use health in place of mana to power spells has any powergamer considered not placing any points in willpower and instead placing them all in con? Combined with something like drain life I'd be curious to see how this might work out.
___________________
Modifié par Maria Caliban, 21 octobre 2009 - 12:30 .
#10
Posté 21 octobre 2009 - 03:45
Shady314 wrote...
Phoenixblight wrote...
Is there some proof that all spells will use health instead of mana? TO me I always assumed it meant just the talents/spells of the Blood Spec would use health.
There are other abilities you could tie in to keep health up there was a talent for dead enemies near you would heal you then Drain life. More WIllpower increases the potency of heals. When I will be going Blood I will put in Con but not so much so that I will gimp WIllpower which effects potency of heals on me and my spellpower.
"For as long as this mode is active, the blood mage sacrifices health to power spells instead of expending mana, but effects that heal the blood mage are much less effective than normal."
That's from the character creator files. Not officially confirmed but it ties in well with the lore on blood mages. Now the question is does drain life count as a healing effect? Even if it does you can end this talent heal yourself then revert back.
Willpower does NOT effect the potency of your heals. No idea where you got that idea. You've obviously used the character creator. Maybe you should scroll over your willpower attribute...
That is determined by spellpower which is based off magic not willpower.
I was thinking of an AW/BM for my mage but now I am wondering if a BM/Shapeshifter (just for the con bonus no talents spent shifter) would make for a surprising build.
I did make a mistake. ANd if want to jump down on people for making a mistake maybe you should just take your high horse and go figure out yourself.
#11
Posté 21 octobre 2009 - 07:23
The problem is the same as that with the other talents that let a class replace a stat with a different and presumably primary stat: power. You might have the mana, but you're still lacking the spellpower to overcome resistences and do damage. [/quote]__________________
[/quote]
Willpower doesn't affect your spellpower. If it did I would expect it to say so in the character creator just like it does for Magic. I believe spellpower is determined by Magic+Level+Items+Miscellaneous bonuses (Like BM specialization).
Blood Mage is believed to offer a bonus to spellpower.
The other talents you speak of are a good point because they set a precedent for exactly what the BM talent does. Lethality for example says it uses cunning to determine attack damage in place of strength. The only drawback to that is you'll need strength to equip heavier weapons and armors. But mages don't wear armor anyways or you can grab Arcane Warrior.
Modifié par Shady314, 21 octobre 2009 - 07:34 .
#12
Posté 21 octobre 2009 - 07:25
Phoenixblight wrote...
I did make a mistake. ANd if want to jump down on people for making a mistake maybe you should just take your high horse and go figure out yourself.
? I did not jump on you. Just pointed out your mistake. I'm not sure what made you think that. I did not flame you. So now that you know what are your thoughts on using Con to replace willpower?
Modifié par Shady314, 21 octobre 2009 - 07:26 .
#13
Posté 21 octobre 2009 - 08:04
#14
Posté 21 octobre 2009 - 09:01
#15
Posté 21 octobre 2009 - 10:39
Personally I'd put a few points in Willpower to get you through those early levels and power your sustained spells, and then go for Con.
#16
Posté 25 octobre 2009 - 10:07
What he said.Jab0r wrote...
You'd likely find yourself low on mana until you get to the point that you can take that talent.
Personally I'd put a few points in Willpower to get you through those early levels and power your sustained spells, and then go for Con.
If you really want to take this route, I'd pour my points into willpower at first and then switch over to constitution once I'm around the level of choosing the first specilization (Blood Mage, in this case).
#17
Posté 25 octobre 2009 - 10:23
#18
Posté 30 octobre 2009 - 09:45
Maria Caliban wrote...
The problem is the same as that with the other talents that let a class replace a stat with a different and presumably primary stat: power. You might have the mana, but you're still lacking the spellpower to overcome resistences and do damage.Shady314 wrote...
So with the blood mage talent that allows you to use health in place of mana to power spells has any powergamer considered not placing any points in willpower and instead placing them all in con? Combined with something like drain life I'd be curious to see how this might work out.
___________________
People are confused WILLPOWER IS NOT SPELLPOWER
WILLPOWER= Increases your mana/stamina Pool
MAGIC= Increases Spell Power
Constitution= Increases your Health
What he is saying is he ll pick BM and inside of boosting Willpower(mana/stamina) he will boost Constitution instead of course he didnt metion MAGIC (Spell Power) because as a mage you dont HAVE to all mages will go crazy on MAGIC (Spell Power)
Got it?
#19
Posté 30 octobre 2009 - 11:32
#20
Posté 30 octobre 2009 - 11:37
#21
Posté 30 octobre 2009 - 11:44
If you DONT pump con and start taking damage you'll die soon anyways because you'll have low health! If I'm taking damage I'll still have a smaller pool of mana to fall back on and obviously my priority is getting the damage off me. I'm not going to just keep flinging spells ignoring the guy whacking me and doing damage with every swing. I can turn off the talent that let's me use health to power my spells and fall back on my mana. It's not like I won't have any mana to use as well. Just less than most mages.
What's more there are abilities that will screw your mana. They will be more rare than ones that damage your health but your mage will have a great advanatage by having a smaller mana pool against these talents than one with a high mana pool. These are talents that would make a fight difficult for mages but not one relying on Con. Now you may be saying but what about all those talents that damage health and are more numerous? YOU'RE ALREADY GOING TO GET HIT BY THOSE ANYWAYS! So have a higher con will make you more survivable.
Yet ANOTHER advantage is that while potions seem to be rare mana potions seem to be even more so. So it would be a great advanatage to be able to use health potions to power your spells!
Modifié par Shady314, 30 octobre 2009 - 11:47 .
#22
Posté 31 octobre 2009 - 01:25
"For as long as this mode is active, the blood mage sacrifices health
to power spells instead of expending mana, but effects that heal the
blood mage are much less effective than normal."
you'd be wasting your healing potions, i guess. on the other hand there is Blood Sacrifice, which doesn't have any drawbacks. So essentially you could suck the lifeforce out of your allies, who then have to use your healing potions.
Edit: When i think about it, you could also turn off Blood Magic, drink some healing pots, and turn it back on maybe.
Modifié par NackterGolfer, 31 octobre 2009 - 01:28 .
#23
Posté 31 octobre 2009 - 02:31
#24
Posté 02 novembre 2009 - 03:46
1. You will still have lots of mana anyway ( this can be used to turn on buffs)
2. Then switch to spell-powered by health or go to melee range (combat-magic)
3. From time-to-time cast "Mind Blast", Drain Life or some hexs spells, probably even in heavy-armor.
#25
Posté 02 novembre 2009 - 04:56
EDIT: Wait. Is Life Drain used on allies, or enemies? Because I was thinking simultaniously draining health from your enemy, to damage him/her/it while keeping yourself alive and having enough health to keep casting it.
Modifié par Haasth, 02 novembre 2009 - 05:04 .





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