Awakening Equipment
#1
Posté 20 juin 2010 - 04:41
Two-Handed Dwarven Warrior (Berserker/Spirit Warrior)
Weapon: Vigilance Greatsword (information below)
Head: Helmet of the Sentinel
Hands: Gloves of the Sentinel
Body: Armor of the Sentinel
Feet: Boots of the Sentinel
Belt: Andruil's Blessing
Amulet: Seeker's Chain
Ring 1: Dawn Ring
Ring 2: Key to the City
Notes: The set is mainly selected to boost damage output by increasing Strength. There's better Strength-increasing armor, but the Sentinel set also has a lot of other useful bonuses, and the Set bonus is also nice.
As for Vigilance, I'm going with the Greatsword version, obviously. I'm undecided on which of these two I'll go with:
Raw Power + Easy to Swing
+1 to all Attributes
+2 Armor Penetration
+0.5 Stamina Regen in Combat
+2 Attack
+50 Stamina
+5 Fire Damage
Raw Power + Whatever you think is best
+4 to all Attributes
+2 Armor Penetration
+2 Attack
+5 Fire Damage
Dual-Wield Cunning Rogue
Weapon: Voice of Velvet
Off-Hand: The Rose's Thorn
Head: Cap of the Nimble
Hands: Red Jenny Seekers
Body: Vest of the Nimble
Feet: Blackblade Boots/Wolf Treads (see notes)
Belt: Andruil's Blessing
Amulet: Seeker's Chain
Ring 1: Ring of Subtlety
Ring 2: Key to the City
Notes: I'd like the Blackblade Boots, but because of a bug, I may have trouble getting them, so the Wolf Treads are backup. Everything else is just for increasing Cunning.
Spellsword Arcane Warrior
Weapon: Vigilance (see notes)
Off-Hand: Fade Wall
Head: Helm of Dragon's Peak/Executioner's Helm
Hands: Wade's Superior Heavy Gloves
Body: Evon the Great's Mail/Wade's Superior Heavy Armor
Feet: Wade's Superior Heavy Boots
Belt:
Andruil's Blessing
Amulet: Seeker's Chain
Ring 1: Golden Cog
Ring 2: Soulbound
Notes: A Spellsword wades into combat alongside a Tank and uses their sword to augment their damage output. This set is actually almost identical to what I used in Origins, as the armor sets in Awakening have far too much Fatigue for me to really consider using them. I'm currently undecided on the Helm. As for the plate, I'll use Evon the Great's Mail unless it turns out that Awakening has fixed the Set Bonus bug, in which case I will use the original set's plate.
As for Vigilance, it will be the Longsword this time, and it will look like this:
Flexible + Whatever you think is best
+4 to all attributes
+0.5 armor penetration
+8
attack
+5 cold damage
Is there any way I could improve any of these sets?
#2
Posté 20 juin 2010 - 04:56
#3
Posté 20 juin 2010 - 06:08
#4
Posté 21 juin 2010 - 04:25
Remember you can select 3 speciliations too. Unfortunetly Spirit Warrior+Two Hand = Massive stamina issues which are even worse if you go champion and get Rally.
All in alll those are pretty sound gear sets, I can think of a couple alternatives but they are like side grades not upgrades.
#5
Posté 21 juin 2010 - 11:28
Last Darkness wrote...
I suggest trying to boost your Spirit damage with your two hand Spirit Warrior. Also have a party member who can cast Vulnerability Hex+Death Hex and Watch the insane damage numbers.
Remember you can select 3 speciliations too. Unfortunetly Spirit Warrior+Two Hand = Massive stamina issues which are even worse if you go champion and get Rally.
All in alll those are pretty sound gear sets, I can think of a couple alternatives but they are like side grades not upgrades.
Unfortunately, all of the decent equipment that boosts Spirit Damage is Mage-only. The only one a Warrior could use would be the Dreamsever, and I don't even remember who I sold it to. And I'm not sure a mere +10% would be noticable.
#6
Posté 21 juin 2010 - 03:51
#7
Posté 21 juin 2010 - 04:49
#8
Posté 21 juin 2010 - 05:02
#9
Posté 21 juin 2010 - 05:04
swk3000 wrote...
Last Darkness wrote...
I suggest trying to boost your Spirit damage with your two hand Spirit Warrior. Also have a party member who can cast Vulnerability Hex+Death Hex and Watch the insane damage numbers.
Remember you can select 3 speciliations too. Unfortunetly Spirit Warrior+Two Hand = Massive stamina issues which are even worse if you go champion and get Rally.
All in alll those are pretty sound gear sets, I can think of a couple alternatives but they are like side grades not upgrades.
Unfortunately, all of the decent equipment that boosts Spirit Damage is Mage-only. The only one a Warrior could use would be the Dreamsever, and I don't even remember who I sold it to. And I'm not sure a mere +10% would be noticable.
1x Dreamsever (10%)
3x Amplification Runes (%5 each)
3x Spirit Warrior Talents (the last three) (%5 each)
1x Amulet of the War Mage (%5)
1x Spiral Band (%5)
According to this there are two Dreamsevers but I can't seem to find the second anywhere. Irregardless the %50 cap for +damage is quiet attainable for non-mages. That being said skewing your gear so heavily towards +spirit is only really advisable if you plan to run Beyond the Veil as much as humanly possible, given how lackluster armour runes tend to be I would suggest a base of +%30 (amp runes and spirit warrior talents) and then customise to your play style.
#10
Posté 21 juin 2010 - 05:23
I'll have to look into the Amplification Runes. I was actually planning on using Endurance Runes to lower Fatigue, but the Amplification Runes would be a better offensive option, I think.
My Two-Handed character doesn't have access to the Spiral Band or the Dreamsever anymore, as I did most of the game without planning ahead for Awakening.
The highest I'll be able to get my Spirit Damage is going to be 30%. If I decide to take the time to do another Origins playthrough for him, I'll make sure to pick up the Dreamsever and the Spiral Band.
Also, if you check the Talk Page, the guy who wrote that section explains that he doesn't know how he got the second Dreamsever. One was imported from Origins, and the second just showed up in his inventory by the end of the game. However, he was playing a Rogue at the time, so he didn't pay attention to where he got non-rogue items.
At this point, when I get done with this Mage play-through, I may just start putting together a new Rogue and Warrior. Most of my characters were made with no idea they would be transferred, and it's starting to bug me.
#11
Posté 21 juin 2010 - 05:35
swk3000 wrote...
I don't have the Amulet of the War Mage, and even if I did, it doesn't transfer over to Awakening. Since Spirit Warrior is only available in Awakening, there's no point in mentioning it.
My bad, I've had that problem fixed for so long now that it slips my mind, but if the transfer issue could be fixed on console all you have to do to get the amulet is login to the Dragon Age: Journeys site you don't even have to play the game anymore, so there is little reason not to have it.
#12
Posté 21 juin 2010 - 05:44
I'll check out the Dragon Age: Journeys site now.
#13
Posté 21 juin 2010 - 06:30
#14
Posté 21 juin 2010 - 06:56
#15
Posté 21 juin 2010 - 07:02
#16
Posté 21 juin 2010 - 07:07
Edit: It is actually the ring of Mastery that gives +10 spellpower.
Modifié par miltos33, 21 juin 2010 - 07:11 .
#17
Posté 21 juin 2010 - 07:09
#18
Posté 21 juin 2010 - 07:45
Personally, I would go for the +2 attack bonus and the extra spellpower because an AW deals a hell of a lot of damage anyway but the attack rate is probably the only weakness of the class. Having said that, it is your own character so it is for you to decide.
#19
Posté 21 juin 2010 - 09:09
(Which btw damage caps at +50% but if you go over this it removes enemies resistance to spirit damage)
I share your pain of being on the console.
Other build are pretty sound but of course for your cunning rogue you wanna use party abilities to suppliment and improve your low attack score.
#20
Posté 21 juin 2010 - 11:34
miltos33 wrote...
Well, the Golden Cog that you have chosen gives you +4 Magic which translates to +2.4 damage and almost no attack bonus. On the other hand, the ring of Mastery gives you +10 spellpower which translates to no damage bonus but a +2 attack bonus and of course it makes all your spells more powerful.
Personally, I would go for the +2 attack bonus and the extra spellpower because an AW deals a hell of a lot of damage anyway but the attack rate is probably the only weakness of the class. Having said that, it is your own character so it is for you to decide.
I see where you're coming from; however, I actually spent several levels pumping my Dexterity up to a natural 30. Sure, I lost damage, but I've got a solid chance to hit, so I don't need to worry too much about the Spellpower vs. Magic scenario.
#21
Posté 22 juin 2010 - 12:43
#22
Posté 22 juin 2010 - 02:50
Kaedah wrote...
For your rogue, i would replace rose thorn cause at some point you will replace it at some point
I think "The Fang" you get if your a city elf is the best dagger besides Voice of velvent since you can "upgrade" it to tier 9 by selling it to a vendor then buying it back.





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