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Importing DA:O Characters into your Modules.


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#1
VeoLu

VeoLu
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Unless I'm entering the wrong keywords, my searches on this topic have not yielded anything.

I have [for the most part] been figuring the toolset out on my own, with the exception of a couple youtube vids, but I've been wondering if there is a way to import an original DA:O character into your custom module.

For example, If I wanted an original character to run across one of the Followers during my own cutscene. Is it possible to move them over? Would I have to attempt to create each of them or-- do I have to create my own characters inside the single player module?

Any information as well as links to threads on this topic are greatly appreciated.

:)

#2
mikemike37

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if you havent already got a custom module_core script, youre going to need one. Create a new script, go to the templates tab (its on the right of the script window with all the functions) and select Custom Module Events.



you then need to find and modify EVENT_TYPE_MODULE_START as follows:



case EVENT_TYPE_MODULE_START:

{

object oHero = GetHero();

// preloads resources needed for character generation

PreloadCharGen();



// initiates character generation

StartCharGen(oHero,0, TRUE);

//load global storage

Sys_Storage_Load();

break;

}



The StartChargen allows for importing if the third parameter is set to TRUE (see http://social.biowar...hp/StartCharGen)



Save and close. You then need to assign your module script to your module. File > Manage Modules > (select module) > Properties. Click on "Script" (4th item) and browse for your new script.



Export your new script and try it out in game. best of luck.

#3
VeoLu

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Thank you so much, I will try this out asap. I really appreciate the help and how quickly this was answered. I'm still new to this all. :)



Thanks again!

#4
mhodgson5795

mhodgson5795
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i exported my character into my custom module, but how do i put that same character back into single player?