I assume you ar talking about S&S Zerker/Champ?
Yes, in my current playthrough I have Oghren speced in this - as a strength based. He is a nice mix, does not do as much dmg as a 2 Hand or a Dual weld (I have been keeping detailed notes), but at the same time he is one tough warrior. Nothing gets him past half health except the high dragon! Take a stun and being dog pileed and still come out kicking butt.
He can do some solid dmg - usually one shield pummel or assault will one hit kill a white mob. Using the King's Arms so he has tons of Stamina Regen. Like all warriors make sure you pick up Death Blow at level 12. I can not stress that enough - it is THE feat to get for any warrior. Unless you are just trying to build an auto-attack bot. (yawn - boring)
Now, my main dislike here is the Zerker animation. You flail about while the rest of the party is kicking butt. It may not seem like much, but missing a hit or two every fight WILL drag down your dmg. Especially in a competive party.

One that is not bogged down with dead wood party members.
It takes some micro, but either hold the entire party still while you zerk(bad idea - there could be mages to kill!) or the second the icon appears on your character move him to break the animation.
You can not go wrong with Champ. The minute you start getting swarmed hit War Cry for a breather. Group knockdown - the one of the best ways to stop damage! Every other melee guy on the team will like Rally. One of those less then obvious buffs. All of a sudden the fights get easier and your hit rate moves up 5 to 10 points. Personally, I like to stack 2 rallies. Anymore then that starts to get some funky results and is not worth the effort due to the zoning.
My main dislike is just the lack of any AOE attacks with a S&S. The class would have been MUCH better with some sort of AOE attack.