Would you want to play a Mass Effect MMORPG?
#26
Posté 21 juin 2010 - 04:46
#27
Posté 21 juin 2010 - 05:11
#28
Posté 21 juin 2010 - 05:32
#29
Posté 21 juin 2010 - 05:35
#30
Posté 21 juin 2010 - 05:53
#31
Posté 21 juin 2010 - 06:33
#32
Posté 21 juin 2010 - 07:03
#33
Posté 21 juin 2010 - 07:06
#34
Posté 21 juin 2010 - 08:30
Admiral Hackett: CmdrShepHard(lol)69, we've got a problem. A Reaper has been sighted near one of our colonies in the ....
CmdrShepHard(lol)69: lolwut? STFU n00b i r buzy grinding 4 teh epicz.
Modifié par Taranatar9, 21 juin 2010 - 08:31 .
#35
Posté 21 juin 2010 - 08:43
Taranatar9 wrote...
Mass Effects strengths are in the story and dialogue, two things MMOers couldn't care less about.
I'm an "MMOer" and I care about those things.
Admiral Hackett: CmdrShepHard(lol)69, we've got a problem. A Reaper has been sighted near one of our colonies in the ....
CmdrShepHard(lol)69: lolwut? STFU n00b i r buzy grinding 4 teh epicz.
I've played played WoW for years and other MMOs as well and I've never seen anyone type like that.
#36
Posté 21 juin 2010 - 08:44
Nicodemus wrote...
The trouble with MMO's is that you need to invest a lot of time making a lot of content. Where the current ME games succeed is that they focus on a single storyline that is coming to a climax. An MMO needs to have continual story updates to continue to attract the player. Also the ME universe isn't quite as geared up for an MMO as something like Star Wars. Where do you set it, who are the protaganists, what are the limits of the game maps, what do people do together, what age do you set it in, what races do you allow people to play.. etc etc etc.
Where they could make a multiplayer game is something like a PvP game akin to Planetside, that would have more scope as a game than an MMORPG.
I think the reason this dicussion keeps coming up is because the ME universe is already so vast with a lot of lore to it, I'd almost say it's more developed at this point then warcraft was when WoW came out and WoW was created a lot of the warcraft lore. I think it would be hard to do something like a planet side in the ME universe becuse you don't tend to have a lot of conflict between the major races unless you are talking human vs turian during first contact or human vs batarian. The only way I really see to make this work is if instead of being race driven it was instead gang driven so eclipse vs blood pack or that type of thing.
#37
Posté 21 juin 2010 - 08:47
Christmas Ape wrote...
MMOFPS, sure; MMOTPS, even (the FPS looks dead, hooked to the life support that is the Call of Duty franchise).
MMORPG? Ugh, lord no. Everything that makes an MMORPG work is alien to the sci-fi genre as I see playing it (EVE is a special case, that's more like multiplayer QuickBooks).
And I'll call it now: 80% of all krogan PC names will include a reference to having an unusual number of testicles.
For FPS don't you have Call of Duty which you mentioned, Halo, Battlefield, and Medal of Honor?
As for scifi being alien to MMORPGs? Anarchy Online was pretty popular in it's day and that was scifi based. Scifi works well in a RPG when properly implimented. I seem to say that a lot when I talk about ME, like the MAKO was great when properly implimented and crap when not.
#38
Posté 21 juin 2010 - 08:53
Taranatar9 wrote...
Mass Effects strengths are in the story and dialogue, two things MMOers couldn't care less about.
Admiral Hackett: CmdrShepHard(lol)69, we've got a problem. A Reaper has been sighted near one of our colonies in the ....
CmdrShepHard(lol)69: lolwut? STFU n00b i r buzy grinding 4 teh epicz.
As an MMO player, I am confident when I say that you are absolutely wrong.
I've played WoW since about '05. People truly overlook the powerful storytelling elements the game has exhibited, and that's kinda sad. It's not giving Blizzard's writers the credit that's due. There's more quest lines that I can count that were emotionally impactful, thrilling, shocking, etc. I honestly don't understand where this myth of "MMOs have no story" comes from, because it's simply not true.
WoW has improved on it's solid storytelling with every expansion. Ask any WoW player about the 'Wrathgate' questline from the latest expansion, and I'm sure any one of them will tell you that it was a highlight of their questing experience in the game.
#39
Posté 21 juin 2010 - 09:01
Pirate Jet wrote...
As an MMO player, I am confident when I say that you are absolutely wrong.
I've played WoW since about '05. People truly overlook the powerful storytelling elements the game has exhibited, and that's kinda sad. It's not giving Blizzard's writers the credit that's due. There's more quest lines that I can count that were emotionally impactful, thrilling, shocking, etc. I honestly don't understand where this myth of "MMOs have no story" comes from, because it's simply not true.
I would say it mostly comes from people just saying what they've heard others say without trying it for themselves.
WoW has improved on it's solid storytelling with every expansion. Ask any WoW player about the 'Wrathgate' questline from the latest expansion, and I'm sure any one of them will tell you that it was a highlight of their questing experience in the game.
Truth.
#40
Posté 21 juin 2010 - 09:41
#41
Posté 21 juin 2010 - 09:44
THISFieryPhoenix7 wrote...
btw: WoW is cancer, I would shed not one tear if it would disappear tomorrow...
Modifié par silverhammer08, 21 juin 2010 - 09:45 .
#42
Posté 21 juin 2010 - 09:47
#43
Posté 21 juin 2010 - 09:49
silverhammer08 wrote...
WoW is cancer
Explain.
#44
Posté 21 juin 2010 - 10:01
It nearly destroyed all of mir IRL Relationships.Soapy86 wrote...
silverhammer08 wrote...
WoW is cancer
Explain.
All of my Buddies were playing it and were talking about nothing else.
I only played it for a 10 Day Trial-Period and found it to be nothing but grind.
That being said: I don't understand the fascination behind WoW or any other MMO, because when I want to interact with people, I don't need a chat-program that comes with four installation discs and two expansions.
#45
Posté 21 juin 2010 - 10:15
silverhammer08 wrote...
All of my Buddies were playing it and were talking about nothing else.
I'm sure you didn't mean it this way, but the way you phrased that makes you sound you're jealous because they were playing a game you couldn't enjoy.
I only played it for a 10 Day Trial-Period and found it to be nothing but grind.
World of Warcraft is what you make of it. If all you did was grind, that's your fault.
I don't understand the fascination behind WoW or any other MMO, because when I want to interact with people, I don't need a chat-program that comes with four installation discs and two expansions.
The "fascination" is different for every person. Some find enjoyment in the lore, for others it's all about overcoming a difficult challenge as a team, for others still it can about competing against other players in the arena or battlegrounds. Those are only a few examples.
#46
Posté 21 juin 2010 - 10:15
HELL NO!!!
REALLY, NO!
#47
Posté 21 juin 2010 - 10:40
#48
Posté 21 juin 2010 - 10:51
#49
Posté 22 juin 2010 - 12:29
I was pissed because they did nothing else any more, besides occasionally sleeping, eating and sleeping in school.
Sure, I'm all for games that "suck you in" to the world they display, but this was over the top. For them, WoW was the ultimate game, as if nothing could ever come close to it.
And by the way: I tried everything that WoW had to offer in those ten days but nothing could quite tickle my fancy. I do enjoy Warcraft 1, 2 and 3 and also own all these Games (as well as Diablo 1 & 2) but I will never again touch WoW. Also, it saddens me that Blizzard is adopting the same comic-style graphics for Diablo 3...
#50
Posté 22 juin 2010 - 12:45





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